質問編集履歴
2
コードを少し直しました
test
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File without changes
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test
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@@ -14,7 +14,7 @@
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```C#
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void
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void メソッド名(GameObject Target)
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{
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@@ -32,25 +32,7 @@
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tris.AddRange(mesh.triangles);
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if (vertices.Count % 3 != 0)
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{
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Debug.Log("error");
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return;
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-
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}
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vertices.AddRange(mesh.vertices);
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for (int i = 0; i < vertices.Count; i++)
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{
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}
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mesh.vertices = vertices.ToArray();
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1
コードを載せました!
test
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File without changes
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test
CHANGED
@@ -14,16 +14,48 @@
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```C#
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-
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void Make2DMesh(GameObject Target)
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-
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{
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-
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//メッシュ
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-
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Mesh mesh = Target.GetComponent<MeshFilter>().mesh;
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-
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//triangle
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List<int> tris = new List<int>();
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//頂点データ
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List<Vector3> vertices = new List<Vector3>();
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tris.AddRange(mesh.triangles);
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if (vertices.Count % 3 != 0)
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{
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Debug.Log("error");
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return;
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-
}
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}
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vertices.AddRange(mesh.vertices);
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for (int i = 0; i < vertices.Count; i++)
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48
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{
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}
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mesh.vertices = vertices.ToArray();
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Target.GetComponent<MeshFilter>().mesh = mesh;
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}
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```
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