質問編集履歴
4
誤字
test
CHANGED
File without changes
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test
CHANGED
@@ -4,35 +4,35 @@
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4
4
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5
5
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6
6
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7
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-
void Update(){
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7
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+
void Update(){
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8
8
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9
9
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transform.Rotate(0, 0, this.rotation_speed);
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10
10
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11
11
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12
12
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13
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-
if (Input.GetMouseButtonDown(0))
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13
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+
if (Input.GetMouseButtonDown(0))
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14
14
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|
15
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-
{
|
15
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+
{
|
16
16
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|
17
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-
this.rotation_speed = 0.5f;
|
17
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+
this.rotation_speed = 0.5f;
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18
18
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|
19
|
-
gameObject.transform.rotation = Quaternion.identity;//初期化
|
19
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+
gameObject.transform.rotation = Quaternion.identity;//初期化
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20
20
|
|
21
|
-
}
|
21
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+
}
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22
22
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23
23
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|
24
24
|
|
25
|
-
if (Input.GetMouseButtonUp(0))
|
25
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+
if (Input.GetMouseButtonUp(0))
|
26
26
|
|
27
|
-
{
|
27
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+
{
|
28
28
|
|
29
|
-
this.rotation_speed =-0.5f;
|
29
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+
this.rotation_speed =-0.5f;
|
30
30
|
|
31
|
-
gameObject.transform.rotation = Quaternion.identity;//初期化
|
31
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+
gameObject.transform.rotation = Quaternion.identity;//初期化
|
32
32
|
|
33
|
-
}
|
33
|
+
}
|
34
34
|
|
35
|
-
}
|
35
|
+
}
|
36
36
|
|
37
37
|
```
|
38
38
|
|
3
誤字
test
CHANGED
File without changes
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test
CHANGED
@@ -1,6 +1,8 @@
|
|
1
1
|
```c#
|
2
2
|
|
3
3
|
float rotation_speed = 0;
|
4
|
+
|
5
|
+
|
4
6
|
|
5
7
|
void Update(){
|
6
8
|
|
2
誤字
test
CHANGED
File without changes
|
test
CHANGED
@@ -34,4 +34,4 @@
|
|
34
34
|
|
35
35
|
```
|
36
36
|
|
37
|
-
滑らかに初期化をしたいです
|
37
|
+
滑らかに初期化をしたいです
|
1
誤字
test
CHANGED
File without changes
|
test
CHANGED
File without changes
|