質問編集履歴
2
スペルの編集
title
CHANGED
File without changes
|
body
CHANGED
@@ -1,5 +1,5 @@
|
|
1
1
|
現在FPSを開発している者です
|
2
|
-
よくあるFPSの挙動としてスライディングの実装(
|
2
|
+
よくあるFPSの挙動としてスライディングの実装(TitanfallやAPEXのような)をしようと思っています
|
3
3
|
頭の中にあるスライディングの方法はこうです:
|
4
4
|
1.Rigidbody.AddForce()で移動
|
5
5
|
2.移動中にしゃがみ、しゃがんだ時に加速度が存在する方向にAddForceで力を加える(しゃがみはbool型変数で制御)
|
1
コードの修正
title
CHANGED
File without changes
|
body
CHANGED
@@ -12,61 +12,79 @@
|
|
12
12
|
|
13
13
|
移動としゃがみに関するスクリプトです
|
14
14
|
```
|
15
|
+
float speed;
|
16
|
+
[SerializeField]
|
15
|
-
|
17
|
+
float DashSpeed;
|
16
|
-
|
18
|
+
[SerializeField]
|
19
|
+
float JanpSpeed;
|
20
|
+
[SerializeField]
|
21
|
+
float WalkSpeed;
|
22
|
+
[SerializeField]
|
17
|
-
|
23
|
+
float CrouchingSpeed;
|
18
|
-
|
24
|
+
[SerializeField]
|
19
|
-
|
25
|
+
GameObject Camera;
|
20
|
-
|
26
|
+
Rigidbody rb;
|
27
|
+
[SerializeField]
|
21
|
-
|
28
|
+
bool Crouching;
|
22
|
-
}
|
23
29
|
|
30
|
+
void Update
|
31
|
+
{
|
32
|
+
if (Input.GetKeyDown(KeyCode.C) && Crouching == false)
|
33
|
+
{
|
34
|
+
Crouching = true;
|
35
|
+
}
|
36
|
+
else if (Input.GetKeyDown(KeyCode.C) && Crouching == true)
|
37
|
+
{
|
38
|
+
Crouching = false;
|
39
|
+
}
|
40
|
+
|
24
|
-
|
41
|
+
if (Crouching == true)
|
25
|
-
|
42
|
+
{
|
26
|
-
|
43
|
+
Camera.transform.position = new Vector3(transform.position.x, transform.position.y + 0.619f, transform.position.z);
|
27
|
-
|
44
|
+
speed = CrouchingSpeed;
|
28
|
-
|
45
|
+
}
|
29
|
-
|
46
|
+
else
|
30
|
-
|
47
|
+
{
|
31
|
-
|
48
|
+
Camera.transform.position = new Vector3(transform.position.x, transform.position.y + 1.238f, transform.position.z);
|
32
|
-
|
49
|
+
}
|
33
50
|
|
34
|
-
|
51
|
+
if (getshift)
|
35
|
-
|
52
|
+
{
|
36
|
-
|
53
|
+
speed = DashSpeed;
|
37
|
-
|
54
|
+
}
|
38
|
-
|
55
|
+
else if (Crouching == false)
|
39
|
-
|
56
|
+
{
|
40
|
-
|
57
|
+
speed = WalkSpeed;
|
41
|
-
|
58
|
+
}
|
42
59
|
|
43
|
-
|
60
|
+
if (Input.GetKey(KeyCode.W))
|
44
|
-
|
61
|
+
{
|
45
|
-
|
62
|
+
var tmp = -transform.forward * speed - rb.velocity;
|
46
|
-
|
63
|
+
tmp.y = 0;
|
47
|
-
|
64
|
+
rb.AddForce(tmp);
|
48
|
-
|
65
|
+
}
|
49
|
-
|
66
|
+
if (Input.GetKey(KeyCode.A))
|
50
|
-
|
67
|
+
{
|
51
|
-
|
68
|
+
var tmp = -transform.right * speed - rb.velocity;
|
52
|
-
|
69
|
+
tmp.y = 0;
|
53
|
-
|
70
|
+
rb.AddForce(tmp);
|
54
|
-
|
71
|
+
}
|
55
|
-
|
72
|
+
if (Input.GetKey(KeyCode.D))
|
56
|
-
|
73
|
+
{
|
57
|
-
|
74
|
+
var tmp = transform.right * speed - rb.velocity;
|
58
|
-
|
75
|
+
tmp.y = 0;
|
59
|
-
|
76
|
+
rb.AddForce(tmp);
|
60
|
-
|
77
|
+
}
|
61
|
-
|
78
|
+
if (Input.GetKey(KeyCode.S))
|
62
|
-
|
79
|
+
{
|
63
|
-
|
80
|
+
var tmp = transform.forward * speed - rb.velocity;
|
64
|
-
|
81
|
+
tmp.y = 0;
|
65
|
-
|
82
|
+
rb.AddForce(tmp);
|
66
|
-
|
83
|
+
}
|
67
|
-
|
84
|
+
|
68
|
-
|
85
|
+
if (Input.GetKeyDown(KeyCode.Space))
|
69
|
-
|
86
|
+
{
|
70
|
-
|
87
|
+
rb.velocity = new Vector3(rb.velocity.x, JanpSpeed, rb.velocity.z);
|
71
|
-
|
88
|
+
}
|
89
|
+
}
|
72
90
|
```
|