質問編集履歴
2
スペルの編集
test
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File without changes
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test
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現在FPSを開発している者です
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よくあるFPSの挙動としてスライディングの実装(T
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よくあるFPSの挙動としてスライディングの実装(TitanfallやAPEXのような)をしようと思っています
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頭の中にあるスライディングの方法はこうです:
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コードの修正
test
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test
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@@ -26,118 +26,154 @@
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```
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float speed;
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-
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[SerializeField]
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float DashSpeed;
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[SerializeField]
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-
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float JanpSpeed;
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[SerializeField]
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float WalkSpeed;
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[SerializeField]
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float CrouchingSpeed;
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[SerializeField]
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GameObject Camera;
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Rigidbody rb;
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[SerializeField]
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bool Crouching;
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-
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void Update
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{
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if (Input.GetKeyDown(KeyCode.C) && Crouching == false)
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{
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Crouching = true;
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}
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-
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else if (Input.GetKeyDown(KeyCode.C) && Crouching == true)
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{
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Crouching = false;
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}
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}
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if (Crouching == true)
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{
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Camera.transform.position = new Vector3(transform.position.x, transform.position.y + 0.619f, transform.position.z);
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speed = CrouchingSpeed;
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}
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else
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{
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Camera.transform.position = new Vector3(transform.position.x, transform.position.y + 1.238f, transform.position.z);
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}
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if (getshift)
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if (getshift)
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{
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{
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speed = DashSpeed;
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speed = DashSpeed;
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}
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}
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else if (Crouching == false)
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else if (Crouching == false)
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{
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{
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speed = WalkSpeed;
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speed = WalkSpeed;
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}
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}
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if (Input.GetKey(KeyCode.W))
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if (Input.GetKey(KeyCode.W))
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{
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{
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var tmp = -transform.forward * speed - rb.velocity;
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var tmp = -transform.forward * speed - rb.velocity;
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tmp.y = 0;
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tmp.y = 0;
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rb.AddForce(tmp);
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rb.AddForce(tmp);
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}
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}
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if (Input.GetKey(KeyCode.A))
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if (Input.GetKey(KeyCode.A))
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{
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{
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var tmp = -transform.right * speed - rb.velocity;
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var tmp = -transform.right * speed - rb.velocity;
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136
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tmp.y = 0;
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tmp.y = 0;
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138
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rb.AddForce(tmp);
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rb.AddForce(tmp);
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140
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}
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}
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142
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if (Input.GetKey(KeyCode.D))
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if (Input.GetKey(KeyCode.D))
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144
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{
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{
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var tmp = transform.right * speed - rb.velocity;
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var tmp = transform.right * speed - rb.velocity;
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tmp.y = 0;
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tmp.y = 0;
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rb.AddForce(tmp);
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rb.AddForce(tmp);
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152
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}
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}
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154
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121
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if (Input.GetKey(KeyCode.S))
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if (Input.GetKey(KeyCode.S))
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156
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{
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{
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var tmp = transform.forward * speed - rb.velocity;
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var tmp = transform.forward * speed - rb.velocity;
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160
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tmp.y = 0;
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tmp.y = 0;
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rb.AddForce(tmp);
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rb.AddForce(tmp);
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}
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}
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if (Input.GetKeyDown(KeyCode.Space))
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{
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rb.velocity = new Vector3(rb.velocity.x, JanpSpeed, rb.velocity.z);
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139
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}
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}
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```
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