質問編集履歴
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if (collision.gameObject.name==“Cube1”){
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audioSource.clip=sound;
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AudioSource.
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AudioSource.Stop();
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}
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}
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}
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private void OnCollisionEnter (Collision collision)
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{
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if (collision.gameObject.name==
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if (collision.gameObject.name==“Cube1”){
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audioSource.clip=sound;
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AudioSource.Play();
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}
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private void OnCollisionExit(Collision collision){
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if (collision.gameObject.name==
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if (collision.gameObject.name==“Cube1”){
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audioSource.clip=sound;
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AudioSource.Play();
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@@ -1,19 +1,32 @@
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1
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-
特定のオブジェクト(Cube1)に触れている時だけ音を鳴らしたいのですが、そのオブジェクトを離れても音がなり止みません。
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特定のオブジェクト(Cube1)に触れている時だけ音を鳴らしたいのですが、そのオブジェクトを離れても音がなり止みません。
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```using UnityEngine;
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using System.Collections;
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-
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public AudioClip sound;
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public AudioClip sound;
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private AudioSource audioSource;
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private AudioSource audioSource;
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void Start()
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void Start()
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{
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{
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AudioSource=GetComponent<AudioSource>();
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private void OnCollisionEnter(Collision collision)
{
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if (collision.gameObject.name == "Cube1") { audioSource.clip = sound;
audioSource.Play();
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-
}
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private void OnCollisionExit(Collision collision)
{
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if (collision.gameObject.name == "Cube1"){
audioSource.clip = sound;
audioSource.Stop();
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}
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}
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}
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private void OnCollisionEnter (Collision collision)
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{
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if (collision.gameObject.name==''Cube1''){
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audioSource.clip=sound;
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AudioSource.Play();
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}
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private void OnCollisionExit(Collision collision){
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if (collision.gameObject.name==''Cube1''){
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audioSource.clip=sound;
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AudioSource.Play();
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}
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}
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}
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コード
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```
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body
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@@ -1,4 +1,4 @@
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1
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-
特定のオブジェクト(Cube1)に触れている時だけ音を鳴らしたいのですが、そのオブジェクトを離れても音がなり止みません。```
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1
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+
特定のオブジェクト(Cube1)に触れている時だけ音を鳴らしたいのですが、そのオブジェクトを離れても音がなり止みません。```using UnityEngine;
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using System.Collections;
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public class Sound : MonoBehaviour{
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public AudioClip sound;
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body
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@@ -1,5 +1,4 @@
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1
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特定のオブジェクト(Cube1)に触れている時だけ音を鳴らしたいのですが、そのオブジェクトを離れても音がなり止みません。````````````using UnityEngine;
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1
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+
特定のオブジェクト(Cube1)に触れている時だけ音を鳴らしたいのですが、そのオブジェクトを離れても音がなり止みません。````````````using UnityEngine;
|
2
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-
`````````using UnityEngine;
|
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2
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using System.Collections;
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public class Sound : MonoBehaviour{
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public AudioClip sound;
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@@ -15,7 +14,6 @@
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}
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}
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}
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コード
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-
```
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-
コード
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```
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body
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@@ -1,5 +1,21 @@
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1
1
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特定のオブジェクト(Cube1)に触れている時だけ音を鳴らしたいのですが、そのオブジェクトを離れても音がなり止みません。
|
2
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-
`````````using UnityEngine;
|
3
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-
|
2
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+
`````````using UnityEngine;
|
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using
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public class Sound : MonoBehaviour{
|
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public AudioClip sound;
|
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private AudioSource audioSource;
|
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void Start()
|
8
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{
|
9
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+
audioSource = GetComponent<AudioSource>();
}
|
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+
private void OnCollisionEnter(Collision collision)
{
|
11
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+
if (collision.gameObject.name == "Cube1") { audioSource.clip = sound;
audioSource.Play();
|
12
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+
}
|
13
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+
private void OnCollisionExit(Collision collision)
{
|
14
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+
if (collision.gameObject.name == "Cube1"){
audioSource.clip = sound;
audioSource.Stop();
|
15
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+
}
|
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+
}
|
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+
}
|
4
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コード
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+
```
|
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+
コード
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5
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```
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3
title
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body
CHANGED
@@ -1,7 +1,5 @@
|
|
1
1
|
特定のオブジェクト(Cube1)に触れている時だけ音を鳴らしたいのですが、そのオブジェクトを離れても音がなり止みません。
|
2
|
-
```using UnityEngine;
using System.Collections;
public class Sound : MonoBehaviour{
public AudioClip sound;
private AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.name == "Cube1") {
audioSource.clip = sound;
audioSource.Play();
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.name == "Cube1"){
audioSource.clip = sound;
|
3
|
-
audioSource.stop();
|
4
|
-
}
}
}
|
5
2
|
|
3
|
+
``````using UnityEngine;
using System.Collections;
public class Sound : MonoBehaviour{
public AudioClip sound;
private AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.name == "Cube ) audioSource.clip = sound;
audioSource.Play();
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.name == "Cube1"){
audioSource.clip = sound;
audioSource.Stop();
}
}
}
|
6
4
|
コード
|
7
5
|
```
|
2
title
CHANGED
File without changes
|
body
CHANGED
@@ -1,5 +1,5 @@
|
|
1
1
|
特定のオブジェクト(Cube1)に触れている時だけ音を鳴らしたいのですが、そのオブジェクトを離れても音がなり止みません。
|
2
|
-
```
|
2
|
+
```using UnityEngine;
using System.Collections;
public class Sound : MonoBehaviour{
public AudioClip sound;
private AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.name == "Cube1") {
audioSource.clip = sound;
audioSource.Play();
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.name == "Cube1"){
audioSource.clip = sound;
|
3
3
|
audioSource.stop();
|
4
4
|
}
}
}
|
5
5
|
|
1
title
CHANGED
File without changes
|
body
CHANGED
@@ -1,5 +1,7 @@
|
|
1
1
|
特定のオブジェクト(Cube1)に触れている時だけ音を鳴らしたいのですが、そのオブジェクトを離れても音がなり止みません。
|
2
|
+
`````using UnityEngine;
using System.Collections;
public class Sound : MonoBehaviour{
public AudioClip sound;
private AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.name == "Cube1") {
audioSource.clip = sound;
audioSource.Play();
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.name == "Cube1"){
audioSource.clip = sound;
|
3
|
+
audioSource.stop();
|
4
|
+
}
}
}
|
2
5
|
|
3
|
-
``using UnityEngine;
using System.Collections;
public class Sound : MonoBehaviour{
public AudioClip sound;
private AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.name == "Cube1") {
audioSource.clip = sound;
audioSource.Play();
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.name == "Cube1"){
audioSource.clip = sound;
audioSource.Stop();
}
}
}
|
4
6
|
コード
|
5
7
|
```
|