質問編集履歴
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ソースコード記入
test
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test
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@@ -49,3 +49,165 @@
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three.jsのバージョンはr78です。
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---
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<!DOCTYPE html>
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<html>
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<head>
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<title>3d world</title>
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<!-- three.js読み込み -->
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<script type="text/javascript" src="libs/three.js"></script>
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<script type="text.javascript" src="fonts/helvetiker_regular.typeface.js"></script>
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<style>
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body {
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/* ページ全体を使用するためにmarginを0に設定して
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overflowをhiddenに設定する */
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margin: 0;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<!-- 出力を保持するDiv -->
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<div id="WebGL-output">
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</div>
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<!-- サンプルを実行するJavaScriptコード -->
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<script type="text/javascript">
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// すべての読み込みが終わってからThree.js関連の処理を実行します
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function init() {
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// Three.js関係の処理を以下に追加します
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var scene = new THREE.Scene();
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var camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 0.1, 1000);
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var renderer = new THREE.WebGLRenderer();
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renderer.setClearColor(new THREE.Color(0xeeeeee));
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renderer.setSize(window.innerWidth, window.innerHeight);
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camera.position.set(100,300,600);
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camera.lookAt(new THREE.Vector3(400, 0, -300));
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var fontLoader = new THREE.FontLoader();
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fontLoader.load('fonts/helvetiker_regular.typeface.js', function(font){
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init();
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});
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var options = {
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size: 90,
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height: 90,
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weight: 'normal',
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font: font,
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bevelThickness: 9,
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bevelSize: 4,
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bevelSegments: 3,
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bevelEnabled: true,
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curveSgments: 12,
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steps: 1
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};
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var text1 = createMesh(new THREE.TextGeometry("Learning", options));
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text1.position.z = -100;
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text1.position.y = 100;
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scene.add(text1);
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var text2 = createMesh(new THREE.TextGeometry("Three.js", options));
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scene.add(text2);
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document.getElementById("WebGL-output").appendChild(renderer.domElement);
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renderer.render(scene, camera);
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}
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window.onload = init;
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</script>
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</body>
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</html>
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---
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