質問編集履歴
2
誤字を訂正
test
CHANGED
File without changes
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test
CHANGED
@@ -68,7 +68,7 @@
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68
68
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69
69
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70
70
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71
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-
GameObject messagetext = obj
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71
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+
GameObject messagetext = obj.transform.Find("messagetext").gameObject;
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72
72
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73
73
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Text text1 = messagetext.GetComponentInChildren<Text>();
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74
74
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@@ -76,7 +76,7 @@
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76
76
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77
77
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78
78
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79
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-
GameObject time = obj
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79
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+
GameObject time = obj.transform.Find("time").gameObject;
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80
80
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81
81
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Text text2 = time.GetComponentInChildren<Text>();
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82
82
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1
護持を訂正
test
CHANGED
File without changes
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test
CHANGED
@@ -30,15 +30,15 @@
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30
30
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31
31
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//プレハブ化したオブジェクトにアクセス
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32
32
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33
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-
m
|
33
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+
message = (GameObject)Resources.Load("message");
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34
34
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35
35
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36
36
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37
37
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inputtext = messageinput.GetComponentInChildren<Text>();
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38
38
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|
39
|
-
m
|
39
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+
messageparent = inputtext.transform.parent.gameObject;
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40
40
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|
41
|
-
form = m
|
41
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+
form = messageparent.GetComponent<InputField>();
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42
42
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43
43
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44
44
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@@ -60,9 +60,9 @@
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60
60
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61
61
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|
62
62
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|
63
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-
GameObject obj = Instantiate(m
|
63
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+
GameObject obj = Instantiate(message);
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64
64
|
|
65
|
-
obj.name = "m
|
65
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+
obj.name = "message" + ID;
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66
66
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|
67
67
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obj.transform.parent = list.transform;
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68
68
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@@ -100,9 +100,9 @@
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|
100
100
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|
101
101
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|
102
102
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|
103
|
-
GameObject obj = Instantiate(m
|
103
|
+
GameObject obj = Instantiate(message);
|
104
104
|
|
105
|
-
obj.name = "m
|
105
|
+
obj.name = "message" + cun;
|
106
106
|
|
107
107
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obj.transform.parent = list.transform;
|
108
108
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