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質問編集履歴

2

誤字を訂正

2020/10/04 01:34

投稿

javascripter
javascripter

スコア12

title CHANGED
File without changes
body CHANGED
@@ -33,11 +33,11 @@
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  obj.name = "message" + ID;
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  obj.transform.parent = list.transform;
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- GameObject messagetext = obj1.transform.Find("messagetext").gameObject;
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+ GameObject messagetext = obj.transform.Find("messagetext").gameObject;
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  Text text1 = messagetext.GetComponentInChildren<Text>();
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  text1.text = Message;
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- GameObject time = obj1.transform.Find("time").gameObject;
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+ GameObject time = obj.transform.Find("time").gameObject;
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  Text text2 = time.GetComponentInChildren<Text>();
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  text2.text = Time;
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  }

1

護持を訂正

2020/10/04 01:34

投稿

javascripter
javascripter

スコア12

title CHANGED
File without changes
body CHANGED
@@ -14,11 +14,11 @@
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  void Start()
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  {
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      //プレハブ化したオブジェクトにアクセス
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- massage = (GameObject)Resources.Load("message");
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+ message = (GameObject)Resources.Load("message");
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  inputtext = messageinput.GetComponentInChildren<Text>();
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- massageparent = inputtext.transform.parent.gameObject;
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+ messageparent = inputtext.transform.parent.gameObject;
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- form = massageparent.GetComponent<InputField>();
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+ form = messageparent.GetComponent<InputField>();
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  nowtimetext = nowtime.GetComponentInChildren<Text>();
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@@ -29,8 +29,8 @@
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  void loadmessage(int ID, string Message, string Time)
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  {
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- GameObject obj = Instantiate(massage);
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+ GameObject obj = Instantiate(message);
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- obj.name = "massage" + ID;
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+ obj.name = "message" + ID;
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  obj.transform.parent = list.transform;
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  GameObject messagetext = obj1.transform.Find("messagetext").gameObject;
@@ -49,8 +49,8 @@
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  objcun = list.transform.childCount;
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- GameObject obj = Instantiate(massage);
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+ GameObject obj = Instantiate(message);
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- obj.name = "massage" + cun;
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+ obj.name = "message" + cun;
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  obj.transform.parent = list.transform;
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  GameObject messagetext = obj.transform.Find("messagetext").gameObject;