質問編集履歴
3
クロソイドの計算の追加、キー入力の追加
test
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File without changes
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test
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@@ -18,12 +18,14 @@
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def main():
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fig = plt.figure()
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fig = plt.figure(figsize=(11.0, 5.0))
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ClickAddPoints(fig)
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class ClickAddPoints:
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def __init__(self, fig):
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@@ -32,16 +34,10 @@
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self.ax1 = fig.add_subplot(121)
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#ax2に曲率を表示
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# ax2に曲率を表示
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self.ax2 = fig.add_subplot(122)
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self.ax2.set_xticks(np.linspace(0, 6, 6))
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self.ax2.set_yticks(np.linspace(0, 6, 6))
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self.ax2.set_aspect('equal')
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self.ax1.figure.canvas.mpl_connect('button_press_event', self.on_click)
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self.ax1.figure.canvas.mpl_connect('key_press_event', self.on_key)
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@@ -50,16 +46,18 @@
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self.y = []
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self.r = []
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self.s = []
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self.x
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self.x2 = []
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self.y
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self.y2 = []
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self.k = []
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self.x1y1 = []
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self.update_plot()
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self.div = 1000 # スプラインの分割数。多いほどなめらかに描画。
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plt.show()
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@@ -70,7 +68,7 @@
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u = np.linspace(0, 1, num=point, endpoint=True)
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spline = interpolate.splev(u, tck)
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spline = interpolate.splev(u, tck, der=0)
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return spline[0], spline[1]
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@@ -78,24 +76,160 @@
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def cal_curveture(self, x1, y1, x2, y2, x3, y3):
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r = 1/(abs(x1*y2-x2*y1+x2*y3-x3*y2+x3*y1-x1*y3)/(
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((x1-x2)**2+(y1-y2)**2)*((x2-x3)**2+(y2-y3)**2)*((x3-x1)**2+(y3-y1)**2))**(1/2))
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return r
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def cal_curve_length(self, x1, y1, x2, y2):
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s = np.sqrt((x2-x1)**2+(y2-y1)**2)
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return s
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def cal_clothoid(self, T, dt, V, R, _P0x, _P0y, _dθ):
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#クロソイドの計算
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v = (V*1000)/3600
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L = v*T
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A = np.sqrt(L*R)
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dL = v*dt
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P0x = _P0x
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P0y = _P0y
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Lt = 0
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dθ = _dθ
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dLt = dL
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A2 = A**2
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tsteps = np.arange(0, T, dt)
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for i in tsteps:
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x2 = P0x
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y2 = P0y
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self.
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self.x2.append(x2)
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self.y2.append(y2)
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Lt = Lt + dLt
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Rt = A2 / Lt
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k = 1 / Rt
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dθ = dθ + dLt / Rt
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dx = dL * np.cos(dθ)
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dy = dL * np.sin(dθ)
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P1x = P0x + dx
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P1y = P0y + dy
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P0x = P1x
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P0y = P1y
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return self.
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return self.x2, self.y2
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def update_plot(self):
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self.ax1.set_xticks(np.linspace(0,
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self.ax1.set_xticks(np.linspace(0, 10, 5))
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self.ax1.set_yticks(np.linspace(0,
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self.ax1.set_yticks(np.linspace(0, 10, 5))
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self.ax1.set_aspect('equal')
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self.ax1.figure.canvas.draw()
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self.ax2.set_ylim(0, 40)
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self.ax2.figure.canvas.draw()
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def on_key(self, event):
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# qキーで終了
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if event.key == 'q':
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print('Finish')
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return
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# wキーで全削除
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if event.key == 'w':
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self.x.clear()
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self.y.clear()
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self.redraw()
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print('All Clear')
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# pキーでスプライン
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if event.key == 'p':
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print('spline')
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# cキーでクロソイド
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elif event.key == 'c':
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print('clothoid')
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# tキーで直線
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elif event.key == 't':
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print('straight line')
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else:
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return
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def on_click(self, event):
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self.redraw()
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print('Added no.{} point at [{} {}]'.format(
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print('Added no.{} point at [{} {}]'.format(len(self.x), self.x[-1], self.y[-1]))
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len(self.x), self.x[-1], self.y[-1]))
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elif event.button == 3:
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@@ -144,6 +276,8 @@
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self.ax1.cla()
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self.ax2.cla()
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count = len(self.x)
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if count > 0:
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return
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x1, y1 = self.calc_spline(self.x, self.y,
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x1, y1 = self.calc_spline(self.x, self.y, self.div, deg)
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#曲線長
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self.x
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if len(self.x) >= 2:
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self.s = [self.cal_curve_length(x1[i],y1[i],
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x1[i+1],y1[i+1])
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for i in range(0, len(x1)-1)]
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# 曲率データの更新
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if len(self.x) > 2:
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self.r = [self.cal_curveture(x1[i-1], y1[i-1],
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x1[i], y1[i],
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x1[i+1], y1[i+1])
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for i in range(1, len(x1)-1)]
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@@ -194,38 +342,14 @@
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self.ax1.plot(x1, y1)
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self.ax2.plot(self.r)
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self.update_plot()
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def on_key(self, event):
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#qキーで終了
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if event.key == 'q':
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print('Finish')
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return
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#wキーで全削除
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if event.key == 'w':
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self.x.clear()
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self.y.clear()
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self.redraw()
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print('All Clear')
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main()
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```
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2
ax2の追加
test
CHANGED
File without changes
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test
CHANGED
@@ -32,6 +32,8 @@
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32
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33
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self.ax1 = fig.add_subplot(121)
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#ax2に曲率を表示
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self.ax2 = fig.add_subplot(122)
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self.ax2.set_xticks(np.linspace(0, 6, 6))
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1
ax2の追加
test
CHANGED
File without changes
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test
CHANGED
@@ -30,7 +30,15 @@
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self.fig = fig
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self.ax1 = fig.add_
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self.ax1 = fig.add_subplot(121)
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self.ax2 = fig.add_subplot(122)
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self.ax2.set_xticks(np.linspace(0, 6, 6))
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self.ax2.set_yticks(np.linspace(0, 6, 6))
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self.ax2.set_aspect('equal')
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self.ax1.figure.canvas.mpl_connect('button_press_event', self.on_click)
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@@ -78,9 +86,9 @@
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def update_plot(self):
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self.ax1.set_xticks(np.linspace(0,
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self.ax1.set_xticks(np.linspace(0, 6, 6))
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self.ax1.set_yticks(np.linspace(0,
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self.ax1.set_yticks(np.linspace(0, 6, 6))
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self.ax1.set_aspect('equal')
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