質問編集履歴

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情報の追加

2020/06/04 14:36

投稿

unity_user_a
unity_user_a

スコア23

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@@ -83,3 +83,67 @@
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  Unity:Unity 2019.2.15f1 (64-bit)
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  Android Studio:Version 4.0
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+ 追記(6/4 23:30)
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+ 再度プロジェクトを開いたら表示されたエラー
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+ ```ここに言語を入力
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+ CommandInvokationFailure: Failed to update Android SDK package list.
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+ C:/Android\tools\bin\sdkmanager.bat --list
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+ stderr[
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+ ]
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+ stdout[
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+ ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
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+ Please set the JAVA_HOME variable in your environment to match the
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+ location of your Java installation.
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+ ]
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+ exit code: 1
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+ UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
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+ UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
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+ UnityEditor.Android.SDKManager.UpdatePackagesList () (at <21da158cd428404389e0b5a08ba9ea0a>:0)
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+ UnityEditor.Android.SDKManager.ListAvailable (UnityEditor.Android.SDKManager+Component type) (at <21da158cd428404389e0b5a08ba9ea0a>:0)
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+ UnityEditor.Android.PlayerSettingsEditorExtension.<StartGettingReleasedAPILevels>m__0 () (at <21da158cd428404389e0b5a08ba9ea0a>:0)
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+ System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <567df3e0919241ba98db88bec4c6696f>:0)
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+ System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <567df3e0919241ba98db88bec4c6696f>:0)
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+ System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <567df3e0919241ba98db88bec4c6696f>:0)
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+ System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <567df3e0919241ba98db88bec4c6696f>:0)
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+ System.Threading.ThreadHelper.ThreadStart () (at <567df3e0919241ba98db88bec4c6696f>:0)
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+ UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs) (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnhandledExceptionHandler.bindings.cs:46)
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+ ```
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+ Unity Hub:Unity Hub 2.3.2