質問編集履歴
10
test
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test
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https://qiita.com/mkgask/items/e332d8576b5cc41ddc7a
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を参考にします。
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+
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まだしっかりと書いてないので、動作確認していません。
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9
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test
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@@ -85,3 +85,7 @@
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85
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テラインを着いてこさせるのは
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https://qiita.com/mkgask/items/e332d8576b5cc41ddc7a
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を参考にします。
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8
test
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test
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@@ -16,6 +16,8 @@
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using UnityEngine;
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using UnityEngine.UI;
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public class Airplane : Monobehaviour
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@@ -28,11 +30,13 @@
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float maxsp = 50.0f;
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Text uitext;
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void start()
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{
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-
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this.uitext = Getconponent<text>();
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}
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@@ -68,8 +72,16 @@
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}
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this.uitext.text = rb.velocity.magnitude.ToString();
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}
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}
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```
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テラインを着いてこさせるのは
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7
test
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test
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@@ -26,6 +26,8 @@
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Vector3 force = new Vector3 (0.0f,0.0f,2.0f);
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float maxsp = 50.0f;
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void start()
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{
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{
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-
if (rb.velocity.magnitude <
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if (rb.velocity.magnitude < maxsp)
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{
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@@ -54,11 +56,17 @@
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}else if (Input.GetKeyDown(keycode.rightarrow))
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-
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{
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-
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transform.Rotate(new Vector3(0, 0, 8));
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}else if (Input.GetKeyDown(keycode.leftarrow))
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{
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transform.Rotate(new Vector3(0, 0, -8));
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-
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}
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}
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6
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test
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@@ -40,7 +40,7 @@
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{
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if(Input.GetKeyDown(keycode.space)
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if (Input.GetKeyDown(keycode.space)
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{
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@@ -52,7 +52,13 @@
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}
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}else if (Input.GetKeyDown(keycode.rightarrow))
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{
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transform.Rotate(new Vector3(0, 0, 5));
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}
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}
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}
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5
test
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File without changes
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test
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@@ -5,6 +5,8 @@
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5
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景色など地面は、同じテクスチャが繰り返されているだけなのでPlayerのtransformからその周辺(その飛行機のobject)だけ描画する又はついて行くみたいなのも考えましたがどうでしょうか。
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飛行オブジェクト
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```C#
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@@ -20,7 +22,9 @@
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{
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Rigidbody rb =
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Rigidbody rb = this.GetComponent<Rigidbody> ();
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Vector3 force = new Vector3 (0.0f,0.0f,2.0f);
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void start()
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@@ -36,7 +40,19 @@
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{
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-
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if(Input.GetKeyDown(keycode.space)
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{
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if (rb.velocity.magnitude < 10.0f)
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{
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rb.Addforce (force);
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}
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}
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}
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4
test
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File without changes
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test
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@@ -6,7 +6,7 @@
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6
6
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7
7
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8
8
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-
```
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9
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+
```C#
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10
10
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11
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using System.collections.Generic;
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12
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@@ -19,6 +19,8 @@
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public class Airplane : Monobehaviour
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{
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+
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Rigidbody rb =
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void start()
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3
test
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File without changes
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test
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@@ -8,6 +8,36 @@
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8
8
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9
9
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```オブジェクトC#
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10
10
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using System.collections.Generic;
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using System.collections;
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+
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15
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+
using UnityEngine;
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11
16
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12
17
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|
18
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+
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19
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+
public class Airplane : Monobehaviour
|
20
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+
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21
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+
{
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+
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+
void start()
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+
{
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+
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}
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void update()
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{
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+
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+
}
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40
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}
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13
43
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```
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2
test
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File without changes
|
test
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@@ -6,8 +6,8 @@
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6
6
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7
7
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8
8
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9
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-
```C#
|
9
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+
```オブジェクトC#
|
10
10
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11
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-
コード
|
12
11
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+
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-
```
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13
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+
```
|
1
test
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File without changes
|
test
CHANGED
@@ -3,3 +3,11 @@
|
|
3
3
|
解決するにはやはりてラインを大きくするしか方法はないのでしょうか?
|
4
4
|
|
5
5
|
景色など地面は、同じテクスチャが繰り返されているだけなのでPlayerのtransformからその周辺(その飛行機のobject)だけ描画する又はついて行くみたいなのも考えましたがどうでしょうか。
|
6
|
+
|
7
|
+
|
8
|
+
|
9
|
+
```C#
|
10
|
+
|
11
|
+
コード
|
12
|
+
|
13
|
+
```using System.collections;
|