質問編集履歴
6
文字の修正
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言語はC#です。
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Debug.Log()については表示が確認できました。
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11/10 Debug.Log()については表示が確認できました。
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5
進展部分の追記
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test
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言語はC#です。
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Debug.Log()については表示が確認できました。
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Debug.Log()の内容をTextに表示しようとすると、
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-
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> get_isActiveAndEnabled can only be called from the main thread.
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Constructors and field initializers will be executed from the loading thread when loading a scene.
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Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
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というエラーが出ます。
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```ここに言語を入力
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private UdpClient receivingUdpClient;
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private IPEndPoint remoteIpEndPoint;
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using UnityEngine.UI;
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using System;
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using System.Net;
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using System.Net.Sockets;
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private Thread thread;
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public Text text;
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// port number
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private int receivePort = 3610;
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// Use this for initialization
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void Start()
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{
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{
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try
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{
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receivingUdpClient = new UdpClient(receivePort);
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}
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catch (Exception e)
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{
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Debug.Log(e.ToString());
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}
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remoteIpEndPoint = new IPEndPoint(IPAddress.Any, 3610);
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// start the thread for receiving signals
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thread = new Thread(new ThreadStart(ReceiveDataBytes));
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thread.Start();
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// debug
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Debug.Log("Thread started");
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}
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void
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void ReceiveDataBytes()
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{
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while (true)
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{
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Debug.Log("Threading inside while");
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// NOTE!: This blocks execution until a new message is received
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Byte[] receivedBytes = receivingUdpClient.Receive(ref remoteIpEndPoint);
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string receivedStringData = BitConverter.ToString(receivedBytes).Replace("-", string.Empty);
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Debug.Log("受信データ: " + receivedStringData);
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text.text = receivedStringData;
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Thread.Sleep(8);
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}
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}
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void CloseClient()
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{
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thread.Abort();
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receivingUdpClient.Close();
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for (;;)
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}
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while (true)
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{
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var sender = new IPEndPoint(IPAddress.Any, 3610);
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var UDPsender = new UdpClient(sender);
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void OnApplicationQuit()
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{
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string data = BitConverter.ToString(ReceiveData).Replace("-", string.Empty);
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CloseClient();
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GetComponent<Text>().text = "受信データ:" + data;
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}
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}
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}
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-
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}
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153
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```
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154
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@@ -100,8 +156,4 @@
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159
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よろしくお願いします。
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4
編集方法の追加
test
CHANGED
File without changes
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test
CHANGED
@@ -2,7 +2,7 @@
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2
2
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3
3
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4
4
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-
言語はC#です。
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言語はC#でVisualStudioでデバックし受信確認したものをUnityに組み込み編集しています。
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6
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7
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8
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3
ソースコード追加
test
CHANGED
File without changes
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test
CHANGED
@@ -6,4 +6,102 @@
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6
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7
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8
8
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9
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```ここに言語を入力
|
10
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|
11
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+
using UnityEngine;
|
12
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+
|
13
|
+
using System.Collections;
|
14
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+
|
15
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+
using UnityEngine.UI;
|
16
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+
|
17
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+
using System;
|
18
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+
|
19
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+
using System.Net;
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20
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+
|
21
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using System.Net.Sockets;
|
22
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+
|
23
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+
|
24
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+
|
25
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public class ON_OFF : MonoBehaviour
|
26
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|
27
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+
{
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28
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29
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30
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31
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+
|
32
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+
|
33
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+
|
34
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+
|
35
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void Start()
|
36
|
+
|
37
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{
|
38
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|
39
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|
40
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+
|
41
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|
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|
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}
|
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|
45
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|
46
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|
47
|
+
public void Receive()
|
48
|
+
|
49
|
+
{
|
50
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+
|
51
|
+
|
52
|
+
|
53
|
+
for (;;)
|
54
|
+
|
55
|
+
{
|
56
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+
|
57
|
+
while (true)
|
58
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+
|
59
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+
{
|
60
|
+
|
61
|
+
var sender = new IPEndPoint(IPAddress.Any, 3610);
|
62
|
+
|
63
|
+
var UDPsender = new UdpClient(sender);
|
64
|
+
|
65
|
+
|
66
|
+
|
67
|
+
byte[] ReceiveData = UDPsender.Receive(ref sender);
|
68
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+
|
69
|
+
|
70
|
+
|
71
|
+
string data = BitConverter.ToString(ReceiveData).Replace("-", string.Empty);
|
72
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+
|
73
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+
|
74
|
+
|
75
|
+
UDPsender.Close();
|
76
|
+
|
77
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|
78
|
+
|
79
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+
GetComponent<Text>().text = "受信データ:" + data;
|
80
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+
|
81
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+
|
82
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+
|
83
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+
|
84
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+
|
85
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}
|
86
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|
87
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|
88
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+
|
89
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+
|
90
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+
|
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}
|
92
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+
|
93
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+
}
|
94
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+
|
95
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+
}
|
96
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|
97
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+
```
|
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|
9
107
|
よろしくお願いします。
|
2
質問内容
test
CHANGED
File without changes
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test
CHANGED
@@ -1,4 +1,4 @@
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1
|
-
UnityでUDPデータを受信して、
|
1
|
+
UnityでUDPデータを受信して、UIのTextに表示をしようと考えているのですが表示することができません。
|
2
2
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3
3
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4
4
|
|
@@ -6,170 +6,4 @@
|
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6
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7
7
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|
8
8
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|
9
|
-
```ここに言語を入力
|
10
|
-
|
11
|
-
using UnityEngine;
|
12
|
-
|
13
|
-
using System.Configuration;
|
14
|
-
|
15
|
-
using UnityEngine.UI;
|
16
|
-
|
17
|
-
using System;
|
18
|
-
|
19
|
-
using System.Net;
|
20
|
-
|
21
|
-
using System.Net.Sockets;
|
22
|
-
|
23
|
-
using System.Collections.Generic;
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
public class ON_OFF : MonoBehaviour
|
28
|
-
|
29
|
-
{
|
30
|
-
|
31
|
-
public Text text;
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
void Start()
|
36
|
-
|
37
|
-
{
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
|
43
|
-
}
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
public void Receive()
|
48
|
-
|
49
|
-
{
|
50
|
-
|
51
|
-
for (;;)
|
52
|
-
|
53
|
-
{
|
54
|
-
|
55
|
-
while (true)
|
56
|
-
|
57
|
-
{
|
58
|
-
|
59
|
-
var sender = new IPEndPoint(IPAddress.Any, 3610);
|
60
|
-
|
61
|
-
var UDPsender = new UdpClient(sender);
|
62
|
-
|
63
|
-
|
64
|
-
|
65
|
-
byte[] ReceiveData = UDPsender.Receive(ref sender);
|
66
|
-
|
67
|
-
|
68
|
-
|
69
|
-
string data = BitConverter.ToString(ReceiveData).Replace("-", string.Empty);
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
UDPsender.Close();
|
74
|
-
|
75
|
-
}
|
76
|
-
|
77
|
-
}
|
78
|
-
|
79
|
-
}
|
80
|
-
|
81
|
-
|
82
|
-
|
83
|
-
public void Text(string data)
|
84
|
-
|
85
|
-
{
|
86
|
-
|
87
|
-
Receive();
|
88
|
-
|
89
|
-
|
90
|
-
|
91
|
-
string EHD1 = data.Substring(0, 2);
|
92
|
-
|
93
|
-
string EHD2 = data.Substring(2, 2);
|
94
|
-
|
95
|
-
string TID1 = data.Substring(4, 2);
|
96
|
-
|
97
|
-
string TID2 = data.Substring(6, 2);
|
98
|
-
|
99
|
-
string SEOJ1 = data.Substring(8, 2);
|
100
|
-
|
101
|
-
string SEOJ2 = data.Substring(10, 2);
|
102
|
-
|
103
|
-
string SEOJ3 = data.Substring(12, 2);
|
104
|
-
|
105
|
-
string DEOJ1 = data.Substring(14, 2);
|
106
|
-
|
107
|
-
string DEOJ2 = data.Substring(16, 2);
|
108
|
-
|
109
|
-
string DEOJ3 = data.Substring(18, 2);
|
110
|
-
|
111
|
-
string ESV = data.Substring(20, 2);
|
112
|
-
|
113
|
-
string OPC = data.Substring(22, 2);
|
114
|
-
|
115
|
-
string EPC = data.Substring(24, 2);
|
116
|
-
|
117
|
-
string PDC = data.Substring(26, 2);
|
118
|
-
|
119
|
-
string EDT1 = data.Substring(28, 2);
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
if (DEOJ1.Equals("02") && DEOJ2.Equals("7C"))
|
124
|
-
|
125
|
-
{
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
if (EDT1.Equals("30"))
|
132
|
-
|
133
|
-
{
|
134
|
-
|
135
|
-
text.text = "ON";
|
136
|
-
|
137
|
-
|
138
|
-
|
139
|
-
}
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
else if (EDT1.Equals("31"))
|
144
|
-
|
145
|
-
{
|
146
|
-
|
147
|
-
text.text = "OFF";
|
148
|
-
|
149
|
-
}
|
150
|
-
|
151
|
-
|
152
|
-
|
153
|
-
}
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
else
|
158
|
-
|
159
|
-
{
|
160
|
-
|
161
|
-
text.text = "Error";
|
162
|
-
|
163
|
-
}
|
164
|
-
|
165
|
-
|
166
|
-
|
167
|
-
}
|
168
|
-
|
169
|
-
}
|
170
|
-
|
171
|
-
```
|
172
|
-
|
173
|
-
|
174
|
-
|
175
9
|
よろしくお願いします。
|
1
test
CHANGED
File without changes
|
test
CHANGED
File without changes
|