質問編集履歴
4
コードの修正
    
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            ```C#
         
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            void Update(){
         
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                transform.LookAt(GameObject target);
         
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                transform.rotation = Quaternion.Euler(transform.eulerAngles.x, transform.eulerAngles.y + 180, transform.eulerAngles.z);
         
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                transform.rotation *= Quaternion.Euler(transform.eulerAngles.x, transform.eulerAngles.y + 180, transform.eulerAngles.z);
         
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            }
         
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            ```
         
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            これで**target**オブジェクトのy軸180°先を見ますが、
         
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3
コードの修正
    
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        body	
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         @@ -1,7 +1,7 @@ 
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            ```C#
         
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            void Update(){
         
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                transform.LookAt(GameObject target);
         
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                transform.rotation = Quaternion.Euler(transform. 
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                transform.rotation = Quaternion.Euler(transform.eulerAngles.x, transform.eulerAngles.y + 180, transform.eulerAngles.z);
         
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            }
         
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            ```
         
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       7 
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            これで**target**オブジェクトのy軸180°先を見ますが、
         
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2
誤字の修正
    
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        body	
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         @@ -1,7 +1,7 @@ 
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       1 
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            ```C#
         
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       2 
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            void Update(){
         
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       3 
3 
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                transform.LookAt(GameObject target);
         
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       4 
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            -
                transform.rotation = Quaternion.Euler( 
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            +
                transform.rotation = Quaternion.Euler(transform.rotation.x, transform.rotation.y + 180, transform.rotation.z);
         
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            }
         
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       6 
6 
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            ```
         
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       7 
7 
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            これで**target**オブジェクトのy軸180°先を見ますが、
         
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1
タイトルの簡略化
    
        title	
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         @@ -1,1 +1,1 @@ 
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            -
            LookAt()にy軸180を追加したい
         
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            +
            LookAt()にy軸180°を追加したい
         
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        body	
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            File without changes
         
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