質問編集履歴
1
内容更新
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File without changes
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body
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@@ -43,11 +43,13 @@
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void Test(){
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GameObject Select_Obj = Selection.activeGameObject;
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Button btn = Select_Obj.GetComponent<Button>();
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//Delegate
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UnityAction<bool> methodDelegateBool = System.Delegate.CreateDelegate(typeof(UnityAction<bool>), Target_Obj.GetComponent<Rigidbody>(), "useGravity") as UnityAction<bool>;
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UnityEditor.Events.UnityEventTools.AddBoolPersistentListener(btn.onClick, Select_Obj.SetActive, true);
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UnityEditor.Events.UnityEventTools.AddObjectPersistentListener(btn.onClick, Select_Obj.transform.SetParent, Target_Obj.transform);
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-
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//useGravityをfalseにUnityEditor.Events.UnityEventTools.AddBoolPersistentListener(btn.onClick, methodDelegateBool, false);
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}
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