質問編集履歴

2

内容更新

2019/03/16 16:44

投稿

Yamakagasi
Yamakagasi

スコア21

test CHANGED
File without changes
test CHANGED
@@ -38,19 +38,19 @@
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  // ウィンドウを表示!
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- EditorWindow.GetWindow<SetUGUI_01>();
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+ EditorWindow.GetWindow<SetUGUI_02>();
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  }
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- Object Target_Obj;
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+ GameObject Target_Obj = null;
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  void OnGUI()
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  {
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- Target_Obj = EditorGUILayout.ObjectField( ("Target_Obj") , Target_Obj , typeof(Object) , true );
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+ Target_Obj = (GameObject)EditorGUILayout.ObjectField( "Target_Obj" , Target_Obj , typeof(GameObject), false );
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  if( GUILayout.Button( "SetEvents",EditorStyles.miniButtonRight ) ){ Test(); }
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@@ -82,6 +82,4 @@
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  エラーメッセージ
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- SetUGUI_02.cs(30,154): error CS1061: Type `UnityEngine.Object' does not contain a definition for `transform' and no extension method `transform' of type `UnityEngine.Object' could be found. Are you missing an assembly reference?
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-
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  SetUGUI_02.cs(30,38): error CS1501: No overload for method `AddObjectPersistentListener' takes `2' arguments

1

内容の更新

2019/03/16 16:44

投稿

Yamakagasi
Yamakagasi

スコア21

test CHANGED
File without changes
test CHANGED
@@ -75,3 +75,13 @@
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  }
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+
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+
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+
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+
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+
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+ エラーメッセージ
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+
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+ SetUGUI_02.cs(30,154): error CS1061: Type `UnityEngine.Object' does not contain a definition for `transform' and no extension method `transform' of type `UnityEngine.Object' could be found. Are you missing an assembly reference?
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+
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+ SetUGUI_02.cs(30,38): error CS1501: No overload for method `AddObjectPersistentListener' takes `2' arguments