質問編集履歴
2
soundのコード追加しました
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test
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```python
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import pygame
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import os
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SCREENRECT = (1024, 600)
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BUTTON_POSITION = (200,200)
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main_dir = '.'
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-
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def load_image(file):
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file = os.path.join(main_dir, 'data', file)
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class DummySound:
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def kappa(self): pass
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def load_sound(file):
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if not pygame.mixer:
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return DummySound()
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file = os.path.join(main_dir, 'data', file)
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try:
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sound = pygame.mixer.Sound(file)
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return sound
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except pygame.error:
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print('Warning, unable to load, %s' % file)
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return DummySound()
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def main():
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#background
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pygame.init()
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@@ -58,21 +94,31 @@
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button = load_image("B.png").convert_alpha()
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buttonRect = pygame.Rect(BUTTON_POSITION, button.get_rect().size)
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button
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screen.blit(button, buttonRect)
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pygame.display.flip()
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running = True
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while
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while running:
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for event in pygame.event.get():
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if
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if event.type == pygame.QUIT:
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running = False
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if (event.type == pygame.MOUSEBUTTONDOWN) and (event.button == 1) :
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if e
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if buttonRect.collidepoint(event.pos):
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Csound = load_sound("C{}.wav".format(random.randrange(0, 19)))
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@@ -82,6 +128,8 @@
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print("mekaabu")
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pygame.display.update()
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pygame.quit()
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```
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1
コード追加しました
test
CHANGED
File without changes
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test
CHANGED
@@ -7,3 +7,81 @@
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surfaceやdraw、rectなど自分なりに試してはみたのですが上手くいきません。ご教示ください!
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色々やってぐちゃぐちゃになってますが現状のコード追加してみました。
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Aの上に、小さめの画像でBを置いてそれをクリックすると音が出る、という感じです。
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```python
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# constants
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SCREENRECT = (1024, 600)
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def load_image(file):
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# loads an image, prepares it for play
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file = os.path.join(main_dir, 'data', file)
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try:
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surface = pygame.image.load(file)
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except pygame.error:
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raise SystemExit('Could not load image "%s" %s' % (file, pygame.get_error()))
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return surface.convert()
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def main():
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#background
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pygame.init()
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screen = pygame.display.set_mode(SCREENRECT)
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bck = load_image('A.jpg')
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screen.blit(bck, (0, 0))
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# tap button
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button = load_image("B.png").convert_alpha()
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screen.blit(button, (button.get_width() / 2, button.get_height() / 2))
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buttonPlace = button.get_rect()
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pygame.display.flip()
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while True:
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for event in pygame.event.get():
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if button.event.type == MOUSEBUTTONDOWN and event.button == 1:
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if event.pos in buttonPlace:
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Csound = load_sound("C{}.wav".format(random.randrange(0, 19)))
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return Csound.play()
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else:
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print("mekaabu")
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pygame.display.update()
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```
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