質問編集履歴
2
書式の改善
test
CHANGED
File without changes
|
test
CHANGED
@@ -51,3 +51,41 @@
|
|
51
51
|
|
52
52
|
|
53
53
|
```
|
54
|
+
|
55
|
+
### 追記2
|
56
|
+
|
57
|
+
↓現在のスクリプト
|
58
|
+
|
59
|
+
```c#
|
60
|
+
|
61
|
+
using System.Collections;
|
62
|
+
|
63
|
+
using System.Collections.Generic;
|
64
|
+
|
65
|
+
using UnityEngine;
|
66
|
+
|
67
|
+
|
68
|
+
|
69
|
+
public class PlayerController : MonoBehaviour {
|
70
|
+
|
71
|
+
Rigidbody2D rb;
|
72
|
+
|
73
|
+
|
74
|
+
|
75
|
+
void Start () {
|
76
|
+
|
77
|
+
rb = GetComponent<Rigidbody2D>().velocity;
|
78
|
+
|
79
|
+
}
|
80
|
+
|
81
|
+
|
82
|
+
|
83
|
+
public void OnDrag() {
|
84
|
+
|
85
|
+
rigidbody.velocity = Camera.main.ScreenToWorldPoint(Vector3.forward * 0.1f);
|
86
|
+
|
87
|
+
}
|
88
|
+
|
89
|
+
}
|
90
|
+
|
91
|
+
```
|
1
書式の改善
test
CHANGED
File without changes
|
test
CHANGED
@@ -15,3 +15,39 @@
|
|
15
15
|
・Time Managerの**Fixed Timestep**の値を細かくする
|
16
16
|
|
17
17
|
![イメージ説明](2e2ed7c56f2fe91246dfad24cbb30a6e.png)
|
18
|
+
|
19
|
+
|
20
|
+
|
21
|
+
### 追記
|
22
|
+
|
23
|
+
↓オブジェクトをドラッグで動かすスクリプト
|
24
|
+
|
25
|
+
```c#
|
26
|
+
|
27
|
+
using System.Collections;
|
28
|
+
|
29
|
+
using System.Collections.Generic;
|
30
|
+
|
31
|
+
using UnityEngine;
|
32
|
+
|
33
|
+
|
34
|
+
|
35
|
+
public class PlayerController : MonoBehaviour {
|
36
|
+
|
37
|
+
|
38
|
+
|
39
|
+
public void OnDrag() {
|
40
|
+
|
41
|
+
Vector3 TapPos = Input.mousePosition;
|
42
|
+
|
43
|
+
TapPos.z = 10f;
|
44
|
+
|
45
|
+
transform.position = Camera.main.ScreenToWorldPoint(TapPos);
|
46
|
+
|
47
|
+
}
|
48
|
+
|
49
|
+
}
|
50
|
+
|
51
|
+
|
52
|
+
|
53
|
+
```
|