質問編集履歴
6
書式の改善
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@@ -163,4 +163,69 @@
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エラー1
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> Assets/Scripts/ResultScene/ResultScoreController.cs(15,25): error CS0428: Cannot convert method group `GetScore' to non-delegate type `int'. Consider using parentheses to invoke the method
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エラー2
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エラー2
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### 追記2
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**今の状況**
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・BottomwallControllerはゲーム画面中のスコアを表示するTextにアタッチしている
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・ResultScoreControllerは結果画面の**スコア(ハイスコアではない)**にアタッチしている
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↓ゲーム画面のスコアTextにアタッチしているスクリプト
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```c#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class BottomwallController : MonoBehaviour {
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public Text scoreText;
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public static int score = 0;
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public static int GetScore(){
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return score;
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}
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void Start() {
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score = 0;
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scoreText.text = "0";
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}
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}
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```
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↓結果画面のスコアTextにアタッチしているスクリプト
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```c#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ResultScoreController : MonoBehaviour {
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public BottomwallController playerScript;
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public Text scoreText;
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public Text highScoreText; //ハイスコアを表示するText
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private int highScore; //ハイスコア用変数
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private string key = "HIGH SCORE"; //ハイスコアの保存先キー
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void Start () {
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int Rscore;
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// Rscore = playerScript.GetScore;
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scoreText.text = BottomwallController.score.ToString ();
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highScore = PlayerPrefs.GetInt(key, 0);
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//保存しておいたハイスコアをキーで呼び出し取得し保存されていなければ0になる
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highScoreText.text = "HighScore:" + highScore.ToString();
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//ハイスコアを表示
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PlayerPrefs.GetInt(key, 0);
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if (Rscore > highScore) {
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highScore = Rscore;
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//ハイスコア更新
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PlayerPrefs.SetInt(key, highScore);
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PlayerPrefs.Save ();
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//ハイスコアを保存
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highScoreText.text = highScore.ToString();
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//ハイスコアを表示
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}
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}
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}
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```
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5
誤字
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body
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@@ -156,5 +156,11 @@
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}
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}
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```
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変更したところ
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変更したところエラーが2つ出ていて困っています。
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ご教授願います。
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ご教授願います。
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> Assets/Scripts/ResultScene/ResultScoreController.cs(14,37): error CS0120: An object reference is required to access non-static member `BottomwallController.GetScore()'
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エラー1
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> Assets/Scripts/ResultScene/ResultScoreController.cs(15,25): error CS0428: Cannot convert method group `GetScore' to non-delegate type `int'. Consider using parentheses to invoke the method
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エラー2
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4
書式の改善
title
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body
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@@ -63,4 +63,98 @@
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Player Scriptには何も入れられません
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[Unity シーン間で変数を共有する方法](http://www.project-unknown.jp/entry/2015/04/11/195351)
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こちらを参考に、スクリプトを変更しました。
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```c#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class BottomwallController : MonoBehaviour {
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public Text scoreText;
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public static int score = 0;
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public int GetScore(){
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return score;
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}
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void Start() {
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score = 0;
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scoreText.text = "0";
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}
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void OnCollisionEnter2D(Collision2D other) {
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string layerName = LayerMask.LayerToName(other.gameObject.layer);
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if(other.gameObject.tag == "yasai") {
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if (layerName == "heavy") {
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score += 7;
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scoreText.text = score.ToString ();
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Debug.Log ("更新");
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}
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if (layerName == "usually") {
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score += 5;
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scoreText.text = score.ToString ();
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Debug.Log ("更新");
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}
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if (layerName == "light") {
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score += 3;
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scoreText.text = score.ToString ();
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Debug.Log ("更新");
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}
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}
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if (other.gameObject.tag == "enemy") {
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if (layerName == "heavy") {
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score += -10;
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scoreText.text = score.ToString ();
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Debug.Log ("更新");
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}
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if (layerName == "usually") {
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score += -7;
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scoreText.text = score.ToString ();
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Debug.Log ("更新");
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}
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if (layerName == "light") {
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score += -5;
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scoreText.text = score.ToString ();
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Debug.Log ("更新");
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}
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}
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}
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}
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```
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```c#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ResultScoreController : MonoBehaviour {
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public BottomwallController playerScript;
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public Text RscoreText;
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public Text highScoreText; //ハイスコアを表示するText
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private int highScore; //ハイスコア用変数
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private string key = "HIGH SCORE"; //ハイスコアの保存先キー
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void Start () {
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int Rscore = BottomwallController.GetScore ();
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Rscore = playerScript.GetScore;
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RscoreText.text = Rscore.ToString ();
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if (Rscore > highScore) {
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highScore = Rscore;
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//ハイスコア更新
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PlayerPrefs.SetInt(key, highScore);
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PlayerPrefs.Save ();
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Debug.Log ("Save");
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//ハイスコアを保存
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highScoreText.text = highScore.ToString();
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//ハイスコアを表示
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}
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}
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}
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158
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```
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159
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変更したところえらーが2つ出ていて困っています。
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160
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ご教授願います。
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3
書式の改善
title
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body
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@@ -61,4 +61,6 @@
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### 追記
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Player Scriptには何も入れられません
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2
誤字
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@@ -59,5 +59,6 @@
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> NullReferenceException: Object reference not set to an instance of an object
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ResultScoreController.Start () (at Assets/Scripts/ResultScene/ResultScoreController.cs:15)
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### 追記
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-
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Player Scriptには何も入れられません
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1
書式の改善
title
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@@ -57,4 +57,7 @@
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```
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↓エラー内容
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> NullReferenceException: Object reference not set to an instance of an object
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ResultScoreController.Start () (at Assets/Scripts/ResultScene/ResultScoreController.cs:15)
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ResultScoreController.Start () (at Assets/Scripts/ResultScene/ResultScoreController.cs:15)
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### 追記Player Scriptには何も入れられません
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