質問編集履歴
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新たに試したソースコードの記載
test
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### 追加:新たに試したソースコード
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```C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PfTimeInsta : MonoBehaviour {
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// 生成したいPrefab
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public GameObject UpBullet;
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public Transform motherTf;
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bool Shootstate = true;
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public float timeOut = 3;
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private float timeTrigger;
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void Start()
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{
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}
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void Update()
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{
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if (Shootstate == true)
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{
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if (Time.time > timeTrigger)
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{
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Instantiate(UpBullet);
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UpBullet.transform.position = motherTf.position;
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timeTrigger = Time.time + timeOut;
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}
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}
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}
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public void StopShoot()
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{
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Shootstate = false;
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}
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public void StartShoot()
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{
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if (Shootstate == false)
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{
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Shootstate = true;
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}
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}
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}
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```
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### 試したこと
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