質問編集履歴
2
コード訂正、全文記載
test
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File without changes
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@@ -1,8 +1,18 @@
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ど初心者です。
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javaによりトランプゲームのguiを描くに当たってキーボード操作によるイベントリスナーであるキーリスナーを用いたいのですがコンパイルエラーが出ずに反応
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javaによりトランプのスピードを一人で行うゲームのguiを描くに当たってキーボード操作によるイベントリスナーであるキーリスナーを用いたいのですがgui画面のみ表示され、コンパイルエラーが出ずにキー操作への反応がなされません。
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keyTyped直下の操作
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System.out.println("テスト");
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もききません。
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稚拙な質問ですがご教授お願いいたします。
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```java
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import java.awt.*;
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@@ -12,72 +22,442 @@
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public class
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public class Speed extends JPanel implements KeyListener {
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// 場、山、自陣a[4]に入れるカードを配列として用意する。
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public static int[] a = new int[4], yama = new int[56], ba = new int[53];
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public static int counterYAMA = 0, counterBA = 0, counterHOJU = 0;
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public Speed() {
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// 山に入るカードをシャッフルし配列として格納する。
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int i;
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for (i = 0; i < 52; i++)
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yama[i] = i + 1;
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for (i = 51; i > 0; i--) {
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int r = (int) (Math.random() * 52) + 1;
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int t = yama[r];
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yama[r] = yama[i];
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yama[i] = t;
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}
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for (i = 0; i < 4; i++)
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a[i] = yama[i];
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counterYAMA = 4;
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yama[52]=-1;
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yama[53]=-1; //この三つは最後カードがなくなったときの表示として使う。
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yama[54]=-1;
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// gui部分。
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//アイコンに数字とスートをあてはめる。
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int a0 = a[0] % 13 + 1;
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int a1 = a[1] % 13 + 1;
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int a2 = a[2] % 13 + 1;
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int a3 = a[3] % 13 + 1;
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int nba = ba[counterBA] % 13 + 1;
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String suit0 = null, suit1 = null, suit2 = null, suit3 = null, suitBA = null;
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if (a[0] < 14)
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suit0 = "c";
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else if (a[0] < 27)
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suit0 = "d";
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else if (a[0] < 40)
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suit0 = "h";
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else if (a[0] < 53)
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suit0 = "s";
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if (a[1] < 14)
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suit1 = "c";
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else if (a[1] < 27)
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suit1 = "d";
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else if (a[1] < 40)
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suit1 = "h";
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else if (a[1] < 53)
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suit1 = "s";
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if (a[2] < 14)
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suit2 = "c";
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else if (a[2] < 27)
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suit2 = "d";
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else if (a[2] < 40)
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suit2 = "h";
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else if (a[2] < 53)
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suit2 = "s";
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if (a[3] < 14)
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suit3 = "c";
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else if (a[3] < 27)
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suit3 = "d";
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else if (a[3] < 40)
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suit3 = "h";
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else if (a[3] < 53)
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suit3 = "s";
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if (counterBA > 0){
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if (ba[counterBA] < 14)
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suitBA = "c";
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else if (ba[counterBA] < 27)
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suitBA = "d";
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else if (ba[counterBA] < 40)
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suitBA = "h";
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else if (ba[counterBA] < 53)
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suitBA = "s";
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}
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Icon man1 = null,man2 = null,man3 = null,man4 = null,iba = null,iyama = null;
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if (a[0] > 0)
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man1 = new ImageIcon(String.format("%s%02d.gif", suit0, a0));
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else
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man1 = new ImageIcon("z01.gif");
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if (a[1] > 0)
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man2 = new ImageIcon(String.format("%s%02d.gif", suit1, a1));
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else
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man2 = new ImageIcon("z01.gif");
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if (a[2] > 0)
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man3 = new ImageIcon(String.format("%s%02d.gif", suit2, a2));
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else
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man3 = new ImageIcon("z01.gif");
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if (a[3] > 0)
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man4 = new ImageIcon(String.format("%s%02d.gif", suit3, a3));
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else
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man4 = new ImageIcon("z01.gif");
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if (0 < counterBA && counterBA < 52)
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iba = new ImageIcon(String.format("%s%02d.gif", suitBA, nba));
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if (counterYAMA < 52)
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iyama = new ImageIcon("z01.gif");
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//パネルの配置。
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JPanel p1,p2;
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JButton b1, b2, b3, b4, b5, b6,b7;
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p1 = new JPanel();
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p2 = new JPanel();
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b1 = new JButton(man1);
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b2 = new JButton(man2);
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b3 = new JButton(man3);
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b4 = new JButton(man4);
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if (counterBA == 0)
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b5 = new JButton("sボタンでゲーム開始だよ!");
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else if (counterBA == 52){
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b5 = new JButton(String.format("finish!!\n%d回補充したね!", counterHOJU-1));
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System.out.println("finish!!\n"+ (counterHOJU - 1) +"回補充したね!");
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}
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else
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b5 = new JButton(iba);
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b6 = new JButton("←場 山→");
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if (counterYAMA == 52)
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b7 = new JButton("ラストスパート!");
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else
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b7 = new JButton(iyama);
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p1.setLayout(new BoxLayout(p1,BoxLayout.X_AXIS));
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p1.add(b1);
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p1.add(b2);
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p1.add(b3);
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p1.add(b4);
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p2.setLayout(new BoxLayout(p2,BoxLayout.X_AXIS));
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p2.add(b5);
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p2.add(b6);
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p2.add(b7);
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setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
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add(p2);
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add(p1);
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setFocusable(true);
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addKeyListener(this);
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// ゲーム開始!
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}
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public void keyTyped(KeyEvent e) {
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int key = e.getKeyCode();
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if (key == 's') {
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System.out.println("sのキーが押された.山から場へ");
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ba[counterBA] = yama[counterYAMA];
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counterBA++;
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counterYAMA++;
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counterHOJU++;
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System.out.println("場" + ba[counterBA] + " 山" + yama[counterYAMA] + "\n\n自陣" + a[0] + " " + a[1] + " "
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+ a[2] + " " + a[3]);
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} else if (key == 'h') {
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System.out.println("hのキーが押された");
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ba[counterBA] = a[0];
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counterBA++;
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347
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if (counterYAMA < 52) {
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a[0] = yama[counterYAMA];
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counterYAMA++;
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}
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System.out.println("場" + ba[counterBA] + " 山" + yama[counterYAMA] + "\n\n自陣" + a[0] + " " + a[1] + " "
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+ a[2] + " " + a[3]);
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} else if (key == 'j') {
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361
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System.out.println("jのキーが押された");
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ba[counterBA] = a[1];
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counterBA++;
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367
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if (counterYAMA < 52) {
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a[1] = yama[counterYAMA];
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counterYAMA++;
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}
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System.out.println("場" + ba[counterBA] + " 山" + yama[counterYAMA] + "\n\n自陣" + a[0] + " " + a[1] + " "
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+ a[2] + " " + a[3]);
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378
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379
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380
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381
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} else if (key == 'k') {
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382
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383
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System.out.println("kのキーが押された");
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384
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|
385
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ba[counterBA] = a[2];
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386
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|
387
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counterBA++;
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388
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389
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if (counterYAMA < 52) {
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390
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391
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a[2] = yama[counterYAMA];
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392
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+
|
393
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counterYAMA++;
|
394
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+
|
395
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+
}
|
396
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+
|
397
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System.out.println("場" + ba[counterBA] + " 山" + yama[counterYAMA] + "\n\n自陣" + a[0] + " " + a[1] + " "
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398
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+
|
399
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+ a[2] + " " + a[3]);
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400
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+
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401
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+
} else if (key == 'l') {
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402
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+
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403
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System.out.println("lのキーが押された");
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404
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+
|
405
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ba[counterBA] = a[3];
|
406
|
+
|
407
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+
counterBA++;
|
408
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+
|
409
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+
if (counterYAMA < 52) {
|
410
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+
|
411
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+
a[3] = yama[counterYAMA];
|
412
|
+
|
413
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+
counterYAMA++;
|
414
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+
|
415
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+
}
|
416
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+
|
417
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+
System.out.println("場" + ba[counterBA] + " 山" + yama[counterYAMA] + "\n\n自陣" + a[0] + " " + a[1] + " "
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418
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+
|
419
|
+
+ a[2] + " " + a[3]);
|
420
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+
|
421
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+
}
|
422
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+
|
423
|
+
repaint();
|
424
|
+
|
425
|
+
}
|
426
|
+
|
427
|
+
|
32
428
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|
33
429
|
public void keyPressed(KeyEvent e) {
|
34
430
|
|
35
|
-
|
431
|
+
}
|
432
|
+
|
433
|
+
|
36
434
|
|
37
435
|
public void keyReleased(KeyEvent e) {
|
38
436
|
|
39
|
-
|
437
|
+
}
|
40
|
-
|
41
|
-
|
42
|
-
|
43
|
-
public void Trumpgui(){
|
44
|
-
|
45
|
-
~中略 画面にトランプを描く操作(この画面は表示されます)~
|
46
|
-
|
47
|
-
setFocusable(true);
|
48
|
-
|
49
|
-
addKeyListener(this);
|
50
|
-
|
51
|
-
}
|
52
438
|
|
53
439
|
|
54
440
|
|
55
441
|
public static void main(String[] args) {
|
56
442
|
|
57
|
-
JFrame
|
443
|
+
JFrame Speedframe = new JFrame("JPanel");
|
444
|
+
|
58
|
-
|
445
|
+
Speedframe.setBackground(Color.CYAN);
|
446
|
+
|
59
|
-
|
447
|
+
Speedframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
60
|
-
|
448
|
+
|
61
|
-
|
449
|
+
Speed s = new Speed();
|
62
|
-
|
63
|
-
|
450
|
+
|
64
|
-
|
65
|
-
|
451
|
+
Speedframe.add(s, BorderLayout.CENTER);
|
66
|
-
|
67
|
-
|
452
|
+
|
68
|
-
|
69
|
-
|
453
|
+
Speedframe.pack();
|
70
|
-
|
454
|
+
|
71
|
-
|
455
|
+
Speedframe.setVisible(true);
|
72
|
-
|
73
|
-
}
|
74
456
|
|
75
457
|
}
|
76
458
|
|
77
459
|
|
78
460
|
|
79
|
-
|
461
|
+
}
|
80
|
-
|
81
|
-
|
82
|
-
|
462
|
+
|
83
|
-
|
463
|
+
```
|
1
誤字の修正
test
CHANGED
File without changes
|
test
CHANGED
@@ -22,7 +22,7 @@
|
|
22
22
|
|
23
23
|
|
24
24
|
|
25
|
-
public void Typed(KeyEvent e){
|
25
|
+
public void keyTyped(KeyEvent e){
|
26
26
|
|
27
27
|
System.out.println("キータイプ済み");
|
28
28
|
|