質問編集履歴
3
追記3
test
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test
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@@ -16,12 +16,6 @@
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using UnityEngine;
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using System.Collections;
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//オーディオ再生
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public class VS : MonoBehaviour {
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private DeathStatus status2;
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private DragonStatus DragonMAXHP;
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private DragonStatus DragonReceivedamage;
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private DeathStatus DeathReceivedamage;
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private DeathStatus DeathMAXHP;
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private DragonStatus DragonleftHP;
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private DeathStatus DeathleftHP;
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public AudioClip audioclip;
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}
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}
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2
追記2
test
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test
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}
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@@ -135,3 +135,5 @@
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}
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}
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1
追記
test
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test
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@@ -10,32 +10,128 @@
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追記
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using UnityEngine;
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using System.Collections;
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//オーディオ再生
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public class VS : MonoBehaviour {
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public AudioSource audiosource;
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public AudioSource audiosource2;
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private DragonStatus status;
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private DeathStatus status2;
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public AudioClip audioclip;
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public AudioClip audioclip2;
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void Start () {
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audiosource = gameObject.GetComponent<AudioSource> ();
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audiosource.clip = audioclip;
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audiosource.Play ();
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audio.PlayOneShot(audioclip);
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if(Input.GetMouseButtonDown(0));//エラー
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status = GetComponent<DragonStatus> ();
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status2 = GetComponent<DeathStatus> ();
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int DragonMAXHP = status.HP;
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int DeathMAXHP = status2.HP;
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int DragonReceivedamage = status2.attack - status.defend;
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int DeathReceivedamage = status.attack - status2.defend;
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int DragonleftHP = DragonMAXHP -= DragonReceivedamage;
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int DeathleftHP = DeathMAXHP -= DeathReceivedamage;
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}
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}
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void Update(){
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Debug.Log (DragonMAXHP);
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if(Input.GetMouseButtonDown(0))
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{
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DragonMAXHP -= DragonReceivedamage;
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Debug.Log (DeathMAXHP);
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}
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audio.PlayOneShot(audioclip);
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if(Input.GetMouseButtonDown(0))
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{
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DeathMAXHP -= DeathReceivedamage;
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DeathMAXHP -= DeathReceivedamage;
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audio.PlayOneShot(audioclip2);
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}
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if(DragonMAXHP < 0 || DeathMAXHP < 0)
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128
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129
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{
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131
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// DragonMAXHPまたはDeathMAXHPのどちらかが0になった時の処理
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132
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|
133
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+
}
|
134
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+
|
135
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+
|
136
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|
137
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}
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