質問編集履歴
1
Error building Player because scripts had compiler errorsの他に3つのエラーが出ていました。
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File without changes
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@@ -10,4 +10,26 @@
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```
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Error building Player because scripts had compiler errors
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13
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追記
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15
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16
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1
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17
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NullReferenceException
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18
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UnityStandardAssets.CrossPlatformInput.MobileControlRig.EnableControlRig (Boolean enabled) (at Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs:89)
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19
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UnityStandardAssets.CrossPlatformInput.MobileControlRig.CheckEnableControlRig () (at Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs:82)
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20
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UnityStandardAssets.CrossPlatformInput.MobileControlRig.OnActiveBuildTargetChanged (BuildTarget previousTarget, BuildTarget newTarget) (at Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs:98)
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21
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UnityEditor.Build.BuildPipelineInterfaces.OnActiveBuildTargetChanged (BuildTarget previousPlatform, BuildTarget newPlatform) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:339)
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UnityEditor.Build.BuildPipelineInterfaces:OnActiveBuildTargetChanged(BuildTarget, BuildTarget)
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23
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24
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25
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2
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26
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Assets/MicroSplat/Core/Scripts/TextureArrayConfig.cs(171,17): error CS0246: The type or namespace name `ProceduralMaterial' could not be found. Are you missing an assembly reference?
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27
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28
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29
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3
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30
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UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
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31
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at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
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at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
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33
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UnityEditor.HostView:OnGUI()
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34
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13
35
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```
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