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Error building Player because scripts had compiler errorsの他に3つのエラーが出ていました。

2018/03/08 10:24

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kur-i
kur-i

スコア7

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  ```
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  Error building Player because scripts had compiler errors
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+
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+ 追記
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+
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+ 1
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+ NullReferenceException
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+ UnityStandardAssets.CrossPlatformInput.MobileControlRig.EnableControlRig (Boolean enabled) (at Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs:89)
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+ UnityStandardAssets.CrossPlatformInput.MobileControlRig.CheckEnableControlRig () (at Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs:82)
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+ UnityStandardAssets.CrossPlatformInput.MobileControlRig.OnActiveBuildTargetChanged (BuildTarget previousTarget, BuildTarget newTarget) (at Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs:98)
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+ UnityEditor.Build.BuildPipelineInterfaces.OnActiveBuildTargetChanged (BuildTarget previousPlatform, BuildTarget newPlatform) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:339)
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+ UnityEditor.Build.BuildPipelineInterfaces:OnActiveBuildTargetChanged(BuildTarget, BuildTarget)
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+
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+ 2
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+ Assets/MicroSplat/Core/Scripts/TextureArrayConfig.cs(171,17): error CS0246: The type or namespace name `ProceduralMaterial' could not be found. Are you missing an assembly reference?
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+ 3
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+ UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
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+ at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
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+ at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
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+ UnityEditor.HostView:OnGUI()
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  ```