質問編集履歴
1
Error building Player because scripts had compiler errorsの他に3つのエラーが出ていました。
test
CHANGED
File without changes
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test
CHANGED
@@ -22,4 +22,48 @@
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22
22
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23
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24
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25
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+
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追記
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28
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29
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30
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31
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1
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32
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33
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NullReferenceException
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34
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35
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UnityStandardAssets.CrossPlatformInput.MobileControlRig.EnableControlRig (Boolean enabled) (at Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs:89)
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36
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37
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UnityStandardAssets.CrossPlatformInput.MobileControlRig.CheckEnableControlRig () (at Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs:82)
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38
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39
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UnityStandardAssets.CrossPlatformInput.MobileControlRig.OnActiveBuildTargetChanged (BuildTarget previousTarget, BuildTarget newTarget) (at Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs:98)
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40
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+
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41
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UnityEditor.Build.BuildPipelineInterfaces.OnActiveBuildTargetChanged (BuildTarget previousPlatform, BuildTarget newPlatform) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:339)
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42
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+
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43
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UnityEditor.Build.BuildPipelineInterfaces:OnActiveBuildTargetChanged(BuildTarget, BuildTarget)
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44
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45
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46
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47
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48
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49
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2
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50
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51
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Assets/MicroSplat/Core/Scripts/TextureArrayConfig.cs(171,17): error CS0246: The type or namespace name `ProceduralMaterial' could not be found. Are you missing an assembly reference?
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52
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53
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54
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55
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56
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57
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3
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58
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59
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UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
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60
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61
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at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
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62
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63
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at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
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64
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65
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UnityEditor.HostView:OnGUI()
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66
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67
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68
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25
69
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```
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