質問編集履歴
1
他のエラー文追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -13,6 +13,32 @@
|
|
13
13
|
|
14
14
|
|
15
15
|
以下がコンソールに出てきたエラーメッセージです。
|
16
|
+
|
17
|
+
```
|
18
|
+
|
19
|
+
Exception: C:\Program Files\Unity201731f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
|
20
|
+
|
21
|
+
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
|
22
|
+
|
23
|
+
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
|
24
|
+
|
25
|
+
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:336)
|
26
|
+
|
27
|
+
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity
|
28
|
+
|
29
|
+
```
|
30
|
+
|
31
|
+
|
32
|
+
|
33
|
+
```
|
34
|
+
|
35
|
+
Build completed with a result of 'Failed'
|
36
|
+
|
37
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
|
38
|
+
|
39
|
+
```
|
40
|
+
|
41
|
+
|
16
42
|
|
17
43
|
```
|
18
44
|
|