質問編集履歴
2
リンクタイトルの編集
test
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Unityでスマホのカメラを利用したいと考えています。
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[
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[【Unity】WebCamTextureを使ってカメラが映している画像情報を取得するよ - うら干物書き](http://www.urablog.xyz/entry/2017/07/06/225444)
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このサイトと同じように実装してandroidは記事通りうまくいき、
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なぜ初回起動の時だけ落ちてしまうのでしょうか?
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知っている方がいましたらご教授願いいたします。
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Xcodeのクラッシュ時のログを追記しました。
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```
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2017-12-14 16:23:53.385783 アプリ名[5634:2673796] [DYMTLInitPlatform] platform initialization successful
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2017-12-14 16:23:53.480703 アプリ名[5634:2673746] -> registered mono modules 0x100d36480
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-> applicationDidFinishLaunching()
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Player data archive not found at `/var/containers/Bundle/Application/12F6ECDB-2B49-4F23-8B08-7F319BDB5701/アプリ名.app/Data/data.unity3d`, using local filesystem
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2017-12-14 16:23:53.794456 アプリ名[5634:2673746] Metal GPU Frame Capture Enabled
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2017-12-14 16:23:53.794941 アプリ名[5634:2673746] Metal API Validation Disabled
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-> applicationDidBecomeActive()
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GfxDevice: creating device client; threaded=1
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Initializing Metal device caps: Apple A8 GPU
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Initialize engine version: 2017.2.0f3 (46dda1414e51)
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Setting up 1 worker threads for Enlighten.
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Thread -> id: 16f2d7000 -> priority: 1
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UnloadTime: 3.943458 ms
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2017-12-14 16:23:59.382635 アプリ名[5634:2673746] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
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2017-12-14 16:23:59.386091 アプリ名[5634:2673746] [MC] Reading from public effective user settings.
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A RequestUserAuthorization is already pending.
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<Start>c__Iterator0:MoveNext()
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UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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[ line 92]
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(Filename: Line: 92)
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アプリ名 was compiled with optimization - stepping may behave oddly; variables may not be available.
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(lldb)
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```
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