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ntegrating Google Checkout in iOS App

onitail

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iOS 4

iOS4は、アップル社によって作成された、2010-2011年に発売されたバージョンのiPhone/iPad/iPod Touch/Apple TV用に搭載されているOSです。

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投稿2015/02/18 04:08

Am I correct in assuming using a UIWebView is the only/best way to integrate Google Checkout into an iOS App?

A fully native solution would be the best fit as I only require the user to purchase a limited number of items that will never change.

Does any one know of existing Apps that have successfully integrated Google Checkout?

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Hi, onitail!

I don’t know about it for sure, but, unless your app is for the sale of goods that aren't available via the app, it is unlikely that your app will be approved under the App Store’s guidelines.

Please read “App Store Review Guidelines (link)” for details, or ask iOS Dev Center (link) if you need their any help.

App Store Review Guidelines
11. Purchasing and currencies
11.1
Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected
11.2
Apps utilizing a system other than the In-App Purchase API (IAP) to purchase content, functionality, or services in an App will be rejected
11.3
Apps using IAP to purchase physical goods or goods and services used outside of the App will be rejected
11.4
Apps that use IAP to purchase credits or other currencies must consume those credits within the App
11.5
Apps that use IAP to purchase credits or other currencies that expire will be rejected
11.6
Content subscriptions using IAP must last a minimum of 7 days and be available to the user from all of their iOS devices
11.7
Apps that use IAP to purchase items must assign the correct Purchasability type
11.8
Apps that use IAP to purchase access to built-in capabilities provided by iOS, such as the camera or the gyroscope, will be rejected
11.9
Apps containing content or services that expire after a limited time will be rejected, except for specific approved content (e.g. films, television programs, music, books)
11.10
Insurance Apps must be free, in legal-compliance in the regions distributed, and cannot use IAP
11.11
In general, the more expensive your App, the more thoroughly we will review it
11.12
Apps offering subscriptions must do so using IAP, Apple will share the same 70/30 revenue split with developers for these purchases, as set forth in the Program License Agreement
11.13
Apps that link to external mechanisms for purchases or subscriptions to be used in the App, such as a "buy" button that goes to a web site to purchase a digital book, will be rejected
11.14
Apps can read or play approved content (specifically magazines, newspapers, books, audio, music, video and cloud storage) that is subscribed to or purchased outside of the App, as long as there is no button or external link in the App to purchase the approved content. Apple will only receive a portion of revenues for content purchased inside the App
11.15
Apps may only use auto-renewing subscriptions for periodicals (newspapers, magazines), business Apps (enterprise, productivity, professional creative, cloud storage), and media Apps (video, audio, voice), or the App will be rejected
11.16
Apps may enable additional approved features or functionality when used in combination with specific approved physical products (such as a toy) as long as the additional features and functionality are either completely dependent on such hardware (for example an App that is used to control a telescope) or also available through the App without the physical products, such as by way of reward for achievement or by use of IAP
11.17
Apps may facilitate transmission of approved virtual currencies provided that they do so in compliance with all state and federal laws for the territories in which the app functions

More power to your elbow. Good luck!

投稿2015/02/18 06:05

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