import java.awt.Image; import javax.swing.ImageIcon; /* * Created on 2005/10/10 * */ /** * @author mori * */ public class Map implements Common { // 行数(単位:マス) public static final int ROW = 20; // 列数(単位:マス) public static final int COL = 30; // マップ全体の大きさ(単位:ピクセル) public static final int WIDTH = COL * CS; public static final int HEIGHT = ROW * CS; // マップ 0:床 1:壁 private int[][] map = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1}}; private int[][] map2 = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}}; // チップセット private Image floorImage; private Image wallImage; // メインパネルへの参照 private MainPanel panel; public Map(MainPanel panel) { // イメージをロード loadImage(); } public void draw(Graphics g, int offsetX, int offsetY) { // オフセットを元に描画範囲を求める int firstTileX = pixelsToTiles(-offsetX); int lastTileX = firstTileX + pixelsToTiles(MainPanel.WIDTH) + 1; // 描画範囲がマップの大きさより大きくならないように調整 lastTileX = Math.min(lastTileX, COL); int firstTileY = pixelsToTiles(-offsetY); int lastTileY = firstTileY + pixelsToTiles(MainPanel.HEIGHT) + 1; // 描画範囲がマップの大きさより大きくならないように調整 lastTileY = Math.min(lastTileY, ROW); for (int i = firstTileY; i < lastTileY; i++) { for (int j = firstTileX; j < lastTileX; j++) { // mapの値に応じて画像を描く switch (map[i][j]) { case 0 : // 床 g.drawImage(floorImage, tilesToPixels(j) + offsetX, tilesToPixels(i) + offsetY, panel); break; case 1 : // 壁 g.drawImage(wallImage, tilesToPixels(j) + offsetX, tilesToPixels(i) + offsetY, panel); break; } } } } public boolean isHit(int x, int y) { // (x,y)に壁があったらぶつかる if (map[y][x] == 1) { return true; } // なければぶつからない return false; } /** * ピクセル単位をマス単位に変更する * @param pixels ピクセル単位 * @return マス単位 */ public static int pixelsToTiles(double pixels) { return (int)Math.floor(pixels / CS); } /** * マス単位をピクセル単位に変更する * @param tiles マス単位 * @return ピクセル単位 */ public static int tilesToPixels(int tiles) { return tiles * CS; } private void loadImage() { ImageIcon icon = new ImageIcon(getClass().getResource("image/floor.gif")); floorImage = icon.getImage(); icon = new ImageIcon(getClass().getResource("image/wall.gif")); wallImage = icon.getImage(); } }
上のプログラムで、マップ1からマップ2に移動させるにはどうしたらいいでしょうか。もしx、yの座標が○と○ならマップ2に切り替えるというプログラムを作りたいと思っています。しかし、どういうプログラムで指定すればいいのかがわからず困っています。
何かヒントをいただけませんか?