参考サイト
https://deshinon.com/2019/03/06/koseiteki-haikei-css/
このサイトの下の方にある
『スパイダーマンの世界
ただのホバーエフェクトじゃない!糸の中を3Dで動く』
を背景で使いたいのですが
bodyにposition:relative;を付けて要素を一つ一つずらしてかないとできません。。。
背景で固定する⦅高さの影響をなくす⦆ことは可能なのでしょうか、、?
body{ background:#f98578; position:relative; }
<script> var mouseX = 0, mouseY = 0, windowHalfX = window.innerWidth / 2, windowHalfY = window.innerHeight / 2, SEPARATION = 200, AMOUNTX = 10, AMOUNTY = 10, camera, scene, renderer; init(); animate(); function init() { var container, separation = 100, amountX = 50, amountY = 50, particle; container = document.createElement( 'div' ); document.body.appendChild( container ); scene = new THREE.Scene(); renderer = new THREE.CanvasRenderer({ alpha: true }); // gradient; this can be swapped for WebGLRenderer renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 100; // particles var PI2 = Math.PI * 2; var material = new THREE.SpriteCanvasMaterial({ color: 0xffffff, program: function ( context ) { context.beginPath(); context.arc( 0, 0, 0.5, 0, PI2, true ); context.fill(); } }); var geometry = new THREE.Geometry(); for ( var i = 0; i < 100; i ++ ) { particle = new THREE.Sprite( material ); particle.position.x = Math.random() * 2 - 1; particle.position.y = Math.random() * 2 - 1; particle.position.z = Math.random() * 2 - 1; particle.position.normalize(); particle.position.multiplyScalar( Math.random() * 10 + 450 ); particle.scale.x = particle.scale.y = 10; scene.add( particle ); geometry.vertices.push( particle.position ); } // lines var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) ); scene.add( line ); // mousey document.addEventListener( 'mousemove', onDocumentMouseMove, false ); document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); window.addEventListener( 'resize', onWindowResize, false ); } // end init(); function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove(event) { mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; } function onDocumentTouchStart( event ) { if ( event.touches.length > 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } } function onDocumentTouchMove( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } } function animate() { requestAnimationFrame( animate ); render(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05; camera.lookAt( scene.position ); renderer.render( scene, camera ); } </script>
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2021/10/20 06:42
2021/10/20 06:45
2021/10/20 06:51