前提・実現したいこと
UnityでAndroidビルドしようとするとエラーが出ます。
build and runの際にGradle build failed.というメッセージが出た後、エラーが4つ出てビルド出来ません。
エラーメッセージを検索して出てきた解決法を色々試しましたがうまくいきませんでした。
Unity・teratail共に始めたばかりなので丁寧に説明して頂けると有難いです。
OSはwin10、Unityのバージョンは2020.3.18f1です。
発生している問題・エラーメッセージ
エラー1 FAILURE: Build failed with an exception. * Where: Build file 'C:\Users\RICK\OneDrive\デスクトップ\Unity project\swipeCar export\launcher\build.gradle' line: 3 * What went wrong: A problem occurred evaluating project ':launcher'. > Failed to apply plugin [id 'com.android.internal.application'] > Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 1s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) エラー2 CommandInvokationFailure: Gradle build failed. C:\Users\RICK\OneDrive\デスクトップ\Unity\2020.3.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Users\RICK\OneDrive\デスクトップ\Unity\2020.3.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" stderr[ FAILURE: Build failed with an exception. * Where: Build file 'C:\Users\RICK\OneDrive\デスクトップ\Unity project\swipeCar export\launcher\build.gradle' line: 3 * What went wrong: A problem occurred evaluating project ':launcher'. > Failed to apply plugin [id 'com.android.internal.application'] > Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 1s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 ] stdout[ ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <c8b3b39837d14a59b516963b78bf9032>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <c8b3b39837d14a59b516963b78bf9032>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <c8b3b39837d14a59b516963b78bf9032>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <c8b3b39837d14a59b516963b78bf9032>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <c8b3b39837d14a59b516963b78bf9032>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <c8b3b39837d14a59b516963b78bf9032>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <c8b3b39837d14a59b516963b78bf9032>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <c8b3b39837d14a59b516963b78bf9032>:0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <c8b3b39837d14a59b516963b78bf9032>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <c8b3b39837d14a59b516963b78bf9032>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <c8b3b39837d14a59b516963b78bf9032>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <c8b3b39837d14a59b516963b78bf9032>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5ad584e208e14caaa9e6b2e6027e9204>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) エラー3 Build completed with a result of 'Failed' in 29 seconds (28901 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) エラー4 UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <5ad584e208e14caaa9e6b2e6027e9204>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <5ad584e208e14caaa9e6b2e6027e9204>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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2021/09/19 04:47 編集