#1
from tkinter import*
HEIGHT = 500
WIDTH = 800
window = Tk()
window.title('潜水艦ゲーム')
c = Canvas(window,width=WIDTH,height=HEIGHT,bg='darkblue')
c.pack()
#2
ship_id = c.create_polygon(5,5,5,25,30,15,fill='red')
ship_id2 = c.create_oval(0,0,30,30,outline='red')
SHIP_R =15
MID_X = WIDTH/2
MID_Y = HEIGHT/2
c.move(ship_id,MID_X,MID_Y)
c.move(ship_id2,MID_X,MID_Y)
#3
SHIP_SPD = 10
def move_ship(event):
if event.keysym == 'Up': c.move(ship_id,0,-SHIP_SPD) c.move(ship_id2,0,-SHIP_SPD) elif event.keysym == 'Down': c.move(ship_id,0,SHIP_SPD) c.move(ship_id2,0,SHIP_SPD) elif event.keysym == 'Left': c.move(ship_id,-SHIP_SPD,0) c.move(ship_id2,-SHIP_SPD,0) elif event.keysym == 'Right': c.move(ship_id,SHIP_SPD,0) c.move(ship_id2,SHIP_SPD,0)
c.bind_all('<Key>',move_ship)
#4
from random import randint
bub_id = list()
bub_r = list()
bub_speed = list()
MIN_BUB_R = 10
MAX_BUB_R = 30
MAX_BUB_SPD = 10
GAP = 100
def create_bubble():
x = WIDTH + GAP
y = randint(0,HEIGHT)
r = randint(MIN_BUB_R,MAX_BUB_R)
id1 = c.create_oval(x-y, y-r, x+y, y+r, outline = 'white')
bub_id.append(id1)
bub_r.append(r)
bub_speed.append(randint(1,MAX_BUB_SPD))
#5
def move_bubbles():
for i in range(len(bub_id)):
c.move(bub_id[i],-bub_speed[i],0)
#6
def get_coords(id_num):
pos = c.coords(id_num)
x = (pos[0] + pos[2])/2
y = (pos[1] + pos[3])/2
return x,y
def del_bubble(i):
del bub_r[i]
del bub_speed[i]
c.delete(bub_id[i])
del bub_id[i]
def clean_up_bubs():
for i in range(len(bub_id)-1,-1,-1):
x,y = get_coords(bub_id[i])
if x < -GAP:
del_bubble(i)
from math import sqrt
def distance(id1,id2):
x1,y1 = get_coords(id1)
x2,y2 = get_coords(id2)
return sqrt((x2 - x1)**2 + (y2 - y1)**2)
def collision():
points = 0
for bub in range(len(bub_id)-1,-1,-1):
if distance(ship_id2,bub_id[bub]) < (SHIP_R + bub_r[bub]):
points +=(bub_r[bub] + bub_speed[bub])
del_bubble(bub)
return points
c.create_text(50,30,text='タイム',fill='white')
c.create_text(150,30,text='スコア',fill='white')
time_text = c.create_text(50,50,fill='white')
score_text = c.create_text(150,50,fill='white')
def show_score(score):
c.itemconfig(score_text,text=str(score))
def show_time(time_left):
c.itemconfig(time_text,text=str(time_left))
from time import sleep, time
BUB_CHANCE = 10
#15
TIME_LIMIT = 30
BONUS_SCORE = 1000
score=int(0)
bonus = 0
end = time() + TIME_LIMIT
while time() < end:
if randint(1,BUB_CHANCE) == 1:
create_bubble()
move_bubbles()
clean_up_bubs()
score += collision()
if(int(score / BONUS_SCORE)) > bonus:
bonus += 1
end += TIME_LIMIT
show_score(score)
show_time(int(end - time()))
window.update()
sleep(0.01)
c.create_text(MID_X,MID_Y,text='ゲームオーバー',fill='white',font=('Helvetica',30))
c.create_text(MID_X,MID_Y + 30,text='スコア:'+ str(score),fill='white')
c.create_text(MID_X,MID_Y + 45,text='ボーナスタイム:'+ str(bonus*TIME_LIMIT),fill='white')
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