シンプルなブロック崩しを動画を参考にしながら模写しているのですが、function drawで表示されるはずのボールやブロックが表示されません。ディベロッパーツールを見ても原因がさっぱりわかりませんでした。ご教授お願いします。
ソースコードを貼りなおしました。
javascript <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>ブロック崩し</title> </head> <body> <canvas id="myCanvas" width="480" height="320"></canvas> <script> var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); var x = canvas.width / 2; var y = canvas.height - 30; var dx = 2; var dy = -2; var ballRadius = 10; var paddleHeight = 10; var paddleWidth = 75; var paddleX = (canvas.width - paddleWidth) / 2; var rightPressed = false; var leftPressed = false; var brickRowCount = 3; var brickColumnCount = 5; var brickWidth = 75; var brickHeight = 20; var brickPadding = 10; var brickOffsetTop = 30; var brickOffsetLeft = 30; var bricks = []; for (var c = 0; c < brickColumnCount; c++) { brick[c] = []; for (var r = 0; r < brickRowCount; r++) { brick[c][r] = { x: 0, y: 0 }; } } function drawBall() { ctx.beginPath(); ctx.act(x, y, ballRadius, 0, Math.PI * 2); ctx.fillStyle = "#0095DD"; ctx.fill(); ctx.closePath(); } function drawPaddle() { ctx.beginPath(); ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight); ctx.fillStyle = "#0095DD"; ctx.fill(); ctx.closePath(); } function drawBricks() { for (var c = 0; c < brickColumnCount; c++) { for (var r = 0; r < brickRowCount; r++) { var brickX = (c * (brickWidth + brickPadding)) + brickOffsetLeft; var brickY = (r * (brickHeight + brickPadding)) + brickOffsetTop; bricks[c][r].x = 0; bricks[c][r].y = 0; ctx.beginPath(); ctx.rect(brickX, brickY, brickWidth, brickHeight); ctx.fillStyle = "#0095DD"; ctx.fill(); ctx.closePath(); } } } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawBall(); drawBricks(); drawPaddle(); if (y + dy < ballRadius) { dy = -dy; } else if (y + dy > canvas.height - ballRadius) { alert("GAME OVER"); document.location.reload(); clearInterval(interval); } if (x + dx > canvas.width - ballRadius | x + dx < ballRadius) { dx = -dx; } if (rightPressed && paddleX < canvas.width - paddleWidth) { paddleX += 7; } else if (leftPressed && paddleX > 0) { paddleX -= 7; } x += dx; y += dy; } document.addEventListener("keydown", keyDownHandler, false); document.addEventListener("keyup", keyUpHandler, false); function keyDownHandler(e) { if (e.key == "Right" || e.key == "ArrowRight") { rightPressed = true; } else if (e.key == "Left" || e.key == "ArrowLeft") { leftPressed = true; } } function keyUpHandler(e) { if (e.key == "Right" || e.key == "ArrowRight") { rightPressed = false; } else if (e.key == "Left" || e.key == "ArrowLeft") { leftPressed = false; } } var interval = setInterval(draw, 10); </script> </body> </html>
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