UnityでOculusGoを接続しBuild&Runしたところ以下のようなエラーが出てしまいました。
エラーの読み方が分からず苦戦しています。
Android Studioの中のToolsのフォルダのバージョンを下げてみたり、アンインストールして再度インストールを試みたりしています。
どんなことでもいいのでヒントをいただけたらと思います!!
よろしくお願いします。
CommandInvokationFailure: Unable to retrieve device properties. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. C:\Users\mi-sm\AppData\Local\Android\Sdk\platform-tools\adb.exe -s "1KWPH810868224" shell getprop stderr[ ] stdout[ [af.fast_track_multiplier]: [1] [audio.adm.buffering.ms]: [5] [audio.deep_buffer.media]: [true] [audio.heap.size.multiplier]: [7] [audio.offload.buffer.size.kb]: [64] [audio.offload.gapless.enabled]: [true] [audio.offload.multiaac.enable]: [true] [audio.offload.multiple.enabled]: [false] [audio.offload.passthrough]: [false] [audio.offload.pcm.16bit.enable]: [true] [audio.offload.pcm.24bit.enable]: [true] [audio.offload.track.enable]: [true] [audio.offload.video]: [true] [audio.parser.ip.buffer.size]: [262144] [audio.safx.pbe.enabled]: [true] [audio_hal.period_size]: [192] [bluetooth.startbtlogger]: [true] [bt.max.hfpclient.connections]: [1] [config.disable_cameraservice]: [true] [config.disable_vibratorservice]: [true] [dalvik.vm.appimageformat]: [lz4] [dalvik.vm.dex2oat-Xms]: [64m] [dalvik.vm.dex2oat-Xmx]: [512m] [dalvik.vm.heapgrowthlimit]: [256m] [dalvik.vm.heapmaxfree]: [8m] [dalvik.vm.heapminfree]: [512k] [dalvik.vm.heapsize]: [512m] [dalvik.vm.heapstartsize]: [8m] [dalvik.vm.heaptargetutilization]: [0.75] (略) ] exit code: -1073740940 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidDevice.Exec (System.String[] command, System.String errorMsg) UnityEditor.Android.AndroidDevice.get_Properties () UnityEditor.Android.AndroidDevice..ctor (UnityEditor.Android.ADB adb, System.String deviceId) UnityEditor.Android.AndroidDeviceInfo..ctor (UnityEditor.Android.ADB adb, System.String deviceID) UnityEditor.Android.AndroidDeploymentTargetsExtension.GetTargetInfo (IDeploymentTargetsMainThreadContext context, DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) Rethrow as DeploymentOperationFailedException: Failed to communicate with device (targetId: UnityEditor.DeploymentTargets.DeploymentTargetId). UnityEditor.Android.AndroidDeploymentTargetsExtension.GetTargetInfo (IDeploymentTargetsMainThreadContext context, DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) UnityEditor.Android.PostProcessor.Tasks.CheckDevice.FindCompatibleDevices (UnityEditor.Android.AndroidDeploymentTargetRequirements targetRequirements, DeploymentTargetId targetId, System.Collections.Generic.List`1 knownDevices) UnityEditor.Android.PostProcessor.Tasks.CheckDevice.GetTargetDevices (UnityEditor.Android.ADB adb) UnityEditor.Android.PostProcessor.Tasks.CheckDevice.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target) UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target) UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTargetGroup targetGroup, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:106) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
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