回答編集履歴
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コード部を指定の記入に修正しました。よろしくお願いいいたします
test
CHANGED
@@ -1,224 +1,224 @@
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```java
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public class WaikikipuzzleActivity extends AppCompatActivity {
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private GameView gameView;
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int level = 3;
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private int photo = 1;
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private InterstitialAd mInterstitialAd;
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AdRequest adRequest_interstitial;
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String AdMobID = "ca-app-pub-3940256099942544/1033173712";
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.activity_waikikipuzzle);
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//全画面表示
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View decor = getWindow().getDecorView();
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decor.setSystemUiVisibility(
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View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
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| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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| View.SYSTEM_UI_FLAG_FULLSCREEN
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| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
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| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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//ダイアログ表示
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DisplayMetrics metrics = getResources().getDisplayMetrics();
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int dialogWidth2 = (int)(metrics.widthPixels * 0.9);
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final AppCompatDialog dialog2 = new AppCompatDialog(this);
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dialog2.setContentView(R.layout.waikikipuzzleclear);
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WindowManager.LayoutParams lp2 = dialog2.getWindow().getAttributes(); // コンテンツを追加したあと、showの前に記述
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lp2.width = dialogWidth2;
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dialog2.getWindow().setAttributes(lp2);
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Toolbar toolbar = (Toolbar) findViewById(R.id.ac_toolbar_toolbar);
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setSupportActionBar(toolbar);
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gameView = (GameView) this.findViewById(R.id.game_view);
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gameView.setPhoto(photo);
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gameView.setOnFinishListener(new GameView.OnFinishListener(){
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@Override
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public void onFinish() {
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Toast.makeText(WaikikipuzzleActivity.this, "完成!", Toast.LENGTH_LONG).show();
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dialog2.show();
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}
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});
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```
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public class WaikikipuzzleActivity extends AppCompatActivity {
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private GameView gameView;
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int level = 3;
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private int photo = 1;
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private InterstitialAd mInterstitialAd;
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AdRequest adRequest_interstitial;
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String AdMobID = "ca-app-pub-3940256099942544/1033173712";
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.activity_waikikipuzzle);
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//全画面表示
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View decor = getWindow().getDecorView();
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decor.setSystemUiVisibility(
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View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
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| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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| View.SYSTEM_UI_FLAG_FULLSCREEN
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| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
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| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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//ダイアログ表示
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DisplayMetrics metrics = getResources().getDisplayMetrics();
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int dialogWidth2 = (int)(metrics.widthPixels * 0.9);
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final AppCompatDialog dialog2 = new AppCompatDialog(this);
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dialog2.setContentView(R.layout.waikikipuzzleclear);
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WindowManager.LayoutParams lp2 = dialog2.getWindow().getAttributes(); // コンテンツを追加したあと、showの前に記述
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lp2.width = dialogWidth2;
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dialog2.getWindow().setAttributes(lp2);
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Toolbar toolbar = (Toolbar) findViewById(R.id.ac_toolbar_toolbar);
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setSupportActionBar(toolbar);
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gameView = (GameView) this.findViewById(R.id.game_view);
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gameView.setPhoto(photo);
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gameView.setOnFinishListener(new GameView.OnFinishListener(){
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@Override
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public void onFinish() {
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Toast.makeText(WaikikipuzzleActivity.this, "完成!", Toast.LENGTH_LONG).show();
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dialog2.show();
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}
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});
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```java
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public class GameView extends View {
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private Context mycontext;
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private Random random = new Random();
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private int level = 3;//默认分3层
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private int padding = 3;
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private int photo;
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private Resources mResources;
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private Bitmap mBitmap;
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private ArrayList<Patch> patches;
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private int viewH;//view的高度
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private int viewW;//view的宽度
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private int canvasH;//一格画布的高度
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private int canvasW;//一格画布的宽度
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private int bitmapH;//一片图片的高度
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private int bitmapW;//一片图片的宽度
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private SoundPool soundPool;//声音池
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private int s_move;//移动声音
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private int s_error;//不能移动声音
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private OnFinishListener listener;
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int[] mImageResources = { R.drawable.waikikibeach, R.drawable.diyamondophoto};
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public void setPhoto(int photo) {
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this.photo = photo;
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invalidate();
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}
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public GameView(Context context){
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this(context, null);
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}
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public GameView(Context context, AttributeSet attrs) {
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super(context, attrs);
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mycontext = context;
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mResources = getResources();
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mBitmap = ((BitmapDrawable)mResources.getDrawable(mImageResources[photo])).getBitmap();
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bitmapW = mBitmap.getWidth()/level;
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bitmapH = mBitmap.getHeight()/level;
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initPatches();
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initSound();
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}
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```
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private Context mycontext;
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private Random random = new Random();
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private int level = 3;//默认分3层
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private int padding = 3;
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private int photo;
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private Resources mResources;
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private Bitmap mBitmap;
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private ArrayList<Patch> patches;
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private int viewH;//view的高度
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private int viewW;//view的宽度
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private int canvasH;//一格画布的高度
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private int canvasW;//一格画布的宽度
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private int bitmapH;//一片图片的高度
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private int bitmapW;//一片图片的宽度
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private SoundPool soundPool;//声音池
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private int s_move;//移动声音
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private int s_error;//不能移动声音
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private OnFinishListener listener;
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int[] mImageResources = { R.drawable.waikikibeach, R.drawable.diyamondophoto};
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public void setPhoto(int photo) {
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this.photo = photo;
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invalidate();
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}
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public GameView(Context context){
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this(context, null);
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}
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public GameView(Context context, AttributeSet attrs) {
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super(context, attrs);
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mycontext = context;
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mResources = getResources();
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mBitmap = ((BitmapDrawable)mResources.getDrawable(mImageResources[photo])).getBitmap();
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bitmapW = mBitmap.getWidth()/level;
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bitmapH = mBitmap.getHeight()/level;
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initPatches();
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initSound();
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}
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