回答編集履歴
15
pygame連携について追記
answer
CHANGED
@@ -116,4 +116,69 @@
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116
116
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117
117
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if __name__ == '__main__':
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main()
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+
```
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120
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+
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121
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+
pygameとの連携がうまく動かないということなら、以下のような単純化した処理に置き換えて動作核にしてみてはいかがですか?
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122
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+
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123
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+
```py
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import os
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125
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import sys
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126
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import time
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127
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import threading
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128
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import pygame
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129
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from pygame.locals import *
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130
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = 'hide'
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131
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import tkinter as tk
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132
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from tkinter import font, IntVar
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133
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+
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134
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+
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135
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class Game:
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137
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def __init__(self, title):
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self.title = title
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+
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140
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def run(self):
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self.running = True
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while self.running:
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143
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time.sleep(1)
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144
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+
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145
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def push_switch(self, number):
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146
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print("push_switch:", repr(number))
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147
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+
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148
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def quit(self):
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149
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self.running = False
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150
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+
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151
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+
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152
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def main():
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153
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game = Game('Contoller input')
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154
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thread = threading.Thread(target=game.run)
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155
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thread.start()
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156
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pygame.joystick.init()
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157
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pygame.init()
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158
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+
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159
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try:
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j = pygame.joystick.Joystick(0) # create a joystick instance
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161
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j.init() # init instance
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162
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print(j.get_name())
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163
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except pygame.error:
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164
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print('Joystickが見つかりませんでした。')
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165
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game.quit()
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166
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+
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167
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for e in pygame.event.get():
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168
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print(e)
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169
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if(e.type == pygame.locals.JOYBUTTONDOWN or e.type == pygame.locals.JOYAXISMOTION or e.type == QUIT):
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170
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if(e.type == QUIT):
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print("quit")
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game.quit()
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thread.join()
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if(e.type == pygame.locals.JOYBUTTONDOWN):
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print("button " + str(e.button))
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176
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if(e.button < 7):
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game.push_switch(e.button)
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elif(e.type == pygame.locals.JOYAXISMOTION):
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179
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print("turntable spin")
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180
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game.push_switch(7)
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181
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+
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if __name__ == '__main__':
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main()
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184
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```
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14
スイッチ番号変更
answer
CHANGED
@@ -54,11 +54,20 @@
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54
54
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55
55
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def run(self):
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self.running = True
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57
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-
self.window =
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57
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+
self.window = tk.Tk()
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58
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-
window.title(self.title)
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58
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self.window.title(self.title)
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59
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-
window.geometry('640x360')
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59
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self.window.geometry('640x360')
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60
60
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61
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self.switches = self._make_switches()
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62
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+
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63
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self.window.after(1000, self._check_to_quit)
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64
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self.window.mainloop()
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65
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# need to delete variables that reference tkinter objects in the thread
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66
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del self.switches
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67
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del self.window
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68
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69
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def _make_switches(self):
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61
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-
canvas = tk.Canvas(window, width=640, height=360)
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70
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canvas = tk.Canvas(self.window, width=640, height=360)
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71
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canvas.place(x=0, y=0)
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72
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64
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white_keys = [Key(canvas, x, y=195)
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@@ -69,28 +78,23 @@
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font1 = font.Font(family='Bauhaus93', size=10, weight='bold')
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80
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for i, key in enumerate(white_keys):
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72
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-
label = tk.Label(window, font=font1, textvariable=key.count)
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81
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+
label = tk.Label(self.window, font=font1, textvariable=key.count)
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label.place(x=310 + 90 * i, y=333)
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for i, key in enumerate(black_keys):
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75
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-
label = tk.Label(window, font=font1, textvariable=key.count)
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84
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label = tk.Label(self.window, font=font1, textvariable=key.count)
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label.place(x=355 + 90 * i, y=5)
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77
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-
label = tk.Label(window, font=font1, textvariable=disk.count)
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86
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+
label = tk.Label(self.window, font=font1, textvariable=disk.count)
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87
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label.place(x=205, y=300)
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88
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80
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-
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89
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+
return dict(zip((0, 2, 4, 6, 1, 3, 5, 7),
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81
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-
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90
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(*white_keys, *black_keys, disk)))
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82
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-
self.window.after(1000, self.check_to_quit)
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83
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-
self.window.mainloop()
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84
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-
# need to delete variables that reference tkinter objects
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85
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-
del self.keys
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86
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-
del self.window
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87
91
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88
92
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def push_switch(self, index):
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89
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-
self.
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93
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+
self.switches[index].push()
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90
94
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91
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-
def
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95
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+
def _check_to_quit(self):
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96
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if self.running:
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93
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-
self.window.after(1000, self.
|
97
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+
self.window.after(1000, self._check_to_quit)
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94
98
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else:
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95
99
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self.window.destroy()
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96
100
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13
ボタン順序変更
answer
CHANGED
@@ -66,7 +66,6 @@
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66
66
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black_keys = [Key(canvas, x, y=30, color='black')
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67
67
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for x in range(325, 325 + 90 * 3, 90)]
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68
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disk = Disk(canvas, x=35, y=65, size=220)
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69
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-
self.keys = [*white_keys, *black_keys, disk]
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70
69
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71
70
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font1 = font.Font(family='Bauhaus93', size=10, weight='bold')
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72
71
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for i, key in enumerate(white_keys):
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@@ -78,6 +77,8 @@
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78
77
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label = tk.Label(window, font=font1, textvariable=disk.count)
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79
78
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label.place(x=205, y=300)
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80
79
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|
80
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+
self.keys = dict(zip((0, 2, 4, 6, 1, 3, 5, 7),
|
81
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+
(*white_keys, *black_keys, disk)))
|
81
82
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self.window.after(1000, self.check_to_quit)
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82
83
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self.window.mainloop()
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83
84
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# need to delete variables that reference tkinter objects
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12
変数削除が必要なことをコメント追記
answer
CHANGED
@@ -80,6 +80,7 @@
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80
80
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81
81
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self.window.after(1000, self.check_to_quit)
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82
82
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self.window.mainloop()
|
83
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+
# need to delete variables that reference tkinter objects
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83
84
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del self.keys
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84
85
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del self.window
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85
86
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11
exit()削除
answer
CHANGED
@@ -107,7 +107,6 @@
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107
107
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108
108
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game.quit()
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109
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thread.join()
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110
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-
exit()
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111
110
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112
111
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if __name__ == '__main__':
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113
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main()
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10
終了処理変更
answer
CHANGED
@@ -80,6 +80,8 @@
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80
80
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81
81
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self.window.after(1000, self.check_to_quit)
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82
82
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self.window.mainloop()
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83
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+
del self.keys
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84
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+
del self.window
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83
85
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84
86
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def push_switch(self, index):
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85
87
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self.keys[index].push()
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@@ -89,8 +91,6 @@
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89
91
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self.window.after(1000, self.check_to_quit)
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90
92
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else:
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91
93
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self.window.destroy()
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92
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-
del self.keys
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93
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-
del self.window
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94
94
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95
95
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def quit(self):
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96
96
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self.running = False
|
@@ -98,7 +98,6 @@
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98
98
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def main():
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99
99
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game = Game('Contoller input')
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100
100
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thread = threading.Thread(target=game.run)
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101
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-
thread.setDaemon(True)
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102
101
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thread.start()
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103
102
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104
103
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time.sleep(1)
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9
終了処理変更
answer
CHANGED
@@ -88,9 +88,9 @@
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88
88
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if self.running:
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89
89
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self.window.after(1000, self.check_to_quit)
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90
90
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else:
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91
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-
self.keys = None
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92
91
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self.window.destroy()
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92
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+
del self.keys
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93
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-
self.window
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93
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+
del self.window
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94
94
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95
95
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def quit(self):
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96
96
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self.running = False
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8
正常終了するように修正
answer
CHANGED
@@ -1,7 +1,7 @@
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1
1
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色を戻すのは、tk部品の afterを使えばいいですよ。
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2
2
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|
3
3
|
tkinterだけの処理を書いてみました。
|
4
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-
|
4
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+
このプログラムだけで動作確認してみてください。
|
5
5
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6
6
|
```python
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7
7
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import os
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@@ -80,7 +80,6 @@
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80
80
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|
81
81
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self.window.after(1000, self.check_to_quit)
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82
82
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self.window.mainloop()
|
83
|
-
print("exit mainloop()")
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84
83
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|
85
84
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def push_switch(self, index):
|
86
85
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self.keys[index].push()
|
@@ -91,6 +90,7 @@
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91
90
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else:
|
92
91
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self.keys = None
|
93
92
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self.window.destroy()
|
93
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+
self.window = None
|
94
94
|
|
95
95
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def quit(self):
|
96
96
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self.running = False
|
7
quit処理変更
answer
CHANGED
@@ -53,6 +53,7 @@
|
|
53
53
|
self.title = title
|
54
54
|
|
55
55
|
def run(self):
|
56
|
+
self.running = True
|
56
57
|
self.window = window = tk.Tk()
|
57
58
|
window.title(self.title)
|
58
59
|
window.geometry('640x360')
|
@@ -77,18 +78,27 @@
|
|
77
78
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label = tk.Label(window, font=font1, textvariable=disk.count)
|
78
79
|
label.place(x=205, y=300)
|
79
80
|
|
81
|
+
self.window.after(1000, self.check_to_quit)
|
80
82
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self.window.mainloop()
|
83
|
+
print("exit mainloop()")
|
81
84
|
|
82
85
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def push_switch(self, index):
|
83
86
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self.keys[index].push()
|
84
87
|
|
88
|
+
def check_to_quit(self):
|
89
|
+
if self.running:
|
90
|
+
self.window.after(1000, self.check_to_quit)
|
91
|
+
else:
|
92
|
+
self.keys = None
|
93
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+
self.window.destroy()
|
94
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+
|
85
95
|
def quit(self):
|
86
|
-
self.
|
96
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+
self.running = False
|
87
97
|
|
88
|
-
|
89
98
|
def main():
|
90
99
|
game = Game('Contoller input')
|
91
100
|
thread = threading.Thread(target=game.run)
|
101
|
+
thread.setDaemon(True)
|
92
102
|
thread.start()
|
93
103
|
|
94
104
|
time.sleep(1)
|
6
メソッド名変更
answer
CHANGED
@@ -21,7 +21,7 @@
|
|
21
21
|
self.off = shape(x1, y1, x2, y2, fill=color)
|
22
22
|
self.count = IntVar()
|
23
23
|
|
24
|
-
def
|
24
|
+
def push(self):
|
25
25
|
self.count.set(self.count.get() + 1)
|
26
26
|
self.light_on()
|
27
27
|
|
@@ -79,8 +79,8 @@
|
|
79
79
|
|
80
80
|
self.window.mainloop()
|
81
81
|
|
82
|
-
def
|
82
|
+
def push_switch(self, index):
|
83
|
-
self.keys[index].
|
83
|
+
self.keys[index].push()
|
84
84
|
|
85
85
|
def quit(self):
|
86
86
|
self.window.destroy()
|
@@ -93,7 +93,7 @@
|
|
93
93
|
|
94
94
|
time.sleep(1)
|
95
95
|
for i in range(8):
|
96
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-
game.
|
96
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+
game.push_switch(i)
|
97
97
|
time.sleep(1)
|
98
98
|
|
99
99
|
game.quit()
|
5
outline削除
answer
CHANGED
@@ -17,11 +17,8 @@
|
|
17
17
|
|
18
18
|
def __init__(self, canvas, shape, x1, y1, x2, y2, color):
|
19
19
|
self.canvas = canvas
|
20
|
-
outer = x1, y1, x2, y2
|
21
|
-
inner = x1 + 2, y1 + 2, x2 - 2, y2 - 2
|
22
|
-
self.outline = shape(*outer)
|
23
|
-
self.on = shape(
|
20
|
+
self.on = shape(x1, y1, x2, y2, fill='red')
|
24
|
-
self.off = shape(
|
21
|
+
self.off = shape(x1, y1, x2, y2, fill=color)
|
25
22
|
self.count = IntVar()
|
26
23
|
|
27
24
|
def count_up(self):
|
4
クラス名変更
answer
CHANGED
@@ -13,7 +13,7 @@
|
|
13
13
|
from tkinter import font, IntVar
|
14
14
|
|
15
15
|
|
16
|
-
class
|
16
|
+
class Switch:
|
17
17
|
|
18
18
|
def __init__(self, canvas, shape, x1, y1, x2, y2, color):
|
19
19
|
self.canvas = canvas
|
@@ -36,14 +36,14 @@
|
|
36
36
|
self.canvas.tag_raise(self.off, self.on)
|
37
37
|
|
38
38
|
|
39
|
-
class Key(
|
39
|
+
class Key(Switch):
|
40
40
|
|
41
41
|
def __init__(self, canvas, x, y, width=70, height=135, color='white'):
|
42
42
|
super().__init__(canvas, canvas.create_rectangle,
|
43
43
|
x, y, x + width, y + height, color)
|
44
44
|
|
45
45
|
|
46
|
-
class Disk(
|
46
|
+
class Disk(Switch):
|
47
47
|
|
48
48
|
def __init__(self, canvas, x, y, size, color='white'):
|
49
49
|
super().__init__(canvas, canvas.create_oval,
|
3
コメント削除
answer
CHANGED
@@ -63,19 +63,14 @@
|
|
63
63
|
canvas = tk.Canvas(window, width=640, height=360)
|
64
64
|
canvas.place(x=0, y=0)
|
65
65
|
|
66
|
-
font1 = font.Font(family='Bauhaus93', size=10, weight='bold')
|
67
|
-
|
68
|
-
# 白鍵盤
|
69
66
|
white_keys = [Key(canvas, x, y=195)
|
70
67
|
for x in range(280, 280 + 90 * 4, 90)]
|
71
|
-
# 黒鍵盤
|
72
68
|
black_keys = [Key(canvas, x, y=30, color='black')
|
73
69
|
for x in range(325, 325 + 90 * 3, 90)]
|
74
|
-
# 皿
|
75
70
|
disk = Disk(canvas, x=35, y=65, size=220)
|
76
71
|
self.keys = [*white_keys, *black_keys, disk]
|
77
72
|
|
78
|
-
|
73
|
+
font1 = font.Font(family='Bauhaus93', size=10, weight='bold')
|
79
74
|
for i, key in enumerate(white_keys):
|
80
75
|
label = tk.Label(window, font=font1, textvariable=key.count)
|
81
76
|
label.place(x=310 + 90 * i, y=333)
|
2
クラス名変更
answer
CHANGED
@@ -43,7 +43,7 @@
|
|
43
43
|
x, y, x + width, y + height, color)
|
44
44
|
|
45
45
|
|
46
|
-
class
|
46
|
+
class Disk(Shape):
|
47
47
|
|
48
48
|
def __init__(self, canvas, x, y, size, color='white'):
|
49
49
|
super().__init__(canvas, canvas.create_oval,
|
@@ -72,7 +72,7 @@
|
|
72
72
|
black_keys = [Key(canvas, x, y=30, color='black')
|
73
73
|
for x in range(325, 325 + 90 * 3, 90)]
|
74
74
|
# 皿
|
75
|
-
disk =
|
75
|
+
disk = Disk(canvas, x=35, y=65, size=220)
|
76
76
|
self.keys = [*white_keys, *black_keys, disk]
|
77
77
|
|
78
78
|
# カウンタ表示
|
1
サンプルコード追記
answer
CHANGED
@@ -1,1 +1,113 @@
|
|
1
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-
色を戻すのは、tk部品の afterを使えばいいですよ。
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1
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色を戻すのは、tk部品の afterを使えばいいですよ。
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2
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3
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tkinterだけの処理を書いてみました。
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4
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残念ながら、スレッド終了がうまくいかなくてコマンド終了できませんけど、動作確認はできます。
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5
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6
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```python
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7
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import os
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8
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import sys
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9
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import time
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10
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import threading
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11
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os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = 'hide'
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12
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import tkinter as tk
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13
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from tkinter import font, IntVar
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14
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+
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15
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+
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16
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class Shape:
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17
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+
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18
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def __init__(self, canvas, shape, x1, y1, x2, y2, color):
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19
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self.canvas = canvas
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20
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outer = x1, y1, x2, y2
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21
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inner = x1 + 2, y1 + 2, x2 - 2, y2 - 2
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22
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self.outline = shape(*outer)
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23
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self.on = shape(*inner, fill='red')
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24
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self.off = shape(*inner, fill=color)
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25
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self.count = IntVar()
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26
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+
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27
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def count_up(self):
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28
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self.count.set(self.count.get() + 1)
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29
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self.light_on()
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30
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31
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def light_on(self):
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32
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self.canvas.tag_raise(self.on, self.off)
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33
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self.canvas.after(300, self.light_off)
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34
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+
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35
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def light_off(self):
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36
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self.canvas.tag_raise(self.off, self.on)
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37
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+
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38
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+
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39
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class Key(Shape):
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40
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41
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def __init__(self, canvas, x, y, width=70, height=135, color='white'):
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42
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super().__init__(canvas, canvas.create_rectangle,
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43
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x, y, x + width, y + height, color)
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44
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+
|
45
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+
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46
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class Circle(Shape):
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47
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|
48
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def __init__(self, canvas, x, y, size, color='white'):
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49
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super().__init__(canvas, canvas.create_oval,
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50
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x, y, x + size, y + size, color)
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51
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+
|
52
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+
|
53
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class Game:
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54
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55
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def __init__(self, title):
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56
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self.title = title
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57
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+
|
58
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def run(self):
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59
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self.window = window = tk.Tk()
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60
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window.title(self.title)
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61
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window.geometry('640x360')
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62
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+
|
63
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canvas = tk.Canvas(window, width=640, height=360)
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64
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canvas.place(x=0, y=0)
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65
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66
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font1 = font.Font(family='Bauhaus93', size=10, weight='bold')
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67
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|
68
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# 白鍵盤
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69
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white_keys = [Key(canvas, x, y=195)
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70
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for x in range(280, 280 + 90 * 4, 90)]
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71
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# 黒鍵盤
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72
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black_keys = [Key(canvas, x, y=30, color='black')
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73
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for x in range(325, 325 + 90 * 3, 90)]
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74
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# 皿
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75
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disk = Circle(canvas, x=35, y=65, size=220)
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76
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self.keys = [*white_keys, *black_keys, disk]
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77
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+
|
78
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# カウンタ表示
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79
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for i, key in enumerate(white_keys):
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80
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label = tk.Label(window, font=font1, textvariable=key.count)
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81
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label.place(x=310 + 90 * i, y=333)
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82
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for i, key in enumerate(black_keys):
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83
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label = tk.Label(window, font=font1, textvariable=key.count)
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84
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label.place(x=355 + 90 * i, y=5)
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85
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label = tk.Label(window, font=font1, textvariable=disk.count)
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86
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label.place(x=205, y=300)
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87
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|
88
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self.window.mainloop()
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89
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+
|
90
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def count_up(self, index):
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91
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self.keys[index].count_up()
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92
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+
|
93
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def quit(self):
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94
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self.window.destroy()
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95
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+
|
96
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+
|
97
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def main():
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98
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game = Game('Contoller input')
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99
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thread = threading.Thread(target=game.run)
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100
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thread.start()
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101
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+
|
102
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time.sleep(1)
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103
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for i in range(8):
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104
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game.count_up(i)
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105
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time.sleep(1)
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106
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+
|
107
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game.quit()
|
108
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thread.join()
|
109
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+
exit()
|
110
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+
|
111
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+
if __name__ == '__main__':
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112
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+
main()
|
113
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+
```
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