回答編集履歴
15
pygame連携について追記
test
CHANGED
@@ -235,3 +235,133 @@
|
|
235
235
|
main()
|
236
236
|
|
237
237
|
```
|
238
|
+
|
239
|
+
|
240
|
+
|
241
|
+
pygameとの連携がうまく動かないということなら、以下のような単純化した処理に置き換えて動作核にしてみてはいかがですか?
|
242
|
+
|
243
|
+
|
244
|
+
|
245
|
+
```py
|
246
|
+
|
247
|
+
import os
|
248
|
+
|
249
|
+
import sys
|
250
|
+
|
251
|
+
import time
|
252
|
+
|
253
|
+
import threading
|
254
|
+
|
255
|
+
import pygame
|
256
|
+
|
257
|
+
from pygame.locals import *
|
258
|
+
|
259
|
+
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = 'hide'
|
260
|
+
|
261
|
+
import tkinter as tk
|
262
|
+
|
263
|
+
from tkinter import font, IntVar
|
264
|
+
|
265
|
+
|
266
|
+
|
267
|
+
|
268
|
+
|
269
|
+
class Game:
|
270
|
+
|
271
|
+
|
272
|
+
|
273
|
+
def __init__(self, title):
|
274
|
+
|
275
|
+
self.title = title
|
276
|
+
|
277
|
+
|
278
|
+
|
279
|
+
def run(self):
|
280
|
+
|
281
|
+
self.running = True
|
282
|
+
|
283
|
+
while self.running:
|
284
|
+
|
285
|
+
time.sleep(1)
|
286
|
+
|
287
|
+
|
288
|
+
|
289
|
+
def push_switch(self, number):
|
290
|
+
|
291
|
+
print("push_switch:", repr(number))
|
292
|
+
|
293
|
+
|
294
|
+
|
295
|
+
def quit(self):
|
296
|
+
|
297
|
+
self.running = False
|
298
|
+
|
299
|
+
|
300
|
+
|
301
|
+
|
302
|
+
|
303
|
+
def main():
|
304
|
+
|
305
|
+
game = Game('Contoller input')
|
306
|
+
|
307
|
+
thread = threading.Thread(target=game.run)
|
308
|
+
|
309
|
+
thread.start()
|
310
|
+
|
311
|
+
pygame.joystick.init()
|
312
|
+
|
313
|
+
pygame.init()
|
314
|
+
|
315
|
+
|
316
|
+
|
317
|
+
try:
|
318
|
+
|
319
|
+
j = pygame.joystick.Joystick(0) # create a joystick instance
|
320
|
+
|
321
|
+
j.init() # init instance
|
322
|
+
|
323
|
+
print(j.get_name())
|
324
|
+
|
325
|
+
except pygame.error:
|
326
|
+
|
327
|
+
print('Joystickが見つかりませんでした。')
|
328
|
+
|
329
|
+
game.quit()
|
330
|
+
|
331
|
+
|
332
|
+
|
333
|
+
for e in pygame.event.get():
|
334
|
+
|
335
|
+
print(e)
|
336
|
+
|
337
|
+
if(e.type == pygame.locals.JOYBUTTONDOWN or e.type == pygame.locals.JOYAXISMOTION or e.type == QUIT):
|
338
|
+
|
339
|
+
if(e.type == QUIT):
|
340
|
+
|
341
|
+
print("quit")
|
342
|
+
|
343
|
+
game.quit()
|
344
|
+
|
345
|
+
thread.join()
|
346
|
+
|
347
|
+
if(e.type == pygame.locals.JOYBUTTONDOWN):
|
348
|
+
|
349
|
+
print("button " + str(e.button))
|
350
|
+
|
351
|
+
if(e.button < 7):
|
352
|
+
|
353
|
+
game.push_switch(e.button)
|
354
|
+
|
355
|
+
elif(e.type == pygame.locals.JOYAXISMOTION):
|
356
|
+
|
357
|
+
print("turntable spin")
|
358
|
+
|
359
|
+
game.push_switch(7)
|
360
|
+
|
361
|
+
|
362
|
+
|
363
|
+
if __name__ == '__main__':
|
364
|
+
|
365
|
+
main()
|
366
|
+
|
367
|
+
```
|
14
スイッチ番号変更
test
CHANGED
@@ -110,15 +110,33 @@
|
|
110
110
|
|
111
111
|
self.running = True
|
112
112
|
|
113
|
-
self.window =
|
113
|
+
self.window = tk.Tk()
|
114
|
-
|
114
|
+
|
115
|
-
window.title(self.title)
|
115
|
+
self.window.title(self.title)
|
116
|
-
|
116
|
+
|
117
|
-
window.geometry('640x360')
|
117
|
+
self.window.geometry('640x360')
|
118
|
+
|
119
|
+
|
120
|
+
|
118
|
-
|
121
|
+
self.switches = self._make_switches()
|
122
|
+
|
123
|
+
|
124
|
+
|
119
|
-
|
125
|
+
self.window.after(1000, self._check_to_quit)
|
126
|
+
|
120
|
-
|
127
|
+
self.window.mainloop()
|
128
|
+
|
129
|
+
# need to delete variables that reference tkinter objects in the thread
|
130
|
+
|
131
|
+
del self.switches
|
132
|
+
|
133
|
+
del self.window
|
134
|
+
|
135
|
+
|
136
|
+
|
137
|
+
def _make_switches(self):
|
138
|
+
|
121
|
-
canvas = tk.Canvas(window, width=640, height=360)
|
139
|
+
canvas = tk.Canvas(self.window, width=640, height=360)
|
122
140
|
|
123
141
|
canvas.place(x=0, y=0)
|
124
142
|
|
@@ -140,49 +158,39 @@
|
|
140
158
|
|
141
159
|
for i, key in enumerate(white_keys):
|
142
160
|
|
143
|
-
label = tk.Label(window, font=font1, textvariable=key.count)
|
161
|
+
label = tk.Label(self.window, font=font1, textvariable=key.count)
|
144
162
|
|
145
163
|
label.place(x=310 + 90 * i, y=333)
|
146
164
|
|
147
165
|
for i, key in enumerate(black_keys):
|
148
166
|
|
149
|
-
label = tk.Label(window, font=font1, textvariable=key.count)
|
167
|
+
label = tk.Label(self.window, font=font1, textvariable=key.count)
|
150
168
|
|
151
169
|
label.place(x=355 + 90 * i, y=5)
|
152
170
|
|
153
|
-
label = tk.Label(window, font=font1, textvariable=disk.count)
|
171
|
+
label = tk.Label(self.window, font=font1, textvariable=disk.count)
|
154
172
|
|
155
173
|
label.place(x=205, y=300)
|
156
174
|
|
157
175
|
|
158
176
|
|
159
|
-
|
177
|
+
return dict(zip((0, 2, 4, 6, 1, 3, 5, 7),
|
160
|
-
|
178
|
+
|
161
|
-
|
179
|
+
(*white_keys, *black_keys, disk)))
|
162
|
-
|
163
|
-
self.window.after(1000, self.check_to_quit)
|
164
|
-
|
165
|
-
self.window.mainloop()
|
166
|
-
|
167
|
-
# need to delete variables that reference tkinter objects
|
168
|
-
|
169
|
-
del self.keys
|
170
|
-
|
171
|
-
del self.window
|
172
180
|
|
173
181
|
|
174
182
|
|
175
183
|
def push_switch(self, index):
|
176
184
|
|
177
|
-
self.
|
185
|
+
self.switches[index].push()
|
178
|
-
|
179
|
-
|
180
|
-
|
186
|
+
|
187
|
+
|
188
|
+
|
181
|
-
def check_to_quit(self):
|
189
|
+
def _check_to_quit(self):
|
182
190
|
|
183
191
|
if self.running:
|
184
192
|
|
185
|
-
self.window.after(1000, self.check_to_quit)
|
193
|
+
self.window.after(1000, self._check_to_quit)
|
186
194
|
|
187
195
|
else:
|
188
196
|
|
13
ボタン順序変更
test
CHANGED
@@ -134,8 +134,6 @@
|
|
134
134
|
|
135
135
|
disk = Disk(canvas, x=35, y=65, size=220)
|
136
136
|
|
137
|
-
self.keys = [*white_keys, *black_keys, disk]
|
138
|
-
|
139
137
|
|
140
138
|
|
141
139
|
font1 = font.Font(family='Bauhaus93', size=10, weight='bold')
|
@@ -158,6 +156,10 @@
|
|
158
156
|
|
159
157
|
|
160
158
|
|
159
|
+
self.keys = dict(zip((0, 2, 4, 6, 1, 3, 5, 7),
|
160
|
+
|
161
|
+
(*white_keys, *black_keys, disk)))
|
162
|
+
|
161
163
|
self.window.after(1000, self.check_to_quit)
|
162
164
|
|
163
165
|
self.window.mainloop()
|
12
変数削除が必要なことをコメント追記
test
CHANGED
@@ -162,6 +162,8 @@
|
|
162
162
|
|
163
163
|
self.window.mainloop()
|
164
164
|
|
165
|
+
# need to delete variables that reference tkinter objects
|
166
|
+
|
165
167
|
del self.keys
|
166
168
|
|
167
169
|
del self.window
|
11
exit()削除
test
CHANGED
@@ -216,8 +216,6 @@
|
|
216
216
|
|
217
217
|
thread.join()
|
218
218
|
|
219
|
-
exit()
|
220
|
-
|
221
219
|
|
222
220
|
|
223
221
|
if __name__ == '__main__':
|
10
終了処理変更
test
CHANGED
@@ -162,6 +162,10 @@
|
|
162
162
|
|
163
163
|
self.window.mainloop()
|
164
164
|
|
165
|
+
del self.keys
|
166
|
+
|
167
|
+
del self.window
|
168
|
+
|
165
169
|
|
166
170
|
|
167
171
|
def push_switch(self, index):
|
@@ -180,10 +184,6 @@
|
|
180
184
|
|
181
185
|
self.window.destroy()
|
182
186
|
|
183
|
-
del self.keys
|
184
|
-
|
185
|
-
del self.window
|
186
|
-
|
187
187
|
|
188
188
|
|
189
189
|
def quit(self):
|
@@ -198,8 +198,6 @@
|
|
198
198
|
|
199
199
|
thread = threading.Thread(target=game.run)
|
200
200
|
|
201
|
-
thread.setDaemon(True)
|
202
|
-
|
203
201
|
thread.start()
|
204
202
|
|
205
203
|
|
9
終了処理変更
test
CHANGED
@@ -178,11 +178,11 @@
|
|
178
178
|
|
179
179
|
else:
|
180
180
|
|
181
|
-
self.keys = None
|
182
|
-
|
183
181
|
self.window.destroy()
|
184
182
|
|
183
|
+
del self.keys
|
184
|
+
|
185
|
-
self.window
|
185
|
+
del self.window
|
186
186
|
|
187
187
|
|
188
188
|
|
8
正常終了するように修正
test
CHANGED
@@ -4,7 +4,7 @@
|
|
4
4
|
|
5
5
|
tkinterだけの処理を書いてみました。
|
6
6
|
|
7
|
-
|
7
|
+
このプログラムだけで動作確認してみてください。
|
8
8
|
|
9
9
|
|
10
10
|
|
@@ -162,8 +162,6 @@
|
|
162
162
|
|
163
163
|
self.window.mainloop()
|
164
164
|
|
165
|
-
print("exit mainloop()")
|
166
|
-
|
167
165
|
|
168
166
|
|
169
167
|
def push_switch(self, index):
|
@@ -184,6 +182,8 @@
|
|
184
182
|
|
185
183
|
self.window.destroy()
|
186
184
|
|
185
|
+
self.window = None
|
186
|
+
|
187
187
|
|
188
188
|
|
189
189
|
def quit(self):
|
7
quit処理変更
test
CHANGED
@@ -108,6 +108,8 @@
|
|
108
108
|
|
109
109
|
def run(self):
|
110
110
|
|
111
|
+
self.running = True
|
112
|
+
|
111
113
|
self.window = window = tk.Tk()
|
112
114
|
|
113
115
|
window.title(self.title)
|
@@ -156,8 +158,12 @@
|
|
156
158
|
|
157
159
|
|
158
160
|
|
161
|
+
self.window.after(1000, self.check_to_quit)
|
162
|
+
|
159
163
|
self.window.mainloop()
|
160
164
|
|
165
|
+
print("exit mainloop()")
|
166
|
+
|
161
167
|
|
162
168
|
|
163
169
|
def push_switch(self, index):
|
@@ -166,11 +172,23 @@
|
|
166
172
|
|
167
173
|
|
168
174
|
|
175
|
+
def check_to_quit(self):
|
176
|
+
|
177
|
+
if self.running:
|
178
|
+
|
179
|
+
self.window.after(1000, self.check_to_quit)
|
180
|
+
|
181
|
+
else:
|
182
|
+
|
183
|
+
self.keys = None
|
184
|
+
|
185
|
+
self.window.destroy()
|
186
|
+
|
187
|
+
|
188
|
+
|
169
189
|
def quit(self):
|
170
190
|
|
171
|
-
self.
|
191
|
+
self.running = False
|
172
|
-
|
173
|
-
|
174
192
|
|
175
193
|
|
176
194
|
|
@@ -180,6 +198,8 @@
|
|
180
198
|
|
181
199
|
thread = threading.Thread(target=game.run)
|
182
200
|
|
201
|
+
thread.setDaemon(True)
|
202
|
+
|
183
203
|
thread.start()
|
184
204
|
|
185
205
|
|
6
メソッド名変更
test
CHANGED
@@ -44,7 +44,7 @@
|
|
44
44
|
|
45
45
|
|
46
46
|
|
47
|
-
def
|
47
|
+
def push(self):
|
48
48
|
|
49
49
|
self.count.set(self.count.get() + 1)
|
50
50
|
|
@@ -160,9 +160,9 @@
|
|
160
160
|
|
161
161
|
|
162
162
|
|
163
|
-
def
|
163
|
+
def push_switch(self, index):
|
164
|
-
|
164
|
+
|
165
|
-
self.keys[index].
|
165
|
+
self.keys[index].push()
|
166
166
|
|
167
167
|
|
168
168
|
|
@@ -188,7 +188,7 @@
|
|
188
188
|
|
189
189
|
for i in range(8):
|
190
190
|
|
191
|
-
game.
|
191
|
+
game.push_switch(i)
|
192
192
|
|
193
193
|
time.sleep(1)
|
194
194
|
|
5
outline削除
test
CHANGED
@@ -36,15 +36,9 @@
|
|
36
36
|
|
37
37
|
self.canvas = canvas
|
38
38
|
|
39
|
-
outer = x1, y1, x2, y2
|
40
|
-
|
41
|
-
inner = x1 + 2, y1 + 2, x2 - 2, y2 - 2
|
42
|
-
|
43
|
-
self.outline = shape(*outer)
|
44
|
-
|
45
|
-
self.on = shape(
|
39
|
+
self.on = shape(x1, y1, x2, y2, fill='red')
|
46
|
-
|
40
|
+
|
47
|
-
self.off = shape(
|
41
|
+
self.off = shape(x1, y1, x2, y2, fill=color)
|
48
42
|
|
49
43
|
self.count = IntVar()
|
50
44
|
|
4
クラス名変更
test
CHANGED
@@ -28,7 +28,7 @@
|
|
28
28
|
|
29
29
|
|
30
30
|
|
31
|
-
class Sh
|
31
|
+
class Switch:
|
32
32
|
|
33
33
|
|
34
34
|
|
@@ -74,7 +74,7 @@
|
|
74
74
|
|
75
75
|
|
76
76
|
|
77
|
-
class Key(Sh
|
77
|
+
class Key(Switch):
|
78
78
|
|
79
79
|
|
80
80
|
|
@@ -88,7 +88,7 @@
|
|
88
88
|
|
89
89
|
|
90
90
|
|
91
|
-
class Disk(Sh
|
91
|
+
class Disk(Switch):
|
92
92
|
|
93
93
|
|
94
94
|
|
3
コメント削除
test
CHANGED
@@ -128,32 +128,22 @@
|
|
128
128
|
|
129
129
|
|
130
130
|
|
131
|
+
white_keys = [Key(canvas, x, y=195)
|
132
|
+
|
133
|
+
for x in range(280, 280 + 90 * 4, 90)]
|
134
|
+
|
135
|
+
black_keys = [Key(canvas, x, y=30, color='black')
|
136
|
+
|
137
|
+
for x in range(325, 325 + 90 * 3, 90)]
|
138
|
+
|
139
|
+
disk = Disk(canvas, x=35, y=65, size=220)
|
140
|
+
|
141
|
+
self.keys = [*white_keys, *black_keys, disk]
|
142
|
+
|
143
|
+
|
144
|
+
|
131
145
|
font1 = font.Font(family='Bauhaus93', size=10, weight='bold')
|
132
146
|
|
133
|
-
|
134
|
-
|
135
|
-
# 白鍵盤
|
136
|
-
|
137
|
-
white_keys = [Key(canvas, x, y=195)
|
138
|
-
|
139
|
-
for x in range(280, 280 + 90 * 4, 90)]
|
140
|
-
|
141
|
-
# 黒鍵盤
|
142
|
-
|
143
|
-
black_keys = [Key(canvas, x, y=30, color='black')
|
144
|
-
|
145
|
-
for x in range(325, 325 + 90 * 3, 90)]
|
146
|
-
|
147
|
-
# 皿
|
148
|
-
|
149
|
-
disk = Disk(canvas, x=35, y=65, size=220)
|
150
|
-
|
151
|
-
self.keys = [*white_keys, *black_keys, disk]
|
152
|
-
|
153
|
-
|
154
|
-
|
155
|
-
# カウンタ表示
|
156
|
-
|
157
147
|
for i, key in enumerate(white_keys):
|
158
148
|
|
159
149
|
label = tk.Label(window, font=font1, textvariable=key.count)
|
2
クラス名変更
test
CHANGED
@@ -88,7 +88,7 @@
|
|
88
88
|
|
89
89
|
|
90
90
|
|
91
|
-
class
|
91
|
+
class Disk(Shape):
|
92
92
|
|
93
93
|
|
94
94
|
|
@@ -146,7 +146,7 @@
|
|
146
146
|
|
147
147
|
# 皿
|
148
148
|
|
149
|
-
disk =
|
149
|
+
disk = Disk(canvas, x=35, y=65, size=220)
|
150
150
|
|
151
151
|
self.keys = [*white_keys, *black_keys, disk]
|
152
152
|
|
1
サンプルコード追記
test
CHANGED
@@ -1 +1,225 @@
|
|
1
1
|
色を戻すのは、tk部品の afterを使えばいいですよ。
|
2
|
+
|
3
|
+
|
4
|
+
|
5
|
+
tkinterだけの処理を書いてみました。
|
6
|
+
|
7
|
+
残念ながら、スレッド終了がうまくいかなくてコマンド終了できませんけど、動作確認はできます。
|
8
|
+
|
9
|
+
|
10
|
+
|
11
|
+
```python
|
12
|
+
|
13
|
+
import os
|
14
|
+
|
15
|
+
import sys
|
16
|
+
|
17
|
+
import time
|
18
|
+
|
19
|
+
import threading
|
20
|
+
|
21
|
+
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = 'hide'
|
22
|
+
|
23
|
+
import tkinter as tk
|
24
|
+
|
25
|
+
from tkinter import font, IntVar
|
26
|
+
|
27
|
+
|
28
|
+
|
29
|
+
|
30
|
+
|
31
|
+
class Shape:
|
32
|
+
|
33
|
+
|
34
|
+
|
35
|
+
def __init__(self, canvas, shape, x1, y1, x2, y2, color):
|
36
|
+
|
37
|
+
self.canvas = canvas
|
38
|
+
|
39
|
+
outer = x1, y1, x2, y2
|
40
|
+
|
41
|
+
inner = x1 + 2, y1 + 2, x2 - 2, y2 - 2
|
42
|
+
|
43
|
+
self.outline = shape(*outer)
|
44
|
+
|
45
|
+
self.on = shape(*inner, fill='red')
|
46
|
+
|
47
|
+
self.off = shape(*inner, fill=color)
|
48
|
+
|
49
|
+
self.count = IntVar()
|
50
|
+
|
51
|
+
|
52
|
+
|
53
|
+
def count_up(self):
|
54
|
+
|
55
|
+
self.count.set(self.count.get() + 1)
|
56
|
+
|
57
|
+
self.light_on()
|
58
|
+
|
59
|
+
|
60
|
+
|
61
|
+
def light_on(self):
|
62
|
+
|
63
|
+
self.canvas.tag_raise(self.on, self.off)
|
64
|
+
|
65
|
+
self.canvas.after(300, self.light_off)
|
66
|
+
|
67
|
+
|
68
|
+
|
69
|
+
def light_off(self):
|
70
|
+
|
71
|
+
self.canvas.tag_raise(self.off, self.on)
|
72
|
+
|
73
|
+
|
74
|
+
|
75
|
+
|
76
|
+
|
77
|
+
class Key(Shape):
|
78
|
+
|
79
|
+
|
80
|
+
|
81
|
+
def __init__(self, canvas, x, y, width=70, height=135, color='white'):
|
82
|
+
|
83
|
+
super().__init__(canvas, canvas.create_rectangle,
|
84
|
+
|
85
|
+
x, y, x + width, y + height, color)
|
86
|
+
|
87
|
+
|
88
|
+
|
89
|
+
|
90
|
+
|
91
|
+
class Circle(Shape):
|
92
|
+
|
93
|
+
|
94
|
+
|
95
|
+
def __init__(self, canvas, x, y, size, color='white'):
|
96
|
+
|
97
|
+
super().__init__(canvas, canvas.create_oval,
|
98
|
+
|
99
|
+
x, y, x + size, y + size, color)
|
100
|
+
|
101
|
+
|
102
|
+
|
103
|
+
|
104
|
+
|
105
|
+
class Game:
|
106
|
+
|
107
|
+
|
108
|
+
|
109
|
+
def __init__(self, title):
|
110
|
+
|
111
|
+
self.title = title
|
112
|
+
|
113
|
+
|
114
|
+
|
115
|
+
def run(self):
|
116
|
+
|
117
|
+
self.window = window = tk.Tk()
|
118
|
+
|
119
|
+
window.title(self.title)
|
120
|
+
|
121
|
+
window.geometry('640x360')
|
122
|
+
|
123
|
+
|
124
|
+
|
125
|
+
canvas = tk.Canvas(window, width=640, height=360)
|
126
|
+
|
127
|
+
canvas.place(x=0, y=0)
|
128
|
+
|
129
|
+
|
130
|
+
|
131
|
+
font1 = font.Font(family='Bauhaus93', size=10, weight='bold')
|
132
|
+
|
133
|
+
|
134
|
+
|
135
|
+
# 白鍵盤
|
136
|
+
|
137
|
+
white_keys = [Key(canvas, x, y=195)
|
138
|
+
|
139
|
+
for x in range(280, 280 + 90 * 4, 90)]
|
140
|
+
|
141
|
+
# 黒鍵盤
|
142
|
+
|
143
|
+
black_keys = [Key(canvas, x, y=30, color='black')
|
144
|
+
|
145
|
+
for x in range(325, 325 + 90 * 3, 90)]
|
146
|
+
|
147
|
+
# 皿
|
148
|
+
|
149
|
+
disk = Circle(canvas, x=35, y=65, size=220)
|
150
|
+
|
151
|
+
self.keys = [*white_keys, *black_keys, disk]
|
152
|
+
|
153
|
+
|
154
|
+
|
155
|
+
# カウンタ表示
|
156
|
+
|
157
|
+
for i, key in enumerate(white_keys):
|
158
|
+
|
159
|
+
label = tk.Label(window, font=font1, textvariable=key.count)
|
160
|
+
|
161
|
+
label.place(x=310 + 90 * i, y=333)
|
162
|
+
|
163
|
+
for i, key in enumerate(black_keys):
|
164
|
+
|
165
|
+
label = tk.Label(window, font=font1, textvariable=key.count)
|
166
|
+
|
167
|
+
label.place(x=355 + 90 * i, y=5)
|
168
|
+
|
169
|
+
label = tk.Label(window, font=font1, textvariable=disk.count)
|
170
|
+
|
171
|
+
label.place(x=205, y=300)
|
172
|
+
|
173
|
+
|
174
|
+
|
175
|
+
self.window.mainloop()
|
176
|
+
|
177
|
+
|
178
|
+
|
179
|
+
def count_up(self, index):
|
180
|
+
|
181
|
+
self.keys[index].count_up()
|
182
|
+
|
183
|
+
|
184
|
+
|
185
|
+
def quit(self):
|
186
|
+
|
187
|
+
self.window.destroy()
|
188
|
+
|
189
|
+
|
190
|
+
|
191
|
+
|
192
|
+
|
193
|
+
def main():
|
194
|
+
|
195
|
+
game = Game('Contoller input')
|
196
|
+
|
197
|
+
thread = threading.Thread(target=game.run)
|
198
|
+
|
199
|
+
thread.start()
|
200
|
+
|
201
|
+
|
202
|
+
|
203
|
+
time.sleep(1)
|
204
|
+
|
205
|
+
for i in range(8):
|
206
|
+
|
207
|
+
game.count_up(i)
|
208
|
+
|
209
|
+
time.sleep(1)
|
210
|
+
|
211
|
+
|
212
|
+
|
213
|
+
game.quit()
|
214
|
+
|
215
|
+
thread.join()
|
216
|
+
|
217
|
+
exit()
|
218
|
+
|
219
|
+
|
220
|
+
|
221
|
+
if __name__ == '__main__':
|
222
|
+
|
223
|
+
main()
|
224
|
+
|
225
|
+
```
|