回答編集履歴
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Fix typo
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CHANGED
@@ -196,6 +196,7 @@
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これで一応エラーなしで起動することができました
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これで一応エラーなしで起動することができました。
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正直まだ正しい対応なのか確証が持てていないので、もう少し調査する必要があるかもしれません。
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曖昧な回答しかできず申し訳ありません。
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SceneDelegateについて追記
answer
CHANGED
@@ -2,4 +2,200 @@
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`Main`になっていませんか?
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## 追記(2019/10/03)
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Xcode11でiOS13のターゲットのプロジェクトを作成した場合は`SceneDelegate`や`AppDelegate`はそのままで問題ないと思います。
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[参考にさせていただいたサイト](https://tech.yappli.io/entry/scenedelegate)をみたところ
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> 「ライフサイクルイベント」が発生したときは SceneDelegate か AppDelegate のどちらかのメソッドしか呼ばれない
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iOS 13 かつ SceneDelegate が使用されている場合は SceneDelegate が
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それ以外では AppDelegate が
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となっていたので、
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ちょっと自信がありませんが、上記の対応が必要になるのは**Xcode11でiOS12.x以下をターゲットとしたプロジェクトを作成した時**だと思います。
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手元で以下のようなコードで生成したViewControllerをルートにして実行することができたので、
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参考として貼っておきます。
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```Swift
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// CodeViewController
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import UIKit
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final class CodeViewController: UIViewController {
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// MARK: - UI
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lazy var titleLabel: UILabel = {
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let label = UILabel()
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label.translatesAutoresizingMaskIntoConstraints = false
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label.font = UIFont.boldSystemFont(ofSize: 18)
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label.text = "Title"
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return label
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}()
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lazy var descLabel: UILabel = {
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let label = UILabel()
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label.translatesAutoresizingMaskIntoConstraints = false
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label.font = UIFont.systemFont(ofSize: 15)
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label.textColor = UIColor.lightGray
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label.text = "Desc"
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return label
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}()
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lazy var button: UIButton = {
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let button = UIButton()
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button.translatesAutoresizingMaskIntoConstraints = false
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button.setTitle("Button", for: .normal)
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button.titleLabel?.font = UIFont.boldSystemFont(ofSize: 15)
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button.titleLabel?.textColor = UIColor.white
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button.backgroundColor = UIColor.blue
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button.layer.cornerRadius = 4.0
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return button
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}()
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// MARK: - Lifecycle
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override func viewDidLoad() {
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super.viewDidLoad()
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// UI
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view.backgroundColor = .white
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view.addSubview(titleLabel)
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view.addSubview(descLabel)
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view.addSubview(button)
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setupLayout()
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}
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}
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// MARK: - AutoLayout
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extension CodeViewController {
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func setupLayout() {
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// titleLabel
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NSLayoutConstraint.activate([
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titleLabel.centerXAnchor.constraint(equalTo: view.centerXAnchor, constant: 0),
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titleLabel.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: 0)
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])
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// descLabel
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NSLayoutConstraint.activate([
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descLabel.topAnchor.constraint(equalTo: titleLabel.bottomAnchor, constant: 8),
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descLabel.centerXAnchor.constraint(equalTo: titleLabel.centerXAnchor, constant: 0)
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])
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// button
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NSLayoutConstraint.activate([
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button.topAnchor.constraint(equalTo: descLabel.bottomAnchor, constant: 16),
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button.centerXAnchor.constraint(equalTo: descLabel.centerXAnchor, constant: 0),
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button.widthAnchor.constraint(equalToConstant: 88),
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button.heightAnchor.constraint(equalToConstant: 44)
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])
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}
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}
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```
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AppDelegateはプロジェクト生成時のままです。
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```Swift
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// AppDelegate
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import UIKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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```
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SceneDelegateが`window`プロパティを持っているようなので、
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ここでrootViewControllerの設定をしました。
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色々変わっていたので[こちら](https://qiita.com/rc_code/items/795ddadb98dfa09d10e6)を参考にさせていただきました。
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```Swift
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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guard let _ = (scene as? UIWindowScene) else { return }
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if let windowScene = scene as? UIWindowScene {
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let window = UIWindow(windowScene: windowScene)
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window.rootViewController = CodeViewController(nibName: nil, bundle: nil)
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self.window = window
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window.makeKeyAndVisible()
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}
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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}
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```
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この状態で`Main`のStoryboardを削除したところ質問者様と同じ
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> Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Could not find a storyboard named 'Main' in bundle NSBundle
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上記のエラーが出たので、
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Xcodeの`Main Interface`を空にして、
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info.plistの`Scene Configuration`の`Storyboard Name`の項目を削除しました。
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199
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これで一応エラーなしで起動することができました、
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200
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正直まだ正しい対応なのか確証が持てていないので、もう少し調査する必要があるかもしれません。
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201
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曖昧な回答しかできず申し訳ありません。
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