回答編集履歴
2
少し修正
answer
CHANGED
@@ -139,6 +139,7 @@
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139
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@Override
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public void actionPerformed(ActionEvent e) {
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callCounter++;
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if (hitObject) hitObject = false;
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long pastTime = System.currentTimeMillis() - startTime;
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if (pastTime >= TIMEUP) {
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timer.stop();
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1
コードの追加
answer
CHANGED
@@ -8,4 +8,254 @@
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8
8
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- ゲームの状態を管理するには、「開始待ち」「ゲーム中」「結果表示中」など、自分のゲームに合わせたステートの管理が重要です。ステートによって、どういう画面を判断します。
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9
9
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- ゲームの開始は、ボタンではなく、タイトル画面クリックにしてはどうでしょう。
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10
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11
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-
楽しいゲームを作ってくださいね。
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11
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+
楽しいゲームを作ってくださいね。
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---
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13
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我慢できず作ってみました。コメントも少し入れました。
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14
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調整不十分ですけど、だいたいこんな感じでいかがですか。
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15
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+
あとは適当にいじり倒してください。
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```java
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17
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Image;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Random;
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import javax.imageio.ImageIO;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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import javax.swing.Timer;
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public class WaniWaniPanic extends JFrame {
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public WaniWaniPanic() {
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super("わにわにパニック");
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setContentPane(new WaniPaniCanvas());
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pack();
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setDefaultCloseOperation(EXIT_ON_CLOSE);
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setResizable(false);
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setVisible(true);
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}
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public static void main(String[] args) {
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new WaniWaniPanic();
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}
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}
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class WaniPaniCanvas extends JPanel {
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private static final long serialVersionUID = 1L;
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static final int START_WAITING = 0;
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static final int PLAYING = 1;
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static final int ENDING = 2;
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static final int IMG_TITLE = 0;
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static final int IMG_WANI_NORMAL = 1;
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static final int IMG_WANI_DAMAGED = 2;
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static final int IMG_BOMB_NORMAL = 3;
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static final int IMG_BOMB_BOMB = 4;
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static final int IMG_ENDING = 5;
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static final int WANI_SELECTED = 0;
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static final int BOMB_SELECTED = 1;
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static final int SPEED_LOW = 3;
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static final int SPEED_MIDDLE = 2;
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static final int SPEED_HIGH = 1;
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static final String IMG_NAMES[] = { // 適当に画像作ってください。
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"title.png", //640 x 480
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"wani_normal.png", //70 x 70
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"wani_damaged.png", //70 x 70
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"bomb_normal.png", //70 x 70
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"bomb_bomb.png", //70 x 70
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"ending.png" //640 x 480
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};
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static final int TIMER_INTERVAL = 400; //タイマー処理の間隔 0.4秒
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static final int TIMEUP = 60000; //タイムアップまでの時間 60秒
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static final int CANVAS_WIDTH = 640;
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static final int CANVAS_HEIGHT = 480;
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static final int OBJECT_WIDTH = 70; // ワニやボム画像の幅
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static final int OBJECT_HEIGHT = 70; // ワニやボム画像の高さ
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static final Point LOCATION[] = { // 出現位置
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new Point( 50, 150),
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new Point(150, 150),
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new Point(250, 150),
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new Point(350, 150),
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new Point(450, 150),
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new Point(550, 150)
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};
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static final ArrayList<Image> images = new ArrayList<Image>();
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static {
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loadGameImages();
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}
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static void loadGameImages() {
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for (String name : IMG_NAMES) {
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try {
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FileInputStream in = new FileInputStream(name);
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Image img = ImageIO.read(in);
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images.add(img);
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in.close();
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} catch (IOException ex) {
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System.err.println("画像ファイル " + name + " が存在しません。");
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System.exit(1);
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}
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}
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}
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final GameState gameStates[] = {
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new StartWaiting(),
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new Playing(),
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new Ending()
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};
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private int currentState = START_WAITING;
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private int bestScore = 0;
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private int score = 0;
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private boolean overBest = false; // ハイスコアをとったらtrue
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private long startTime = 0L;
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private int selectedLocation = 0; // ランダムで選択した出現位置
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private int selectedObject = 0; // ランダムで選択した出現オブジェクト
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private int callCounter = 0;
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private boolean hitObject = false;
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private Random random = new Random(System.currentTimeMillis());
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private Timer timer = new Timer(TIMER_INTERVAL, new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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callCounter++;
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long pastTime = System.currentTimeMillis() - startTime;
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143
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if (pastTime >= TIMEUP) {
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timer.stop();
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currentState = ENDING;
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if (score > bestScore) {
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bestScore = score;
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overBest = true;
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}
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} else if (pastTime <= TIMEUP * 0.2) {
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if (callCounter % SPEED_LOW != 0) return;
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} else if (pastTime <= TIMEUP * 0.85) {
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if (callCounter % SPEED_MIDDLE != 0) return;
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}
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int loc = 0;
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while ((loc = selectLocation()) == selectedLocation);
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selectedLocation = loc;
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selectedObject = selectObject();
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WaniPaniCanvas.this.repaint();
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}
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private int selectLocation() {
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return Math.abs(random.nextInt()) % LOCATION.length;
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}
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private int selectObject() {
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int n = Math.abs(random.nextInt()) % 10;
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if (n == 0) return BOMB_SELECTED;
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else return WANI_SELECTED;
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}
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});
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public WaniPaniCanvas() {
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setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT));
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addMouseListener(new MouseAdapter() {
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@Override
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public void mouseClicked(MouseEvent e) {
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gameStates[currentState].mouseClicked(e);
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}
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});
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}
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public void paint(Graphics g) {
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gameStates[currentState].paint(g);
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}
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interface GameState {
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public void paint(Graphics g);
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public void mouseClicked(MouseEvent e);
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}
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class StartWaiting implements GameState {
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public void paint(Graphics g) {
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g.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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Image img = images.get(IMG_TITLE);
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g.drawImage(img, 0, 0, WaniPaniCanvas.this);
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}
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201
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+
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202
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public void mouseClicked(MouseEvent e) {
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203
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// タイトル画面をクリックしたらゲームスタート
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204
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score = 0;
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overBest = false;
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206
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selectedLocation = 0;
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selectedObject = 0;
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callCounter = 0;
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hitObject = false;
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210
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startTime = System.currentTimeMillis();
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211
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currentState = PLAYING;
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212
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timer.start();
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213
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WaniPaniCanvas.this.repaint();
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}
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}
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216
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217
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class Playing implements GameState {
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public void paint(Graphics g) {
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g.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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int index = IMG_WANI_NORMAL;
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if (selectedObject == WANI_SELECTED && hitObject) {
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index = IMG_WANI_DAMAGED;
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} else if (selectedObject == BOMB_SELECTED) {
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if (hitObject) index = IMG_BOMB_BOMB;
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else index = IMG_BOMB_NORMAL;
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}
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227
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Image img = images.get(index);
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228
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+
int x = LOCATION[selectedLocation].x;
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229
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int y = LOCATION[selectedLocation].y;
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g.drawImage(img, x, y, WaniPaniCanvas.this);
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g.drawString("得点: " + score, 10, 10);
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}
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233
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+
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234
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public void mouseClicked(MouseEvent e) {
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235
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// 当たり判定
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236
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int x = LOCATION[selectedLocation].x;
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237
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int y = LOCATION[selectedLocation].y;
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238
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Rectangle rect = new Rectangle(x, y, OBJECT_WIDTH, OBJECT_HEIGHT);
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239
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if (rect.contains(e.getPoint())) score += 100;
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240
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+
WaniPaniCanvas.this.repaint();
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241
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+
}
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242
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}
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243
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+
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244
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class Ending implements GameState {
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245
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public void paint(Graphics g) {
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246
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g.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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247
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Image img = images.get(IMG_ENDING);
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g.drawImage(img, 0, 0, WaniPaniCanvas.this);
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249
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g.drawString("現在の最高得点: " + bestScore, 200, 200);
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250
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g.drawString("今回の得点: " + score, 200, 230);
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251
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if (overBest) g.drawString("ハイスコアです。おめでとう", 200, 260);
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252
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}
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253
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+
|
254
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public void mouseClicked(MouseEvent e) {
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255
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currentState = START_WAITING;
|
256
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+
WaniPaniCanvas.this.repaint();
|
257
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+
}
|
258
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+
}
|
259
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+
}
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260
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+
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261
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+
```
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