回答編集履歴
2
少し修正
test
CHANGED
@@ -280,6 +280,8 @@
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callCounter++;
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if (hitObject) hitObject = false;
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long pastTime = System.currentTimeMillis() - startTime;
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if (pastTime >= TIMEUP) {
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1
コードの追加
test
CHANGED
@@ -19,3 +19,503 @@
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楽しいゲームを作ってくださいね。
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---
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我慢できず作ってみました。コメントも少し入れました。
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調整不十分ですけど、だいたいこんな感じでいかがですか。
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あとは適当にいじり倒してください。
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```java
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Image;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Random;
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import javax.imageio.ImageIO;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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import javax.swing.Timer;
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public class WaniWaniPanic extends JFrame {
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public WaniWaniPanic() {
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super("わにわにパニック");
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setContentPane(new WaniPaniCanvas());
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pack();
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setDefaultCloseOperation(EXIT_ON_CLOSE);
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setResizable(false);
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setVisible(true);
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}
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public static void main(String[] args) {
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new WaniWaniPanic();
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}
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}
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class WaniPaniCanvas extends JPanel {
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private static final long serialVersionUID = 1L;
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static final int START_WAITING = 0;
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static final int PLAYING = 1;
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static final int ENDING = 2;
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static final int IMG_TITLE = 0;
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static final int IMG_WANI_NORMAL = 1;
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static final int IMG_WANI_DAMAGED = 2;
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static final int IMG_BOMB_NORMAL = 3;
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static final int IMG_BOMB_BOMB = 4;
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static final int IMG_ENDING = 5;
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static final int WANI_SELECTED = 0;
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static final int BOMB_SELECTED = 1;
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static final int SPEED_LOW = 3;
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static final int SPEED_MIDDLE = 2;
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static final int SPEED_HIGH = 1;
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static final String IMG_NAMES[] = { // 適当に画像作ってください。
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"title.png", //640 x 480
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"wani_normal.png", //70 x 70
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"wani_damaged.png", //70 x 70
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"bomb_normal.png", //70 x 70
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"bomb_bomb.png", //70 x 70
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"ending.png" //640 x 480
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};
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static final int TIMER_INTERVAL = 400; //タイマー処理の間隔 0.4秒
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static final int TIMEUP = 60000; //タイムアップまでの時間 60秒
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static final int CANVAS_WIDTH = 640;
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static final int CANVAS_HEIGHT = 480;
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static final int OBJECT_WIDTH = 70; // ワニやボム画像の幅
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static final int OBJECT_HEIGHT = 70; // ワニやボム画像の高さ
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static final Point LOCATION[] = { // 出現位置
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new Point( 50, 150),
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new Point(150, 150),
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new Point(250, 150),
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new Point(350, 150),
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new Point(450, 150),
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new Point(550, 150)
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};
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static final ArrayList<Image> images = new ArrayList<Image>();
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static {
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loadGameImages();
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}
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static void loadGameImages() {
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for (String name : IMG_NAMES) {
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try {
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FileInputStream in = new FileInputStream(name);
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Image img = ImageIO.read(in);
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images.add(img);
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in.close();
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} catch (IOException ex) {
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System.err.println("画像ファイル " + name + " が存在しません。");
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System.exit(1);
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}
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}
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}
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final GameState gameStates[] = {
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new StartWaiting(),
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new Playing(),
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new Ending()
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};
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private int currentState = START_WAITING;
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private int bestScore = 0;
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private int score = 0;
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private boolean overBest = false; // ハイスコアをとったらtrue
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private long startTime = 0L;
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private int selectedLocation = 0; // ランダムで選択した出現位置
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private int selectedObject = 0; // ランダムで選択した出現オブジェクト
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private int callCounter = 0;
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private boolean hitObject = false;
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private Random random = new Random(System.currentTimeMillis());
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private Timer timer = new Timer(TIMER_INTERVAL, new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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callCounter++;
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long pastTime = System.currentTimeMillis() - startTime;
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if (pastTime >= TIMEUP) {
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timer.stop();
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currentState = ENDING;
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if (score > bestScore) {
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bestScore = score;
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overBest = true;
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}
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} else if (pastTime <= TIMEUP * 0.2) {
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if (callCounter % SPEED_LOW != 0) return;
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} else if (pastTime <= TIMEUP * 0.85) {
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if (callCounter % SPEED_MIDDLE != 0) return;
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}
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int loc = 0;
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while ((loc = selectLocation()) == selectedLocation);
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selectedLocation = loc;
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selectedObject = selectObject();
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321
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322
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WaniPaniCanvas.this.repaint();
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}
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private int selectLocation() {
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return Math.abs(random.nextInt()) % LOCATION.length;
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}
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private int selectObject() {
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int n = Math.abs(random.nextInt()) % 10;
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if (n == 0) return BOMB_SELECTED;
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else return WANI_SELECTED;
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}
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});
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349
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350
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351
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public WaniPaniCanvas() {
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setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT));
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355
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addMouseListener(new MouseAdapter() {
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@Override
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359
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public void mouseClicked(MouseEvent e) {
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360
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gameStates[currentState].mouseClicked(e);
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362
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363
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}
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364
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});
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366
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367
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}
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368
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369
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370
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public void paint(Graphics g) {
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373
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gameStates[currentState].paint(g);
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374
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375
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}
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376
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377
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378
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379
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interface GameState {
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380
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381
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public void paint(Graphics g);
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382
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383
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public void mouseClicked(MouseEvent e);
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384
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|
385
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}
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386
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387
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388
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|
389
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class StartWaiting implements GameState {
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390
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391
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public void paint(Graphics g) {
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392
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393
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g.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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394
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395
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Image img = images.get(IMG_TITLE);
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396
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397
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g.drawImage(img, 0, 0, WaniPaniCanvas.this);
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398
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399
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}
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400
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401
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402
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|
403
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public void mouseClicked(MouseEvent e) {
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404
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|
405
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// タイトル画面をクリックしたらゲームスタート
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406
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407
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score = 0;
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408
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409
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overBest = false;
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410
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411
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selectedLocation = 0;
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412
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413
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selectedObject = 0;
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414
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415
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callCounter = 0;
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416
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417
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hitObject = false;
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418
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|
419
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startTime = System.currentTimeMillis();
|
420
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|
421
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currentState = PLAYING;
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422
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423
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timer.start();
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424
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|
425
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WaniPaniCanvas.this.repaint();
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426
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|
427
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}
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428
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429
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}
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430
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431
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|
432
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|
433
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class Playing implements GameState {
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434
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|
435
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public void paint(Graphics g) {
|
436
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|
437
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g.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
|
438
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+
|
439
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int index = IMG_WANI_NORMAL;
|
440
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+
|
441
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if (selectedObject == WANI_SELECTED && hitObject) {
|
442
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|
443
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index = IMG_WANI_DAMAGED;
|
444
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|
445
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} else if (selectedObject == BOMB_SELECTED) {
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446
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|
447
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if (hitObject) index = IMG_BOMB_BOMB;
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448
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449
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else index = IMG_BOMB_NORMAL;
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450
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+
|
451
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}
|
452
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|
453
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Image img = images.get(index);
|
454
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+
|
455
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int x = LOCATION[selectedLocation].x;
|
456
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+
|
457
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int y = LOCATION[selectedLocation].y;
|
458
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+
|
459
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g.drawImage(img, x, y, WaniPaniCanvas.this);
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460
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+
|
461
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g.drawString("得点: " + score, 10, 10);
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462
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+
|
463
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+
}
|
464
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+
|
465
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+
|
466
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+
|
467
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+
public void mouseClicked(MouseEvent e) {
|
468
|
+
|
469
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+
// 当たり判定
|
470
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+
|
471
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+
int x = LOCATION[selectedLocation].x;
|
472
|
+
|
473
|
+
int y = LOCATION[selectedLocation].y;
|
474
|
+
|
475
|
+
Rectangle rect = new Rectangle(x, y, OBJECT_WIDTH, OBJECT_HEIGHT);
|
476
|
+
|
477
|
+
if (rect.contains(e.getPoint())) score += 100;
|
478
|
+
|
479
|
+
WaniPaniCanvas.this.repaint();
|
480
|
+
|
481
|
+
}
|
482
|
+
|
483
|
+
}
|
484
|
+
|
485
|
+
|
486
|
+
|
487
|
+
class Ending implements GameState {
|
488
|
+
|
489
|
+
public void paint(Graphics g) {
|
490
|
+
|
491
|
+
g.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
|
492
|
+
|
493
|
+
Image img = images.get(IMG_ENDING);
|
494
|
+
|
495
|
+
g.drawImage(img, 0, 0, WaniPaniCanvas.this);
|
496
|
+
|
497
|
+
g.drawString("現在の最高得点: " + bestScore, 200, 200);
|
498
|
+
|
499
|
+
g.drawString("今回の得点: " + score, 200, 230);
|
500
|
+
|
501
|
+
if (overBest) g.drawString("ハイスコアです。おめでとう", 200, 260);
|
502
|
+
|
503
|
+
}
|
504
|
+
|
505
|
+
|
506
|
+
|
507
|
+
public void mouseClicked(MouseEvent e) {
|
508
|
+
|
509
|
+
currentState = START_WAITING;
|
510
|
+
|
511
|
+
WaniPaniCanvas.this.repaint();
|
512
|
+
|
513
|
+
}
|
514
|
+
|
515
|
+
}
|
516
|
+
|
517
|
+
}
|
518
|
+
|
519
|
+
|
520
|
+
|
521
|
+
```
|