質問編集履歴
3
誤って追加したソースを削除
test
CHANGED
File without changes
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test
CHANGED
@@ -21,123 +21,3 @@
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Unity 2017
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C#
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-
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# スクリプトの一部
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MonoBehaviour継承クラス
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```MapManagerClass
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public List<List<int>> map;
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void Start() {
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Debug.Log(map);
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}
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public void SetMap(List<List<BlockStatus>> newMap) {
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map = newMap;
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}
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```
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Editorスクリプト
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```
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void OnGUI() {
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mapManager = EditorGUILayout.ObjectField("MapManagerコンポーネント を持ったオブジェクト", mapManager, typeof(MapManager), true) as MapManager;
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if (mapManager == null)
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return;
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List<List<int>> map = mapManager.map;
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int mapSize = 0;
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Debug.Log(map);
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if (map != null) {
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mapSize = map.Count;
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}
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else {
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mapManager.map = new List<List<int>>();
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map = mapManager.map;
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}
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foldoutMapList = EditorGUILayout.Foldout(foldoutMapList, "map");
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if (this.foldoutMapList) {
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mapSize = EditorGUILayout.IntField("Size", mapSize);
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mapSize = Mathf.Clamp(mapSize, 1, 5);
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EditorGUILayout.BeginHorizontal(GUI.skin.box);
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{
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for (int index = 0; index < mapSize; index++) {
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EditorGUILayout.BeginVertical(GUI.skin.box);
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{
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if (index < map.Count) {
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EditorGUILayout.LabelField(index.ToString());
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}
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else {
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map.Add(new List<int>());
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}
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EditorGUILayout.EndVertical();
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}
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}
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EditorGUILayout.EndHorizontal();
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if (mapSize < map.Count) {
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map.RemoveRange(mapSize, map.Count - mapSize);
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}
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}
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mapManager.SetMap(map);
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}
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```
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2
抜けがあったので修正
test
CHANGED
File without changes
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test
CHANGED
@@ -39,6 +39,12 @@
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void Start() {
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Debug.Log(map);
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}
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public void SetMap(List<List<BlockStatus>> newMap) {
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map = newMap;
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}
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1
スクリプトを上げるように言われたので上げました
test
CHANGED
File without changes
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test
CHANGED
@@ -21,3 +21,117 @@
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21
21
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Unity 2017
|
22
22
|
|
23
23
|
C#
|
24
|
+
|
25
|
+
|
26
|
+
|
27
|
+
# スクリプトの一部
|
28
|
+
|
29
|
+
|
30
|
+
|
31
|
+
MonoBehaviour継承クラス
|
32
|
+
|
33
|
+
```MapManagerClass
|
34
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+
|
35
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+
public List<List<int>> map;
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36
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+
|
37
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+
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38
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+
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39
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void Start() {
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40
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Debug.Log(map);
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+
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43
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}
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44
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+
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45
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+
```
|
46
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+
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47
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+
|
48
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+
|
49
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+
Editorスクリプト
|
50
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+
|
51
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+
```
|
52
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+
|
53
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+
void OnGUI() {
|
54
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+
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55
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mapManager = EditorGUILayout.ObjectField("MapManagerコンポーネント を持ったオブジェクト", mapManager, typeof(MapManager), true) as MapManager;
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56
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+
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57
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+
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58
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if (mapManager == null)
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return;
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62
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+
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63
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+
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64
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+
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List<List<int>> map = mapManager.map;
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66
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67
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int mapSize = 0;
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68
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69
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Debug.Log(map);
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70
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71
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if (map != null) {
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72
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mapSize = map.Count;
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74
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75
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}
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76
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77
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else {
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78
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mapManager.map = new List<List<int>>();
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80
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map = mapManager.map;
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82
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83
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}
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84
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85
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+
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86
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foldoutMapList = EditorGUILayout.Foldout(foldoutMapList, "map");
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88
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89
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if (this.foldoutMapList) {
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90
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mapSize = EditorGUILayout.IntField("Size", mapSize);
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92
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+
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93
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mapSize = Mathf.Clamp(mapSize, 1, 5);
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94
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+
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95
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EditorGUILayout.BeginHorizontal(GUI.skin.box);
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96
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+
|
97
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{
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98
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99
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for (int index = 0; index < mapSize; index++) {
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EditorGUILayout.BeginVertical(GUI.skin.box);
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102
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103
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{
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104
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105
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if (index < map.Count) {
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EditorGUILayout.LabelField(index.ToString());
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108
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109
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}
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110
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111
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else {
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112
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map.Add(new List<int>());
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114
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115
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}
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116
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EditorGUILayout.EndVertical();
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118
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119
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}
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120
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121
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}
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122
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EditorGUILayout.EndHorizontal();
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if (mapSize < map.Count) {
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126
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127
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map.RemoveRange(mapSize, map.Count - mapSize);
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128
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129
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}
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130
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131
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}
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132
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133
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mapManager.SetMap(map);
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134
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135
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}
|
136
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137
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```
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