質問編集履歴
3
タイトル
test
CHANGED
@@ -1 +1 @@
|
|
1
|
-
processingの
|
1
|
+
processingのエラー、システム改造について
|
test
CHANGED
File without changes
|
2
追記
test
CHANGED
File without changes
|
test
CHANGED
@@ -2,6 +2,8 @@
|
|
2
2
|
|
3
3
|
processingでシューティングゲームを作ったのですが以下のコードだと何故か弾が消え、自機が撃墜されたときにゲームオーバー画面に行きません、誰か助けてください
|
4
4
|
|
5
|
+
追記;敵撃墜時にスコアが上がるようにもしたいです、よろしくお願いします
|
6
|
+
|
5
7
|
###発生している問題・エラーメッセージ
|
6
8
|
|
7
9
|
|
1
コードの修正
test
CHANGED
File without changes
|
test
CHANGED
@@ -6,654 +6,656 @@
|
|
6
6
|
|
7
7
|
|
8
8
|
|
9
|
-
|
9
|
+
ゲームオーバーにならない 弾が消えている
|
10
|
+
|
11
|
+
|
12
|
+
|
13
|
+
|
14
|
+
|
15
|
+
###該当のソースコード
|
16
|
+
|
17
|
+
```ここに言語を入力
|
18
|
+
|
19
|
+
PFont myFont;
|
20
|
+
|
21
|
+
SpaceShip myShip;
|
22
|
+
|
23
|
+
int numOfEnemies = 3;
|
24
|
+
|
25
|
+
SpaceShip[] en1 = new SpaceShip[numOfEnemies];
|
26
|
+
|
27
|
+
int score = 0;
|
28
|
+
|
29
|
+
int numOfMaxShots = 50;
|
30
|
+
|
31
|
+
int nextShot = 0;
|
32
|
+
|
33
|
+
Shot[] shots = new Shot[numOfMaxShots];
|
34
|
+
|
35
|
+
int numOfMaxBombs = 50;
|
36
|
+
|
37
|
+
Bomb[] bombs = new Bomb[numOfMaxBombs];
|
38
|
+
|
39
|
+
int nextBomb = 0;
|
40
|
+
|
41
|
+
int code=0;
|
42
|
+
|
43
|
+
boolean keyLeft = false;
|
44
|
+
|
45
|
+
boolean keyRight = false;
|
46
|
+
|
47
|
+
boolean keyUp = false;
|
48
|
+
|
49
|
+
boolean keyDown = false;
|
50
|
+
|
51
|
+
|
52
|
+
|
53
|
+
void setup() {
|
54
|
+
|
55
|
+
size(600, 600);
|
56
|
+
|
57
|
+
background(255, 255, 255);
|
58
|
+
|
59
|
+
fill(0, 0, 0);
|
60
|
+
|
61
|
+
noStroke();
|
62
|
+
|
63
|
+
noCursor();
|
64
|
+
|
65
|
+
frameRate(60);
|
66
|
+
|
67
|
+
myFont = createFont("YuGothic", 24, true);
|
68
|
+
|
69
|
+
textFont(myFont);
|
70
|
+
|
71
|
+
myShip = new SpaceShip(loadImage("fighter.png"), 100, 500, 3, 1);
|
72
|
+
|
73
|
+
myShip.visible = true;
|
74
|
+
|
75
|
+
for(int i = 0; i < numOfEnemies; i++) {
|
76
|
+
|
77
|
+
en1[i] = new SpaceShip(loadImage("DurrrSpaceShip.png"), i * 100 +
|
78
|
+
|
79
|
+
50, i * 50 + 100, 3, 2);
|
80
|
+
|
81
|
+
en1[i].visible = true;
|
82
|
+
|
83
|
+
}
|
84
|
+
|
85
|
+
for(int i = 0; i < numOfMaxShots; i++) {
|
86
|
+
|
87
|
+
shots[i] = new Shot(0, height + 100, color(255, 255, 0));
|
88
|
+
|
89
|
+
}
|
90
|
+
|
91
|
+
for(int i = 0; i < numOfMaxBombs; i++) {
|
92
|
+
|
93
|
+
bombs[i] = new Bomb(0, -100, color(255, 0, 0));
|
94
|
+
|
95
|
+
}
|
96
|
+
|
97
|
+
}
|
98
|
+
|
99
|
+
|
100
|
+
|
101
|
+
void draw() {
|
102
|
+
|
103
|
+
background(0);
|
104
|
+
|
105
|
+
myShip.draw();
|
106
|
+
|
107
|
+
myShipController();
|
108
|
+
|
109
|
+
drawEnemies();
|
110
|
+
|
111
|
+
drawBombs();
|
112
|
+
|
113
|
+
enemyController();
|
114
|
+
|
115
|
+
shotsController();
|
116
|
+
|
117
|
+
collisionDetection();
|
118
|
+
|
119
|
+
|
120
|
+
|
121
|
+
if (code==0) {
|
122
|
+
|
123
|
+
background(0);
|
124
|
+
|
125
|
+
textSize(32);
|
126
|
+
|
127
|
+
fill(255);
|
128
|
+
|
129
|
+
text("'a Click' is clicked to start", 400, 350) ;
|
130
|
+
|
131
|
+
}
|
132
|
+
|
133
|
+
|
134
|
+
|
135
|
+
|
136
|
+
|
137
|
+
if (code==1) {
|
138
|
+
|
139
|
+
for(int i = 0; i < numOfMaxShots; i++) {
|
140
|
+
|
141
|
+
shots[i] = new Shot(0, height + 100, color(255, 255, 0));
|
142
|
+
|
143
|
+
}
|
144
|
+
|
145
|
+
text("SCORE:"+str(score), width/7, height -50) ;
|
146
|
+
|
147
|
+
}
|
148
|
+
|
149
|
+
|
150
|
+
|
151
|
+
if (code==2) {
|
152
|
+
|
153
|
+
fill(0);
|
154
|
+
|
155
|
+
rect(0, 0, width, height);
|
156
|
+
|
157
|
+
textSize(32);
|
158
|
+
|
159
|
+
fill(255);
|
160
|
+
|
161
|
+
text("GAME OVER", 600, 350) ;
|
162
|
+
|
163
|
+
text("RESTART is 'd Click'", 600, 500);
|
164
|
+
|
165
|
+
}
|
166
|
+
|
167
|
+
}
|
168
|
+
|
169
|
+
|
170
|
+
|
171
|
+
|
172
|
+
|
173
|
+
void drawEnemies() {
|
174
|
+
|
175
|
+
for(int i = 0; i < numOfEnemies; i++) {
|
176
|
+
|
177
|
+
en1[i].draw();
|
178
|
+
|
179
|
+
}
|
180
|
+
|
181
|
+
}
|
182
|
+
|
183
|
+
|
184
|
+
|
185
|
+
void enemyController() {
|
186
|
+
|
187
|
+
for(int i = 0; i < numOfEnemies; i++) {
|
188
|
+
|
189
|
+
if(en1[i].xpos < 0 || en1[i].xpos + en1[i].getWidth() > width) {
|
190
|
+
|
191
|
+
en1[i].speed = - en1[i].speed;
|
192
|
+
|
193
|
+
}
|
194
|
+
|
195
|
+
en1[i].moveXaxis();
|
196
|
+
|
197
|
+
if(en1[i].visible) {
|
198
|
+
|
199
|
+
if(floor(random(50)) == 5) {
|
200
|
+
|
201
|
+
bombs[nextBomb].xpos = en1[i].xpos + en1[i].getWidth() / 2;
|
202
|
+
|
203
|
+
bombs[nextBomb].ypos = en1[i].ypos + en1[i].getHeight();
|
204
|
+
|
205
|
+
bombs[nextBomb].visible = true;
|
206
|
+
|
207
|
+
nextBomb = (nextBomb + 1) % numOfMaxBombs;
|
208
|
+
|
209
|
+
}
|
210
|
+
|
211
|
+
}
|
212
|
+
|
213
|
+
}
|
214
|
+
|
215
|
+
}
|
216
|
+
|
217
|
+
|
218
|
+
|
219
|
+
void drawBombs() {
|
220
|
+
|
221
|
+
for(int i = 0; i < numOfMaxBombs; i++) {
|
222
|
+
|
223
|
+
bombs[i].draw();
|
224
|
+
|
225
|
+
bombs[i].move();
|
226
|
+
|
227
|
+
}
|
228
|
+
|
229
|
+
}
|
230
|
+
|
231
|
+
|
232
|
+
|
233
|
+
void collisionDetection() {
|
234
|
+
|
235
|
+
for(int i = 0; i < numOfEnemies; i++) {
|
236
|
+
|
237
|
+
for(int j = 0; j < numOfMaxShots; j++) {
|
238
|
+
|
239
|
+
if(en1[i].visible && en1[i].isIn(shots[j].xpos, shots[j].ypos)) {
|
240
|
+
|
241
|
+
en1[i].visible = false;
|
242
|
+
|
243
|
+
shots[j].visible = false;
|
244
|
+
|
245
|
+
}
|
246
|
+
|
247
|
+
}
|
248
|
+
|
249
|
+
}
|
250
|
+
|
251
|
+
for(int i = 0; i < numOfMaxBombs; i++) {
|
252
|
+
|
253
|
+
if(bombs[i].visible && myShip.isIn(bombs[i].xpos, bombs[i].ypos)) {
|
254
|
+
|
255
|
+
myShip.visible = false;
|
256
|
+
|
257
|
+
bombs[i].visible = false;
|
258
|
+
|
259
|
+
}
|
260
|
+
|
261
|
+
}
|
262
|
+
|
263
|
+
}
|
264
|
+
|
265
|
+
|
266
|
+
|
267
|
+
void keyPressed() {
|
268
|
+
|
269
|
+
if(key == 'd') {
|
270
|
+
|
271
|
+
keyRight = true;
|
272
|
+
|
273
|
+
}
|
274
|
+
|
275
|
+
if(key == 'a') {
|
276
|
+
|
277
|
+
keyLeft = true;
|
278
|
+
|
279
|
+
}
|
280
|
+
|
281
|
+
if(key == 'w') {
|
282
|
+
|
283
|
+
keyUp = true;
|
284
|
+
|
285
|
+
}
|
286
|
+
|
287
|
+
if(key == 's') {
|
288
|
+
|
289
|
+
keyDown = true;
|
290
|
+
|
291
|
+
}
|
292
|
+
|
293
|
+
}
|
294
|
+
|
295
|
+
|
296
|
+
|
297
|
+
void keyReleased() {
|
298
|
+
|
299
|
+
if(key == 'a') {
|
300
|
+
|
301
|
+
keyLeft = false;
|
302
|
+
|
303
|
+
}
|
304
|
+
|
305
|
+
else if(key == 'd') {
|
306
|
+
|
307
|
+
keyRight = false;
|
308
|
+
|
309
|
+
}
|
310
|
+
|
311
|
+
else if(key == 'w') {
|
312
|
+
|
313
|
+
keyUp = false;
|
314
|
+
|
315
|
+
}
|
316
|
+
|
317
|
+
else if(key == 's') {
|
318
|
+
|
319
|
+
keyDown = false;
|
320
|
+
|
321
|
+
}
|
322
|
+
|
323
|
+
else if(keyCode == ' ') {
|
324
|
+
|
325
|
+
fire();
|
326
|
+
|
327
|
+
}
|
328
|
+
|
329
|
+
if (code==0) {
|
330
|
+
|
331
|
+
|
332
|
+
|
333
|
+
if (key=='a') {
|
334
|
+
|
335
|
+
code=1;
|
336
|
+
|
337
|
+
}
|
338
|
+
|
339
|
+
}
|
340
|
+
|
341
|
+
if (code==2) {
|
342
|
+
|
343
|
+
if (key=='d') {
|
344
|
+
|
345
|
+
code=0;
|
346
|
+
|
347
|
+
}
|
348
|
+
|
349
|
+
}
|
350
|
+
|
351
|
+
}
|
352
|
+
|
353
|
+
void myShipController() {
|
354
|
+
|
355
|
+
if(keyLeft) {
|
356
|
+
|
357
|
+
myShip.speed = - abs(myShip.speed);
|
358
|
+
|
359
|
+
if(myShip.xpos + myShip.speed >= 0) {
|
360
|
+
|
361
|
+
myShip.moveXaxis();
|
362
|
+
|
363
|
+
}
|
364
|
+
|
365
|
+
}
|
366
|
+
|
367
|
+
else if(keyRight) {
|
368
|
+
|
369
|
+
myShip.speed = abs(myShip.speed);
|
370
|
+
|
371
|
+
if(myShip.xpos + myShip.getWidth() + myShip.speed <= width) {
|
372
|
+
|
373
|
+
myShip.moveXaxis();
|
374
|
+
|
375
|
+
}
|
376
|
+
|
377
|
+
}
|
378
|
+
|
379
|
+
else if(keyUp) {
|
380
|
+
|
381
|
+
myShip.speed = - abs(myShip.speed);
|
382
|
+
|
383
|
+
if(myShip.ypos + myShip.speed >= 0) {
|
384
|
+
|
385
|
+
myShip.moveYaxis();
|
386
|
+
|
387
|
+
}
|
388
|
+
|
389
|
+
}
|
390
|
+
|
391
|
+
else if(keyDown) {
|
392
|
+
|
393
|
+
myShip.speed = abs(myShip.speed);
|
394
|
+
|
395
|
+
if(myShip.ypos + myShip.getHeight() + myShip.speed <= height) {
|
396
|
+
|
397
|
+
myShip.moveYaxis();
|
398
|
+
|
399
|
+
}
|
400
|
+
|
401
|
+
}
|
402
|
+
|
403
|
+
}
|
404
|
+
|
405
|
+
|
406
|
+
|
407
|
+
void shotsController() {
|
408
|
+
|
409
|
+
for(int i = 0; i < numOfMaxShots; i++) {
|
410
|
+
|
411
|
+
shots[i].draw();
|
412
|
+
|
413
|
+
shots[i].move();
|
414
|
+
|
415
|
+
}
|
416
|
+
|
417
|
+
}
|
418
|
+
|
419
|
+
|
420
|
+
|
421
|
+
void fire() {
|
422
|
+
|
423
|
+
if(myShip.visible) {
|
424
|
+
|
425
|
+
shots[nextShot].xpos = myShip.xpos + myShip.getWidth() / 2;
|
426
|
+
|
427
|
+
shots[nextShot].ypos = myShip.ypos;
|
428
|
+
|
429
|
+
shots[nextShot].visible = true;
|
430
|
+
|
431
|
+
nextShot = (nextShot + 1) % numOfMaxShots;
|
432
|
+
|
433
|
+
}
|
434
|
+
|
435
|
+
}
|
436
|
+
|
437
|
+
|
438
|
+
|
439
|
+
class SpaceShip {
|
440
|
+
|
441
|
+
PImage img;
|
442
|
+
|
443
|
+
int xpos;
|
444
|
+
|
445
|
+
int ypos;
|
446
|
+
|
447
|
+
int speed;
|
448
|
+
|
449
|
+
int scale;
|
450
|
+
|
451
|
+
boolean visible = false;
|
452
|
+
|
453
|
+
|
454
|
+
|
455
|
+
SpaceShip(PImage _img, int _xpos, int _ypos, int _speed, int _scale) {
|
456
|
+
|
457
|
+
img = _img;
|
458
|
+
|
459
|
+
xpos = _xpos;
|
460
|
+
|
461
|
+
ypos = _ypos;
|
462
|
+
|
463
|
+
speed = _speed;
|
464
|
+
|
465
|
+
scale = _scale;
|
466
|
+
|
467
|
+
}
|
468
|
+
|
469
|
+
|
470
|
+
|
471
|
+
void draw() {
|
472
|
+
|
473
|
+
if(visible) {
|
474
|
+
|
475
|
+
image(img, xpos, ypos, getWidth(), getHeight());
|
476
|
+
|
477
|
+
}
|
478
|
+
|
479
|
+
}
|
480
|
+
|
481
|
+
|
482
|
+
|
483
|
+
void moveXaxis() {
|
484
|
+
|
485
|
+
xpos += speed;
|
486
|
+
|
487
|
+
}
|
488
|
+
|
489
|
+
|
490
|
+
|
491
|
+
void moveYaxis() {
|
492
|
+
|
493
|
+
ypos += speed;
|
494
|
+
|
495
|
+
}
|
496
|
+
|
497
|
+
|
498
|
+
|
499
|
+
int getWidth() {
|
500
|
+
|
501
|
+
return img.width / scale;
|
502
|
+
|
503
|
+
}
|
504
|
+
|
505
|
+
|
506
|
+
|
507
|
+
int getHeight() {
|
508
|
+
|
509
|
+
return img.height / scale;
|
510
|
+
|
511
|
+
}
|
512
|
+
|
513
|
+
|
514
|
+
|
515
|
+
boolean isIn(int x, int y) {
|
516
|
+
|
517
|
+
if(x >= xpos && x <= xpos + getWidth() &&
|
518
|
+
|
519
|
+
y >= ypos && y <= ypos + getHeight()) {
|
520
|
+
|
521
|
+
return true;
|
522
|
+
|
523
|
+
}
|
524
|
+
|
525
|
+
else {
|
526
|
+
|
527
|
+
return false;
|
528
|
+
|
529
|
+
}
|
530
|
+
|
531
|
+
}
|
532
|
+
|
533
|
+
}
|
534
|
+
|
535
|
+
|
536
|
+
|
537
|
+
class Bomb {
|
538
|
+
|
539
|
+
int xpos;
|
540
|
+
|
541
|
+
int ypos;
|
542
|
+
|
543
|
+
color c;
|
544
|
+
|
545
|
+
int speed = 3;
|
546
|
+
|
547
|
+
boolean visible = false;
|
548
|
+
|
549
|
+
|
550
|
+
|
551
|
+
Bomb(int _xpos, int _ypos, color _c) {
|
552
|
+
|
553
|
+
xpos = _xpos;
|
554
|
+
|
555
|
+
ypos = _ypos;
|
556
|
+
|
557
|
+
c = _c;
|
558
|
+
|
559
|
+
}
|
560
|
+
|
561
|
+
|
562
|
+
|
563
|
+
void draw() {
|
564
|
+
|
565
|
+
fill(c);
|
566
|
+
|
567
|
+
if(visible) {
|
568
|
+
|
569
|
+
fill(c);
|
570
|
+
|
571
|
+
ellipse(xpos, ypos, 10, 10);
|
572
|
+
|
573
|
+
}
|
574
|
+
|
575
|
+
}
|
576
|
+
|
577
|
+
|
578
|
+
|
579
|
+
void move() {
|
580
|
+
|
581
|
+
if(visible && ypos < height + 50) {
|
582
|
+
|
583
|
+
ypos += speed;
|
584
|
+
|
585
|
+
}
|
586
|
+
|
587
|
+
else {
|
588
|
+
|
589
|
+
visible = false;
|
590
|
+
|
591
|
+
}
|
592
|
+
|
593
|
+
}
|
594
|
+
|
595
|
+
}
|
596
|
+
|
597
|
+
class Shot {
|
598
|
+
|
599
|
+
int xpos;
|
600
|
+
|
601
|
+
int ypos;
|
602
|
+
|
603
|
+
color c;
|
604
|
+
|
605
|
+
int speed = 4;
|
606
|
+
|
607
|
+
boolean visible = false;
|
608
|
+
|
609
|
+
|
610
|
+
|
611
|
+
Shot(int _xpos, int _ypos, color _c) {
|
612
|
+
|
613
|
+
xpos = _xpos;
|
614
|
+
|
615
|
+
ypos = _ypos;
|
616
|
+
|
617
|
+
c = _c;
|
618
|
+
|
619
|
+
}
|
620
|
+
|
621
|
+
|
622
|
+
|
623
|
+
void draw() {
|
624
|
+
|
625
|
+
fill(c);
|
626
|
+
|
627
|
+
if(visible) {
|
628
|
+
|
629
|
+
rect(xpos, ypos, 5, 10);
|
630
|
+
|
631
|
+
}
|
632
|
+
|
633
|
+
}
|
634
|
+
|
635
|
+
void move() {
|
636
|
+
|
637
|
+
if(ypos > -50) {
|
638
|
+
|
639
|
+
ypos -= speed;
|
640
|
+
|
641
|
+
}
|
642
|
+
|
643
|
+
else {
|
644
|
+
|
645
|
+
visible = false;
|
646
|
+
|
647
|
+
}
|
648
|
+
|
649
|
+
}
|
650
|
+
|
651
|
+
}
|
652
|
+
|
653
|
+
|
654
|
+
|
655
|
+
|
10
656
|
|
11
657
|
```
|
12
658
|
|
13
|
-
|
14
|
-
|
15
|
-
###該当のソースコード
|
16
|
-
|
17
|
-
```ここに言語を入力
|
18
|
-
|
19
|
-
PFont myFont;
|
20
|
-
|
21
|
-
SpaceShip myShip;
|
22
|
-
|
23
|
-
int numOfEnemies = 3;
|
24
|
-
|
25
|
-
SpaceShip[] en1 = new SpaceShip[numOfEnemies];
|
26
|
-
|
27
|
-
int score = 0;
|
28
|
-
|
29
|
-
int numOfMaxShots = 50;
|
30
|
-
|
31
|
-
int nextShot = 0;
|
32
|
-
|
33
|
-
Shot[] shots = new Shot[numOfMaxShots];
|
34
|
-
|
35
|
-
int numOfMaxBombs = 50;
|
36
|
-
|
37
|
-
Bomb[] bombs = new Bomb[numOfMaxBombs];
|
38
|
-
|
39
|
-
int nextBomb = 0;
|
40
|
-
|
41
|
-
int code=0;
|
42
|
-
|
43
|
-
boolean keyLeft = false;
|
44
|
-
|
45
|
-
boolean keyRight = false;
|
46
|
-
|
47
|
-
boolean keyUp = false;
|
48
|
-
|
49
|
-
boolean keyDown = false;
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
void setup() {
|
54
|
-
|
55
|
-
size(600, 600);
|
56
|
-
|
57
|
-
background(255, 255, 255);
|
58
|
-
|
59
|
-
fill(0, 0, 0);
|
60
|
-
|
61
|
-
noStroke();
|
62
|
-
|
63
|
-
noCursor();
|
64
|
-
|
65
|
-
frameRate(60);
|
66
|
-
|
67
|
-
myFont = createFont("YuGothic", 24, true);
|
68
|
-
|
69
|
-
textFont(myFont);
|
70
|
-
|
71
|
-
myShip = new SpaceShip(loadImage("fighter.png"), 100, 500, 3, 1);
|
72
|
-
|
73
|
-
myShip.visible = true;
|
74
|
-
|
75
|
-
for(int i = 0; i < numOfEnemies; i++) {
|
76
|
-
|
77
|
-
en1[i] = new SpaceShip(loadImage("DurrrSpaceShip.png"), i * 100 +
|
78
|
-
|
79
|
-
50, i * 50 + 100, 3, 2);
|
80
|
-
|
81
|
-
en1[i].visible = true;
|
82
|
-
|
83
|
-
}
|
84
|
-
|
85
|
-
for(int i = 0; i < numOfMaxShots; i++) {
|
86
|
-
|
87
|
-
shots[i] = new Shot(0, height + 100, color(255, 255, 0));
|
88
|
-
|
89
|
-
}
|
90
|
-
|
91
|
-
for(int i = 0; i < numOfMaxBombs; i++) {
|
92
|
-
|
93
|
-
bombs[i] = new Bomb(0, -100, color(255, 0, 0));
|
94
|
-
|
95
|
-
}
|
96
|
-
|
97
|
-
}
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
void draw() {
|
102
|
-
|
103
|
-
background(0);
|
104
|
-
|
105
|
-
myShip.draw();
|
106
|
-
|
107
|
-
myShipController();
|
108
|
-
|
109
|
-
drawEnemies();
|
110
|
-
|
111
|
-
drawBombs();
|
112
|
-
|
113
|
-
enemyController();
|
114
|
-
|
115
|
-
shotsController();
|
116
|
-
|
117
|
-
collisionDetection();
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
if (code==0) {
|
122
|
-
|
123
|
-
background(0);
|
124
|
-
|
125
|
-
textSize(32);
|
126
|
-
|
127
|
-
fill(255);
|
128
|
-
|
129
|
-
text("'a Click' is clicked to start", 400, 350) ;
|
130
|
-
|
131
|
-
}
|
132
|
-
|
133
|
-
|
134
|
-
|
135
|
-
|
136
|
-
|
137
|
-
if (code==1) {
|
138
|
-
|
139
|
-
for(int i = 0; i < numOfMaxShots; i++) {
|
140
|
-
|
141
|
-
shots[i] = new Shot(0, height + 100, color(255, 255, 0));
|
142
|
-
|
143
|
-
}
|
144
|
-
|
145
|
-
text("SCORE:"+str(score), width/7, height -50) ;
|
146
|
-
|
147
|
-
}
|
148
|
-
|
149
|
-
|
150
|
-
|
151
|
-
if (code==2) {
|
152
|
-
|
153
|
-
fill(0);
|
154
|
-
|
155
|
-
rect(0, 0, width, height);
|
156
|
-
|
157
|
-
textSize(32);
|
158
|
-
|
159
|
-
fill(255);
|
160
|
-
|
161
|
-
text("GAME OVER", 600, 350) ;
|
162
|
-
|
163
|
-
text("RESTART is 'd Click'", 600, 500);
|
164
|
-
|
165
|
-
}
|
166
|
-
|
167
|
-
}
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
void drawEnemies() {
|
174
|
-
|
175
|
-
for(int i = 0; i < numOfEnemies; i++) {
|
176
|
-
|
177
|
-
en1[i].draw();
|
178
|
-
|
179
|
-
}
|
180
|
-
|
181
|
-
}
|
182
|
-
|
183
|
-
|
184
|
-
|
185
|
-
void enemyController() {
|
186
|
-
|
187
|
-
for(int i = 0; i < numOfEnemies; i++) {
|
188
|
-
|
189
|
-
if(en1[i].xpos < 0 || en1[i].xpos + en1[i].getWidth() > width) {
|
190
|
-
|
191
|
-
en1[i].speed = - en1[i].speed;
|
192
|
-
|
193
|
-
}
|
194
|
-
|
195
|
-
en1[i].moveXaxis();
|
196
|
-
|
197
|
-
if(en1[i].visible) {
|
198
|
-
|
199
|
-
if(floor(random(50)) == 5) {
|
200
|
-
|
201
|
-
bombs[nextBomb].xpos = en1[i].xpos + en1[i].getWidth() / 2;
|
202
|
-
|
203
|
-
bombs[nextBomb].ypos = en1[i].ypos + en1[i].getHeight();
|
204
|
-
|
205
|
-
bombs[nextBomb].visible = true;
|
206
|
-
|
207
|
-
nextBomb = (nextBomb + 1) % numOfMaxBombs;
|
208
|
-
|
209
|
-
}
|
210
|
-
|
211
|
-
}
|
212
|
-
|
213
|
-
}
|
214
|
-
|
215
|
-
}
|
216
|
-
|
217
|
-
|
218
|
-
|
219
|
-
void drawBombs() {
|
220
|
-
|
221
|
-
for(int i = 0; i < numOfMaxBombs; i++) {
|
222
|
-
|
223
|
-
bombs[i].draw();
|
224
|
-
|
225
|
-
bombs[i].move();
|
226
|
-
|
227
|
-
}
|
228
|
-
|
229
|
-
}
|
230
|
-
|
231
|
-
|
232
|
-
|
233
|
-
void collisionDetection() {
|
234
|
-
|
235
|
-
for(int i = 0; i < numOfEnemies; i++) {
|
236
|
-
|
237
|
-
for(int j = 0; j < numOfMaxShots; j++) {
|
238
|
-
|
239
|
-
if(en1[i].visible && en1[i].isIn(shots[j].xpos, shots[j].ypos)) {
|
240
|
-
|
241
|
-
en1[i].visible = false;
|
242
|
-
|
243
|
-
shots[j].visible = false;
|
244
|
-
|
245
|
-
}
|
246
|
-
|
247
|
-
}
|
248
|
-
|
249
|
-
}
|
250
|
-
|
251
|
-
for(int i = 0; i < numOfMaxBombs; i++) {
|
252
|
-
|
253
|
-
if(bombs[i].visible && myShip.isIn(bombs[i].xpos, bombs[i].ypos)) {
|
254
|
-
|
255
|
-
myShip.visible = false;
|
256
|
-
|
257
|
-
bombs[i].visible = false;
|
258
|
-
|
259
|
-
}
|
260
|
-
|
261
|
-
}
|
262
|
-
|
263
|
-
}
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
void keyPressed() {
|
268
|
-
|
269
|
-
if(key == 'd') {
|
270
|
-
|
271
|
-
keyRight = true;
|
272
|
-
|
273
|
-
}
|
274
|
-
|
275
|
-
if(key == 'a') {
|
276
|
-
|
277
|
-
keyLeft = true;
|
278
|
-
|
279
|
-
}
|
280
|
-
|
281
|
-
if(key == 'w') {
|
282
|
-
|
283
|
-
keyUp = true;
|
284
|
-
|
285
|
-
}
|
286
|
-
|
287
|
-
if(key == 's') {
|
288
|
-
|
289
|
-
keyDown = true;
|
290
|
-
|
291
|
-
}
|
292
|
-
|
293
|
-
}
|
294
|
-
|
295
|
-
|
296
|
-
|
297
|
-
void keyReleased() {
|
298
|
-
|
299
|
-
if(key == 'a') {
|
300
|
-
|
301
|
-
keyLeft = false;
|
302
|
-
|
303
|
-
}
|
304
|
-
|
305
|
-
else if(key == 'd') {
|
306
|
-
|
307
|
-
keyRight = false;
|
308
|
-
|
309
|
-
}
|
310
|
-
|
311
|
-
else if(key == 'w') {
|
312
|
-
|
313
|
-
keyUp = false;
|
314
|
-
|
315
|
-
}
|
316
|
-
|
317
|
-
else if(key == 's') {
|
318
|
-
|
319
|
-
keyDown = false;
|
320
|
-
|
321
|
-
}
|
322
|
-
|
323
|
-
else if(keyCode == ' ') {
|
324
|
-
|
325
|
-
fire();
|
326
|
-
|
327
|
-
}
|
328
|
-
|
329
|
-
if (code==0) {
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
if (key=='a') {
|
334
|
-
|
335
|
-
code=1;
|
336
|
-
|
337
|
-
}
|
338
|
-
|
339
|
-
}
|
340
|
-
|
341
|
-
if (code==2) {
|
342
|
-
|
343
|
-
if (key=='d') {
|
344
|
-
|
345
|
-
code=0;
|
346
|
-
|
347
|
-
}
|
348
|
-
|
349
|
-
}
|
350
|
-
|
351
|
-
}
|
352
|
-
|
353
|
-
void myShipController() {
|
354
|
-
|
355
|
-
if(keyLeft) {
|
356
|
-
|
357
|
-
myShip.speed = - abs(myShip.speed);
|
358
|
-
|
359
|
-
if(myShip.xpos + myShip.speed >= 0) {
|
360
|
-
|
361
|
-
myShip.moveXaxis();
|
362
|
-
|
363
|
-
}
|
364
|
-
|
365
|
-
}
|
366
|
-
|
367
|
-
else if(keyRight) {
|
368
|
-
|
369
|
-
myShip.speed = abs(myShip.speed);
|
370
|
-
|
371
|
-
if(myShip.xpos + myShip.getWidth() + myShip.speed <= width) {
|
372
|
-
|
373
|
-
myShip.moveXaxis();
|
374
|
-
|
375
|
-
}
|
376
|
-
|
377
|
-
}
|
378
|
-
|
379
|
-
else if(keyUp) {
|
380
|
-
|
381
|
-
myShip.speed = - abs(myShip.speed);
|
382
|
-
|
383
|
-
if(myShip.ypos + myShip.speed >= 0) {
|
384
|
-
|
385
|
-
myShip.moveYaxis();
|
386
|
-
|
387
|
-
}
|
388
|
-
|
389
|
-
}
|
390
|
-
|
391
|
-
else if(keyDown) {
|
392
|
-
|
393
|
-
myShip.speed = abs(myShip.speed);
|
394
|
-
|
395
|
-
if(myShip.ypos + myShip.getHeight() + myShip.speed <= height) {
|
396
|
-
|
397
|
-
myShip.moveYaxis();
|
398
|
-
|
399
|
-
}
|
400
|
-
|
401
|
-
}
|
402
|
-
|
403
|
-
}
|
404
|
-
|
405
|
-
|
406
|
-
|
407
|
-
void shotsController() {
|
408
|
-
|
409
|
-
for(int i = 0; i < numOfMaxShots; i++) {
|
410
|
-
|
411
|
-
shots[i].draw();
|
412
|
-
|
413
|
-
shots[i].move();
|
414
|
-
|
415
|
-
}
|
416
|
-
|
417
|
-
}
|
418
|
-
|
419
|
-
|
420
|
-
|
421
|
-
void fire() {
|
422
|
-
|
423
|
-
if(myShip.visible) {
|
424
|
-
|
425
|
-
shots[nextShot].xpos = myShip.xpos + myShip.getWidth() / 2;
|
426
|
-
|
427
|
-
shots[nextShot].ypos = myShip.ypos;
|
428
|
-
|
429
|
-
shots[nextShot].visible = true;
|
430
|
-
|
431
|
-
nextShot = (nextShot + 1) % numOfMaxShots;
|
432
|
-
|
433
|
-
}
|
434
|
-
|
435
|
-
}
|
436
|
-
|
437
|
-
|
438
|
-
|
439
|
-
class SpaceShip {
|
440
|
-
|
441
|
-
PImage img;
|
442
|
-
|
443
|
-
int xpos;
|
444
|
-
|
445
|
-
int ypos;
|
446
|
-
|
447
|
-
int speed;
|
448
|
-
|
449
|
-
int scale;
|
450
|
-
|
451
|
-
boolean visible = false;
|
452
|
-
|
453
|
-
|
454
|
-
|
455
|
-
SpaceShip(PImage _img, int _xpos, int _ypos, int _speed, int _scale) {
|
456
|
-
|
457
|
-
img = _img;
|
458
|
-
|
459
|
-
xpos = _xpos;
|
460
|
-
|
461
|
-
ypos = _ypos;
|
462
|
-
|
463
|
-
speed = _speed;
|
464
|
-
|
465
|
-
scale = _scale;
|
466
|
-
|
467
|
-
}
|
468
|
-
|
469
|
-
|
470
|
-
|
471
|
-
void draw() {
|
472
|
-
|
473
|
-
if(visible) {
|
474
|
-
|
475
|
-
image(img, xpos, ypos, getWidth(), getHeight());
|
476
|
-
|
477
|
-
}
|
478
|
-
|
479
|
-
}
|
480
|
-
|
481
|
-
|
482
|
-
|
483
|
-
void moveXaxis() {
|
484
|
-
|
485
|
-
xpos += speed;
|
486
|
-
|
487
|
-
}
|
488
|
-
|
489
|
-
|
490
|
-
|
491
|
-
void moveYaxis() {
|
492
|
-
|
493
|
-
ypos += speed;
|
494
|
-
|
495
|
-
}
|
496
|
-
|
497
|
-
|
498
|
-
|
499
|
-
int getWidth() {
|
500
|
-
|
501
|
-
return img.width / scale;
|
502
|
-
|
503
|
-
}
|
504
|
-
|
505
|
-
|
506
|
-
|
507
|
-
int getHeight() {
|
508
|
-
|
509
|
-
return img.height / scale;
|
510
|
-
|
511
|
-
}
|
512
|
-
|
513
|
-
|
514
|
-
|
515
|
-
boolean isIn(int x, int y) {
|
516
|
-
|
517
|
-
if(x >= xpos && x <= xpos + getWidth() &&
|
518
|
-
|
519
|
-
y >= ypos && y <= ypos + getHeight()) {
|
520
|
-
|
521
|
-
return true;
|
522
|
-
|
523
|
-
}
|
524
|
-
|
525
|
-
else {
|
526
|
-
|
527
|
-
return false;
|
528
|
-
|
529
|
-
}
|
530
|
-
|
531
|
-
}
|
532
|
-
|
533
|
-
}
|
534
|
-
|
535
|
-
|
536
|
-
|
537
|
-
class Bomb {
|
538
|
-
|
539
|
-
int xpos;
|
540
|
-
|
541
|
-
int ypos;
|
542
|
-
|
543
|
-
color c;
|
544
|
-
|
545
|
-
int speed = 3;
|
546
|
-
|
547
|
-
boolean visible = false;
|
548
|
-
|
549
|
-
|
550
|
-
|
551
|
-
Bomb(int _xpos, int _ypos, color _c) {
|
552
|
-
|
553
|
-
xpos = _xpos;
|
554
|
-
|
555
|
-
ypos = _ypos;
|
556
|
-
|
557
|
-
c = _c;
|
558
|
-
|
559
|
-
}
|
560
|
-
|
561
|
-
|
562
|
-
|
563
|
-
void draw() {
|
564
|
-
|
565
|
-
fill(c);
|
566
|
-
|
567
|
-
if(visible) {
|
568
|
-
|
569
|
-
fill(c);
|
570
|
-
|
571
|
-
ellipse(xpos, ypos, 10, 10);
|
572
|
-
|
573
|
-
}
|
574
|
-
|
575
|
-
}
|
576
|
-
|
577
|
-
|
578
|
-
|
579
|
-
void move() {
|
580
|
-
|
581
|
-
if(visible && ypos < height + 50) {
|
582
|
-
|
583
|
-
ypos += speed;
|
584
|
-
|
585
|
-
}
|
586
|
-
|
587
|
-
else {
|
588
|
-
|
589
|
-
visible = false;
|
590
|
-
|
591
|
-
}
|
592
|
-
|
593
|
-
}
|
594
|
-
|
595
|
-
}
|
596
|
-
|
597
|
-
class Shot {
|
598
|
-
|
599
|
-
int xpos;
|
600
|
-
|
601
|
-
int ypos;
|
602
|
-
|
603
|
-
color c;
|
604
|
-
|
605
|
-
int speed = 4;
|
606
|
-
|
607
|
-
boolean visible = false;
|
608
|
-
|
609
|
-
|
610
|
-
|
611
|
-
Shot(int _xpos, int _ypos, color _c) {
|
612
|
-
|
613
|
-
xpos = _xpos;
|
614
|
-
|
615
|
-
ypos = _ypos;
|
616
|
-
|
617
|
-
c = _c;
|
618
|
-
|
619
|
-
}
|
620
|
-
|
621
|
-
|
622
|
-
|
623
|
-
void draw() {
|
624
|
-
|
625
|
-
fill(c);
|
626
|
-
|
627
|
-
if(visible) {
|
628
|
-
|
629
|
-
rect(xpos, ypos, 5, 10);
|
630
|
-
|
631
|
-
}
|
632
|
-
|
633
|
-
}
|
634
|
-
|
635
|
-
void move() {
|
636
|
-
|
637
|
-
if(ypos > -50) {
|
638
|
-
|
639
|
-
ypos -= speed;
|
640
|
-
|
641
|
-
}
|
642
|
-
|
643
|
-
else {
|
644
|
-
|
645
|
-
visible = false;
|
646
|
-
|
647
|
-
}
|
648
|
-
|
649
|
-
}
|
650
|
-
|
651
|
-
}
|
652
|
-
|
653
|
-
```
|
654
|
-
|
655
|
-
|
656
|
-
|
657
659
|
###試したこと
|
658
660
|
|
659
661
|
コードの見直し
|