質問編集履歴
1
コードの修正
test
CHANGED
File without changes
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test
CHANGED
@@ -6,7 +6,7 @@
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```
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-
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+
NullPointerException
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```
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@@ -28,12 +28,10 @@
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int numOfMaxShots = 50;
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int nextShot = 0;
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Shot[] shots = new Shot[numOfMaxShots];
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int nextShot = 0;
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ArrayList<BULLET> bulletList = new ArrayList<BULLET>();
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-
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int numOfMaxBombs = 50;
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Bomb[] bombs = new Bomb[numOfMaxBombs];
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@@ -52,8 +50,6 @@
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void setup() {
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size(600, 600);
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@@ -88,138 +84,268 @@
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for(int i = 0; i < numOfMaxShots; i++) {
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shots[i] = new Shot(0, height + 100, color(255, 255, 0));
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}
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for(int i = 0; i < numOfMaxBombs; i++) {
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bombs[i] = new Bomb(0, -100, color(255, 0, 0));
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}
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}
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void draw() {
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background(0);
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myShip.draw();
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myShipController();
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drawEnemies();
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drawBombs();
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enemyController();
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shotsController();
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collisionDetection();
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}
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{
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if (code==0) {
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background(0);
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textSize(32);
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fill(255);
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text("'a Click' is clicked to start", 400, 350) ;
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}
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if (code==1) {
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background(0);
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for(int i = 0; i < numOfMaxShots; i++) {
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shots[i] = new Shot(0, height + 100, color(255, 255, 0));
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}
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text("SCORE:"+str(score), width/7, height -50) ;
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}
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if (code==2) {
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fill(0);
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rect(0, 0, width, height);
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textSize(32);
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fill(255);
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text("GAME OVER", 600, 350) ;
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text("RESTART is 'd Click'", 600, 500);
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}
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}
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void drawEnemies() {
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for(int i = 0; i < numOfEnemies; i++) {
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en1[i].draw();
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}
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}
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void enemyController() {
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for(int i = 0; i < numOfEnemies; i++) {
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if(en1[i].xpos < 0 || en1[i].xpos + en1[i].getWidth() > width) {
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en1[i].speed = - en1[i].speed;
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}
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en1[i].moveXaxis();
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if(en1[i].visible) {
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if(floor(random(50)) == 5) {
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bombs[nextBomb].xpos = en1[i].xpos + en1[i].getWidth() / 2;
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bombs[nextBomb].ypos = en1[i].ypos + en1[i].getHeight();
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bombs[nextBomb].visible = true;
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nextBomb = (nextBomb + 1) % numOfMaxBombs;
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}
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}
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}
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}
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void drawBombs() {
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for(int i = 0; i < numOfMaxBombs; i++) {
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bombs[i]
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}
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m
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}
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{
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bombs[i].draw();
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bombs[i].move();
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}
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}
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void collisionDetection() {
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for(int i = 0; i < numOfEnemies; i++) {
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for(int j = 0; j < numOfMaxShots; j++) {
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if(en1[i].visible && en1[i].isIn(shots[j].xpos, shots[j].ypos)) {
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en1[i].visible = false;
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shots[j].visible = false;
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}
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}
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}
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for(int i = 0; i < numOfMaxBombs; i++) {
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if(bombs[i].visible && myShip.isIn(bombs[i].xpos, bombs[i].ypos)) {
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myShip.visible = false;
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bombs[i].visible = false;
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}
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}
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}
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void keyPressed() {
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if(key == 'd') {
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keyRight = true;
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}
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if(key == 'a') {
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keyLeft = true;
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}
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if(key == 'w') {
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keyUp = true;
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}
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if(key == 's') {
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keyDown = true;
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}
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}
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void keyReleased() {
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if(key == 'a') {
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keyLeft = false;
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}
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else if(key == 'd') {
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keyRight = false;
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}
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else if(key == 'w') {
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keyUp = false;
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}
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else if(key == 's') {
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keyDown = false;
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}
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else if(keyCode == ' ') {
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fire();
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}
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if (code==0) {
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if (key=='a') {
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code=1;
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fill(255);
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text("'a Click' is clicked to start", 400, 350) ;
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}
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}
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background(0);
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for (int i=bulletList.size()-1; i>=0; i--) {
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BULLET b = bulletList.get(i);
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if (b.isAlive()) {
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b.move();
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b.display();
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} else {
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bulletList.remove(i);
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}
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}
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text("SCORE:"+str(score), width/7, height -50) ;
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}
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if (code==2) {
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fill(0);
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rect(0, 0, width, height);
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textSize(32);
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fill(255);
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text("GAME OVER", 600, 350) ;
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text("RESTART is 'd Click'", 600, 500);
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}
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}
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void keyPressed() {
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if (code==0) {
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if (key=='a') {
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code=1;
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}
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}
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if (code==1) {
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if (key=='s') {
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bulletList.add(new BULLET(myShip.xpos, myShip.ypos));
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}
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}
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if (code==2) {
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if (key=='d') {
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code=0;
|
@@ -230,166 +356,6 @@
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356
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}
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358
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-
void drawEnemies() {
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for(int i = 0; i < numOfEnemies; i++) {
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enemy[i].draw();
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}
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}
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void enemyController() {
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for(int i = 0; i < numOfEnemies; i++) {
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if(en1[i].xpos < 0 || en1[i].xpos + en1[i].getWidth() > width) {
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en1[i].speed = - en1[i].speed;
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}
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en1[i].moveXaxis();
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if(en1[i].visible) {
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if(floor(random(50)) == 5) {
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bombs[nextBomb].xpos = en1[i].xpos + en1[i].getWidth() / 2;
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bombs[nextBomb].ypos = en1[i].ypos + en1[i].getHeight();
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bombs[nextBomb].visible = true;
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nextBomb = (nextBomb + 1) % numOfMaxBombs;
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}
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}
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}
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}
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void drawBombs() {
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for(int i = 0; i < numOfMaxBombs; i++) {
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bombs[i].draw();
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bombs[i].move();
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}
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}
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void collisionDetection() {
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for(int i = 0; i < numOfEnemies; i++) {
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for(int j = 0; j < numOfMaxShots; j++) {
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if(enemy[i].visible && enemy[i].isIn(shots[j].xpos, shots[j].ypos)) {
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enemy[i].visible = false;
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shots[j].visible = false;
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}
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}
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}
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310
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311
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for(int i = 0; i < numOfMaxBombs; i++) {
|
312
|
-
|
313
|
-
if(bombs[i].visible && myShip.isIn(bombs[i].xpos, bombs[i].ypos)) {
|
314
|
-
|
315
|
-
myShip.visible = false;
|
316
|
-
|
317
|
-
bombs[i].visible = false;
|
318
|
-
|
319
|
-
}
|
320
|
-
|
321
|
-
}
|
322
|
-
|
323
|
-
}
|
324
|
-
|
325
|
-
|
326
|
-
|
327
|
-
void keyPressed() {
|
328
|
-
|
329
|
-
if(key == 'd') {
|
330
|
-
|
331
|
-
keyRight = true;
|
332
|
-
|
333
|
-
}
|
334
|
-
|
335
|
-
if(key == 'a') {
|
336
|
-
|
337
|
-
keyLeft = true;
|
338
|
-
|
339
|
-
}
|
340
|
-
|
341
|
-
if(key == 'w') {
|
342
|
-
|
343
|
-
keyUp = true;
|
344
|
-
|
345
|
-
}
|
346
|
-
|
347
|
-
if(key == 's') {
|
348
|
-
|
349
|
-
keyDown = true;
|
350
|
-
|
351
|
-
}
|
352
|
-
|
353
|
-
}
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
void keyReleased() {
|
358
|
-
|
359
|
-
if(key == 'a') {
|
360
|
-
|
361
|
-
keyLeft = false;
|
362
|
-
|
363
|
-
}
|
364
|
-
|
365
|
-
else if(key == 'd') {
|
366
|
-
|
367
|
-
keyRight = false;
|
368
|
-
|
369
|
-
}
|
370
|
-
|
371
|
-
else if(key == 'w') {
|
372
|
-
|
373
|
-
keyUp = false;
|
374
|
-
|
375
|
-
}
|
376
|
-
|
377
|
-
else if(key == 's') {
|
378
|
-
|
379
|
-
keyDown = false;
|
380
|
-
|
381
|
-
}
|
382
|
-
|
383
|
-
else if(keyCode == ' ') {
|
384
|
-
|
385
|
-
fire();
|
386
|
-
|
387
|
-
}
|
388
|
-
|
389
|
-
}
|
390
|
-
|
391
|
-
|
392
|
-
|
393
359
|
void myShipController() {
|
394
360
|
|
395
361
|
if(keyLeft) {
|
@@ -574,6 +540,66 @@
|
|
574
540
|
|
575
541
|
|
576
542
|
|
543
|
+
class Bomb {
|
544
|
+
|
545
|
+
int xpos;
|
546
|
+
|
547
|
+
int ypos;
|
548
|
+
|
549
|
+
color c;
|
550
|
+
|
551
|
+
int speed = 3;
|
552
|
+
|
553
|
+
boolean visible = false;
|
554
|
+
|
555
|
+
|
556
|
+
|
557
|
+
Bomb(int _xpos, int _ypos, color _c) {
|
558
|
+
|
559
|
+
xpos = _xpos;
|
560
|
+
|
561
|
+
ypos = _ypos;
|
562
|
+
|
563
|
+
c = _c;
|
564
|
+
|
565
|
+
}
|
566
|
+
|
567
|
+
|
568
|
+
|
569
|
+
void draw() {
|
570
|
+
|
571
|
+
fill(c);
|
572
|
+
|
573
|
+
if(visible) {
|
574
|
+
|
575
|
+
fill(c);
|
576
|
+
|
577
|
+
ellipse(xpos, ypos, 10, 10);
|
578
|
+
|
579
|
+
}
|
580
|
+
|
581
|
+
}
|
582
|
+
|
583
|
+
|
584
|
+
|
585
|
+
void move() {
|
586
|
+
|
587
|
+
if(visible && ypos < height + 50) {
|
588
|
+
|
589
|
+
ypos += speed;
|
590
|
+
|
591
|
+
}
|
592
|
+
|
593
|
+
else {
|
594
|
+
|
595
|
+
visible = false;
|
596
|
+
|
597
|
+
}
|
598
|
+
|
599
|
+
}
|
600
|
+
|
601
|
+
}
|
602
|
+
|
577
603
|
class Shot {
|
578
604
|
|
579
605
|
int xpos;
|
@@ -612,9 +638,7 @@
|
|
612
638
|
|
613
639
|
}
|
614
640
|
|
615
|
-
|
616
|
-
|
617
|
-
|
641
|
+
void move() {
|
618
642
|
|
619
643
|
if(ypos > -50) {
|
620
644
|
|
@@ -632,140 +656,6 @@
|
|
632
656
|
|
633
657
|
}
|
634
658
|
|
635
|
-
|
636
|
-
|
637
|
-
class Bomb {
|
638
|
-
|
639
|
-
int xpos;
|
640
|
-
|
641
|
-
int ypos;
|
642
|
-
|
643
|
-
color c;
|
644
|
-
|
645
|
-
int speed = 3;
|
646
|
-
|
647
|
-
boolean visible = false;
|
648
|
-
|
649
|
-
|
650
|
-
|
651
|
-
Bomb(int _xpos, int _ypos, color _c) {
|
652
|
-
|
653
|
-
xpos = _xpos;
|
654
|
-
|
655
|
-
ypos = _ypos;
|
656
|
-
|
657
|
-
c = _c;
|
658
|
-
|
659
|
-
}
|
660
|
-
|
661
|
-
|
662
|
-
|
663
|
-
void draw() {
|
664
|
-
|
665
|
-
fill(c);
|
666
|
-
|
667
|
-
if(visible) {
|
668
|
-
|
669
|
-
fill(c);
|
670
|
-
|
671
|
-
ellipse(xpos, ypos, 10, 10);
|
672
|
-
|
673
|
-
}
|
674
|
-
|
675
|
-
}
|
676
|
-
|
677
|
-
|
678
|
-
|
679
|
-
void move() {
|
680
|
-
|
681
|
-
if(visible && ypos < height + 50) {
|
682
|
-
|
683
|
-
ypos += speed;
|
684
|
-
|
685
|
-
}
|
686
|
-
|
687
|
-
else {
|
688
|
-
|
689
|
-
visible = false;
|
690
|
-
|
691
|
-
}
|
692
|
-
|
693
|
-
}
|
694
|
-
|
695
|
-
}
|
696
|
-
|
697
|
-
class BULLET {
|
698
|
-
|
699
|
-
float bx;
|
700
|
-
|
701
|
-
float by;
|
702
|
-
|
703
|
-
float bwi;
|
704
|
-
|
705
|
-
float bhe;
|
706
|
-
|
707
|
-
float bsp;
|
708
|
-
|
709
|
-
|
710
|
-
|
711
|
-
BULLET(float _x, float _y) {
|
712
|
-
|
713
|
-
bx = _x;
|
714
|
-
|
715
|
-
by = _y;
|
716
|
-
|
717
|
-
bwi = 30;
|
718
|
-
|
719
|
-
bhe = 5;
|
720
|
-
|
721
|
-
bsp = 15;
|
722
|
-
|
723
|
-
}
|
724
|
-
|
725
|
-
|
726
|
-
|
727
|
-
void move() {
|
728
|
-
|
729
|
-
bx += bsp;
|
730
|
-
|
731
|
-
|
732
|
-
|
733
|
-
if (e1x<50||e1x<mouseX) {
|
734
|
-
|
735
|
-
bx = width;
|
736
|
-
|
737
|
-
by = height;
|
738
|
-
|
739
|
-
}
|
740
|
-
|
741
|
-
}
|
742
|
-
|
743
|
-
void display() {
|
744
|
-
|
745
|
-
stroke(50, 225, 100);
|
746
|
-
|
747
|
-
fill(255);
|
748
|
-
|
749
|
-
ellipse(bx, by, bwi, bhe);
|
750
|
-
|
751
|
-
}
|
752
|
-
|
753
|
-
boolean isAlive() {
|
754
|
-
|
755
|
-
if (bx+bwi/2<0 || width<bx-bwi/7 || by+bhe/3<0 || height<by-bhe/3) {
|
756
|
-
|
757
|
-
return false;
|
758
|
-
|
759
|
-
}
|
760
|
-
|
761
|
-
return true;
|
762
|
-
|
763
|
-
}
|
764
|
-
|
765
|
-
}
|
766
|
-
|
767
|
-
|
768
|
-
|
769
659
|
```
|
770
660
|
|
771
661
|
|