質問編集履歴
2
MainScene\.cppのソースと、エラー該当箇所を追記しました。
test
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test
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@@ -8,6 +8,8 @@
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console欄エラーメッセージ
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```
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E/Cocos2dxSound: error:
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@@ -40,14 +42,336 @@
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MainScene.cpp
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```C++
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#include "MainScene.h"
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#include "SimpleAudioEngine.h"
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USING_NS_CC;
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MainScene::MainScene() {
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}
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MainScene::~MainScene() {
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}
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Scene* MainScene::createScene() {
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auto scene = Scene::create();
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auto layer = MainScene::create();
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scene->addChild(layer);
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return scene;
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}
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bool MainScene::init() {
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if ( !Layer::init() ) {
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return false;
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}
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CocosDenshion::SimpleAudioEngine::getInstance()->preloadBackgroundMusic("main.mp3");
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return true;
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}
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void MainScene::onEnter() {
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Layer::onEnter();
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}
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void MainScene::onEnterTransitionDidFinish() {
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Layer::onEnterTransitionDidFinish();
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CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("main.mp3", true);
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}
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```
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Cocos2dxSound.java エラー付近(108,149,282)
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```
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//(略)
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public int preloadEffect(final String path) {
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if (CocosPlayClient.isEnabled() && !CocosPlayClient.isDemo()) {
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CocosPlayClient.updateAssets(path);
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}
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CocosPlayClient.notifyFileLoaded(path);
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Integer soundID = this.mPathSoundIDMap.get(path);
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if (soundID == null) {
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soundID = this.createSoundIDFromAsset(path);
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// save value just in case if file is really loaded
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if (soundID != Cocos2dxSound.INVALID_SOUND_ID) {
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this.mPathSoundIDMap.put(path, soundID);
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}
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}
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return soundID;
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}
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//(略)
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public int playEffect(final String path, final boolean loop, float pitch, float pan, float gain){
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Integer soundID = this.mPathSoundIDMap.get(path);
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int streamID = Cocos2dxSound.INVALID_STREAM_ID;
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if (soundID != null) {
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// parameters; pan = -1 for left channel, 1 for right channel, 0 for both channels
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-
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// play sound
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streamID = this.doPlayEffect(path, soundID, loop, pitch, pan, gain);
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} else {
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// the effect is not prepared
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soundID = this.preloadEffect(path);
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if (soundID == Cocos2dxSound.INVALID_SOUND_ID) {
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// can not preload effect
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return Cocos2dxSound.INVALID_SOUND_ID;
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}
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SoundInfoForLoadedCompleted info = new SoundInfoForLoadedCompleted(path, loop, pitch, pan, gain);
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mPlayWhenLoadedEffects.putIfAbsent(soundID, info);
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synchronized(info) {
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try {
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info.wait(LOAD_TIME_OUT);
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}
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catch (Exception e) {
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e.printStackTrace();
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}
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}
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streamID = info.effectID;
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mPlayWhenLoadedEffects.remove(soundID);
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}
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return streamID;
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}
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//(略)
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public int createSoundIDFromAsset(final String path) {
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int soundID = Cocos2dxSound.INVALID_SOUND_ID;
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try {
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if (path.startsWith("/")) {
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soundID = this.mSoundPool.load(path, 0);
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} else {
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soundID = this.mSoundPool.load(this.mContext.getAssets().openFd(path), 0);
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}
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} catch (final Exception e) {
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soundID = Cocos2dxSound.INVALID_SOUND_ID;
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Log.e(Cocos2dxSound.TAG, "error: " + e.getMessage(), e);
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}
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// mSoundPool.load returns 0 if something goes wrong, for example a file does not exist
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if (soundID == 0) {
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soundID = Cocos2dxSound.INVALID_SOUND_ID;
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}
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return soundID;
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}
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```
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Cocos2dxHelper.java:268付近
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```
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public static int playEffect(final String path, final boolean isLoop, final float pitch, final float pan, final float gain) {
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return Cocos2dxHelper.sCocos2dSound.playEffect(path, isLoop, pitch, pan, gain);
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}
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```
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Cocos2dxRenderer.java:104付近
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```
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public void onDrawFrame(final GL10 gl) {
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/*
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* No need to use algorithm in default(60 FPS) situation,
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* since onDrawFrame() was called by system 60 times per second by default.
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*/
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if (sAnimationInterval <= 1.0 / 60 * Cocos2dxRenderer.NANOSECONDSPERSECOND) {
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Cocos2dxRenderer.nativeRender();
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} else {
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final long now = System.nanoTime();
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final long interval = now - this.mLastTickInNanoSeconds;
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333
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334
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335
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if (interval < Cocos2dxRenderer.sAnimationInterval) {
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337
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try {
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Thread.sleep((Cocos2dxRenderer.sAnimationInterval - interval) / Cocos2dxRenderer.NANOSECONDSPERMICROSECOND);
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} catch (final Exception e) {
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342
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}
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345
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}
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346
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/*
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* Render time MUST be counted in, or the FPS will slower than appointed.
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351
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*/
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352
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353
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this.mLastTickInNanoSeconds = System.nanoTime();
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Cocos2dxRenderer.nativeRender();
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}
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}
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361
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```
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362
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363
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###補足情報
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44
368
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45
369
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cocos2d-x-3.9
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46
370
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47
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-
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371
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AndroidStudio2.2.3
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48
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-
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372
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373
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374
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49
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(追記)再生しようとしているファイルはmp3です。
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375
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(追記)再生しようとしているファイルはmp3です。Resources/bgm/main.mp3
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376
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377
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(追記)元のMainScene.cpp(BGM鳴らしたいだけのコードですが)とエラーの発生しているCocosなんちゃら.javaの該当部分を追記させていただきました。AssetManager.java、GLSurfaceView.javaはconsole欄で灰色表示になってたので弄らないでということでしょうか、、、不足がありましたらまた書き込ませていただきますのでよろしくお願いします。。。
|
1
再生ファイルのフォーマット追記
test
CHANGED
@@ -1 +1 @@
|
|
1
|
-
AndroidStudioでCocos2dxSoundのエラーメッセージ
|
1
|
+
AndroidStudioでCocos2dxSound.javaのエラーメッセージ
|
test
CHANGED
@@ -46,4 +46,8 @@
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46
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47
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(追記)再生しようとしているファイルはmp3です。
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回答お待ちしてます。
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