質問編集履歴
1
ソースコードを一部書き換えました
test
CHANGED
File without changes
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test
CHANGED
@@ -12,7 +12,11 @@
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class set: SKScene {
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//var Progress = 0
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+
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15
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-
var button: SKNode? = nil
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//var button: SKNode? = nil
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func start() {
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@@ -46,51 +50,63 @@
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-
button = SKSpriteNode(imageNamed: "Button.png")
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let button = SKSpriteNode(imageNamed: "Button.png")
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-
button
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button.xScale = 0.1;
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button
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button.yScale = 0.1;
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button
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button.position = CGPoint(x: 400.0, y:100.0)
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60
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button
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button.zPosition = 1
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button
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63
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button.name = "button"
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back.addChild(button
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back.addChild(button)
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button
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button.isUserInteractionEnabled = true
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}
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func doit() {
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print("実行")
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print("されています")
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}
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-
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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/* override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
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84
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f
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85
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if let touch = touches.first as UITouch? {
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86
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let location = touch.location(in: self)
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let location = touch.location(in: self)
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-
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if self.atPoint(location).name == "button" {
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90
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i
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print("button tapped")
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-
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}
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-
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-
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}
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-
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}*/
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-
//s
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override func touchesBegan(_ touches: Set<UITouch>,with event: UIEvent?) { //super.touchesBegan(touches, with: event)
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-
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print("touched")
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}
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override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
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super.touchesEnded(touches, with: event)
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print("touchend")
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}
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@@ -101,6 +117,18 @@
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let first = set()
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let second = first.start()
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var Progress = 0
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/*while Progress <= 100 {
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first
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}*/
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```
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