質問編集履歴
6
コード修正
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@@ -38,7 +38,7 @@
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{
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if (collider.gameObject.tag == "Player")
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{
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-
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+
collider.gameObject.transform.position = new Vector3(3, 1, -13);
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Transform target = GameObject.Find("Cube").transform;
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//collider.gameObject.transform.LookAt(target);
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player.transform.LookAt(target);
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5
コード修正
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@@ -31,7 +31,7 @@
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{
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player = GameObject.Find("FirstPersonCharacter");
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//Transform target = GameObject.Find("Cube").transform;
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-
player.transform.LookAt(target);
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+
//player.transform.LookAt(target);
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}
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void OnTriggerEnter(Collider collider)
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4
コード修正
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@@ -30,7 +30,7 @@
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void Start()
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{
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player = GameObject.Find("FirstPersonCharacter");
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-
Transform target = GameObject.Find("Cube").transform;
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+
//Transform target = GameObject.Find("Cube").transform;
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player.transform.LookAt(target);
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}
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3
追記
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}
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}
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```
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+
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+
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+
追記
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29
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+
```C#
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+
void Start()
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{
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player = GameObject.Find("FirstPersonCharacter");
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Transform target = GameObject.Find("Cube").transform;
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player.transform.LookAt(target);
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}
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+
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+
void OnTriggerEnter(Collider collider)
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{
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+
if (collider.gameObject.tag == "Player")
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+
{
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41
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+
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+
Transform target = GameObject.Find("Cube").transform;
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+
//collider.gameObject.transform.LookAt(target);
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player.transform.LookAt(target);
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+
}
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+
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+
```
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48
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+
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49
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+
向かせたい方向にCubeを置き、そのCubeを見る方向に向くというようなコードも書いてみましたが、だめでした。
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50
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+
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26
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-
アドバイスなどいただけたら幸いです。
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51
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+
コードに修正点や他の方法のアドバイスなどいただけたら幸いです。
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2
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body
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@@ -22,4 +22,5 @@
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player.transform.LookAt(new Vector3(0, 0, 0));
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}
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}
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-
```
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+
```
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+
アドバイスなどいただけたら幸いです。
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1
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body
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