質問編集履歴

3

2021/12/16 00:24

投稿

hemaya
hemaya

スコア4

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  ```

2

2021/12/16 00:24

投稿

hemaya
hemaya

スコア4

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  }
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  ```

1

2021/12/12 06:31

投稿

hemaya
hemaya

スコア4

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  Quaternion diff = rotate * Quaternion.Inverse(rigid.rotation);
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- rigid.AddTorque(new Vector3(diff.x![イメージ説明](5463c8db2f06b6fa9af56dfe3b0170fb.gif).y, diff.z) * speed);
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+ rigid.AddTorque(new Vector3(diff.x,diff.y, diff.z) * speed);
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  }
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