質問編集履歴
3
コードの編集
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```
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```C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.IO;
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using System.Linq;
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public class Game1 : MonoBehaviour
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{
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public static int qCount;
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public void NextQuiz()
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{
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if (Application.loadedLevelName == "Result1")
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{
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if (qCount < 5)
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{
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qCount++;
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Application.LoadLevel("1F");
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}
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else
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{
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qCount = 0;
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Application.LoadLevel("Score1");
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}
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}
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}
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}
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```
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### 補足情報
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2
コードの編集
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```
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```C#
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using System.Collections;
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using UnityEngine.UI;
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public class Score : MonoBehaviour
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{
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// Use this for initialization
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void Start()
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{
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//スコア表示用のゲームオブジェクトを取得
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Text scoreLabel = GameObject.Find("Canvas/Score").GetComponent<Text>();
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scoreLabel.color = Color.red;
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//グローバルに宣言したスコアをResultMgrのスクリプトから読み込む
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int Score = ResultMgr.GetScoreData();
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scoreLabel.text = Score.ToString() + " 問正解";
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}
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}
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```
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```C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.IO;
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public class Judge1 : MonoBehaviour
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{
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QuizMgr quizMgr;
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string answerText;
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void Start()
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{
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quizMgr = GameObject.Find("Main Camera").GetComponent<QuizMgr>();
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answerText = quizMgr.AnswerText;
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}
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//選択したボタンのテキストラベルと正解のテキストを比較して正誤を判定
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public void Answer()
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{
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//選択したボタンのテキストを取得する
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Text selectedBtn = this.GetComponentInChildren<Text>();
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Debug.Log("セレクト'" + selectedBtn.text + "'");
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Debug.Log("アンサー'" + answerText + "'");
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if (answerText == selectedBtn.text){
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ResultMgr.SetJudgeData("正解");
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Debug.Log("正解");
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Application.LoadLevel("Result1");
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} else {
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ResultMgr.SetJudgeData("不正解");
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Debug.Log("不正解");
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Application.LoadLevel("Result1");
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}
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}
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}
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```
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```C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.IO;
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using System.Linq;
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public class
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public class QuizMgr : MonoBehaviour
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{
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public string dataName;
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public string title;
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public TextAsset csvFile;
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public List<string[]> csvDatas = new List<string[]>();
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public int height = 0;
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public int i, j = 0;
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public int k = 0;
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internal Text ansLabel;
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public string AnswerText;
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public string Kaisetsubun;
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const int size = 5;
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void Start()
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{
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title = "theme_";
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csvFile = Resources.Load("CSV/" + title + dataName) as TextAsset;
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StringReader reader = new StringReader(csvFile.text);
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while (reader.Peek() > -1)
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{
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string line = reader.ReadLine();
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csvDatas.Add(line.Split(','));
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Debug.Log("reading:" + height);
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height++;
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}
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for (i = 0; i < height; i++)
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{
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for (j = 0; j < size; j++)
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{
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Debug.Log("csvDatas[" + i + "][" + j + "]:" + csvDatas[i][j]);
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}
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}
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QuestionLabelSet();
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AnswerLabelSet();
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AnswerSet();
|
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}
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|
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public void QuestionLabelSet()
|
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|
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{
|
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|
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csvDatas[k] = csvDatas[Random.Range(0, 9)];
|
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|
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+
|
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|
+
|
395
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//特定の名前のオブジェクトを検索してアクセス
|
396
|
+
|
397
|
+
Text qLabel = GameObject.Find("Quiz/Image/QLabel").GetComponentInChildren<Text>();
|
398
|
+
|
399
|
+
//データをセットすることで、既存情報を上書きできる
|
400
|
+
|
401
|
+
qLabel.text = csvDatas[k][0];
|
402
|
+
|
403
|
+
}
|
404
|
+
|
405
|
+
|
406
|
+
|
407
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public void AnswerLabelSet()
|
408
|
+
|
409
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+
{
|
410
|
+
|
411
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+
//問題文に対応した答えをそれぞれのuGUIボタンにセット
|
412
|
+
|
413
|
+
string[] array = new string[] { csvDatas[k][1], csvDatas[k][2], csvDatas[k][3], csvDatas[k][4] };
|
414
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+
|
415
|
+
|
416
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+
|
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//問題文をシャッフル
|
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|
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array = array.OrderBy(x => System.Guid.NewGuid()).ToArray();
|
420
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+
|
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+
|
422
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+
|
423
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+
|
424
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+
|
425
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//ボタンが4つあるのでそれぞれ代入
|
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|
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|
427
|
+
for (int i = 1; i <= 4; i++)
|
428
|
+
|
429
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{
|
430
|
+
|
431
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Text ansLabel = GameObject.Find("Quiz/AnsButton" + i).GetComponentInChildren<Text>();
|
432
|
+
|
433
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+
ansLabel.text = array[i - 1];
|
434
|
+
|
435
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+
}
|
436
|
+
|
437
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+
}
|
438
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+
|
439
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+
|
440
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+
|
441
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+
public void AnswerSet()
|
442
|
+
|
443
|
+
{
|
444
|
+
|
445
|
+
//答えとなるcsvデータを変数として型に代入する
|
446
|
+
|
447
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AnswerText = csvDatas[k][1];
|
448
|
+
|
449
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Debug.Log ("アンサーセット'" + AnswerText + "'");
|
450
|
+
|
451
|
+
|
452
|
+
|
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Kaisetsubun = csvDatas[k][5];
|
454
|
+
|
455
|
+
Debug.Log(Kaisetsubun);
|
456
|
+
|
457
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+
}
|
458
|
+
|
459
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+
|
460
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+
|
461
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+
void Update() { }
|
222
462
|
|
223
463
|
}
|
224
464
|
|
225
465
|
```
|
226
466
|
|
227
|
-
```C#
|
228
|
-
|
229
|
-
using System.Collections;
|
230
|
-
|
231
|
-
using System.Collections.Generic;
|
232
|
-
|
233
|
-
using UnityEngine;
|
234
|
-
|
235
|
-
using UnityEngine.UI;
|
236
|
-
|
237
|
-
|
238
|
-
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239
|
-
public class Score : MonoBehaviour
|
240
|
-
|
241
|
-
{
|
242
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-
|
243
|
-
// Use this for initialization
|
244
|
-
|
245
|
-
void Start()
|
246
|
-
|
247
|
-
{
|
248
|
-
|
249
|
-
//スコア表示用のゲームオブジェクトを取得
|
250
|
-
|
251
|
-
Text scoreLabel = GameObject.Find("Canvas/Score").GetComponent<Text>();
|
252
|
-
|
253
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-
scoreLabel.color = Color.red;
|
254
|
-
|
255
|
-
//グローバルに宣言したスコアをResultMgrのスクリプトから読み込む
|
256
|
-
|
257
|
-
int Score = ResultMgr.GetScoreData();
|
258
|
-
|
259
|
-
scoreLabel.text = Score.ToString() + " 問正解";
|
260
|
-
|
261
|
-
}
|
262
|
-
|
263
|
-
}
|
264
|
-
|
265
|
-
```
|
266
|
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267
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```C#
|
268
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|
269
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using System.Collections;
|
270
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-
|
271
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using System.Collections.Generic;
|
272
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|
273
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using UnityEngine;
|
274
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|
275
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using UnityEngine.UI;
|
276
|
-
|
277
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using System.IO;
|
278
|
-
|
279
|
-
|
280
|
-
|
281
|
-
public class Judge1 : MonoBehaviour
|
282
|
-
|
283
|
-
{
|
284
|
-
|
285
|
-
|
286
|
-
|
287
|
-
QuizMgr quizMgr;
|
288
|
-
|
289
|
-
string answerText;
|
290
|
-
|
291
|
-
|
292
|
-
|
293
|
-
void Start()
|
294
|
-
|
295
|
-
{
|
296
|
-
|
297
|
-
quizMgr = GameObject.Find("Main Camera").GetComponent<QuizMgr>();
|
298
|
-
|
299
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-
answerText = quizMgr.AnswerText;
|
300
|
-
|
301
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-
}
|
302
|
-
|
303
|
-
|
304
|
-
|
305
|
-
//選択したボタンのテキストラベルと正解のテキストを比較して正誤を判定
|
306
|
-
|
307
|
-
public void Answer()
|
308
|
-
|
309
|
-
{
|
310
|
-
|
311
|
-
//選択したボタンのテキストを取得する
|
312
|
-
|
313
|
-
Text selectedBtn = this.GetComponentInChildren<Text>();
|
314
|
-
|
315
|
-
Debug.Log("セレクト'" + selectedBtn.text + "'");
|
316
|
-
|
317
|
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Debug.Log("アンサー'" + answerText + "'");
|
318
|
-
|
319
|
-
|
320
|
-
|
321
|
-
if (answerText == selectedBtn.text){
|
322
|
-
|
323
|
-
ResultMgr.SetJudgeData("正解");
|
324
|
-
|
325
|
-
Debug.Log("正解");
|
326
|
-
|
327
|
-
Application.LoadLevel("Result1");
|
328
|
-
|
329
|
-
} else {
|
330
|
-
|
331
|
-
ResultMgr.SetJudgeData("不正解");
|
332
|
-
|
333
|
-
Debug.Log("不正解");
|
334
|
-
|
335
|
-
Application.LoadLevel("Result1");
|
336
|
-
|
337
|
-
}
|
338
|
-
|
339
|
-
}
|
340
|
-
|
341
|
-
}
|
342
|
-
|
343
|
-
```
|
344
|
-
|
345
|
-
```C#
|
346
|
-
|
347
|
-
using System.Collections;
|
348
|
-
|
349
|
-
using System.Collections.Generic;
|
350
|
-
|
351
|
-
using UnityEngine;
|
352
|
-
|
353
|
-
using UnityEngine.UI;
|
354
|
-
|
355
|
-
using System.IO;
|
356
|
-
|
357
|
-
using System.Linq;
|
358
|
-
|
359
|
-
|
360
|
-
|
361
|
-
public class QuizMgr : MonoBehaviour
|
362
|
-
|
363
|
-
{
|
364
|
-
|
365
|
-
public string dataName;
|
366
|
-
|
367
|
-
public string title;
|
368
|
-
|
369
|
-
public TextAsset csvFile;
|
370
|
-
|
371
|
-
public List<string[]> csvDatas = new List<string[]>();
|
372
|
-
|
373
|
-
public int height = 0;
|
374
|
-
|
375
|
-
public int i, j = 0;
|
376
|
-
|
377
|
-
public int k = 0;
|
378
|
-
|
379
|
-
internal Text ansLabel;
|
380
|
-
|
381
|
-
public string AnswerText;
|
382
|
-
|
383
|
-
public string Kaisetsubun;
|
384
|
-
|
385
|
-
const int size = 5;
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
|
390
|
-
|
391
|
-
void Start()
|
392
|
-
|
393
|
-
{
|
394
|
-
|
395
|
-
title = "theme_";
|
396
|
-
|
397
|
-
csvFile = Resources.Load("CSV/" + title + dataName) as TextAsset;
|
398
|
-
|
399
|
-
StringReader reader = new StringReader(csvFile.text);
|
400
|
-
|
401
|
-
|
402
|
-
|
403
|
-
while (reader.Peek() > -1)
|
404
|
-
|
405
|
-
{
|
406
|
-
|
407
|
-
string line = reader.ReadLine();
|
408
|
-
|
409
|
-
csvDatas.Add(line.Split(','));
|
410
|
-
|
411
|
-
Debug.Log("reading:" + height);
|
412
|
-
|
413
|
-
height++;
|
414
|
-
|
415
|
-
}
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
for (i = 0; i < height; i++)
|
420
|
-
|
421
|
-
{
|
422
|
-
|
423
|
-
for (j = 0; j < size; j++)
|
424
|
-
|
425
|
-
{
|
426
|
-
|
427
|
-
Debug.Log("csvDatas[" + i + "][" + j + "]:" + csvDatas[i][j]);
|
428
|
-
|
429
|
-
}
|
430
|
-
|
431
|
-
}
|
432
|
-
|
433
|
-
|
434
|
-
|
435
|
-
QuestionLabelSet();
|
436
|
-
|
437
|
-
AnswerLabelSet();
|
438
|
-
|
439
|
-
AnswerSet();
|
440
|
-
|
441
|
-
}
|
442
|
-
|
443
|
-
|
444
|
-
|
445
|
-
|
446
|
-
|
447
|
-
public void QuestionLabelSet()
|
448
|
-
|
449
|
-
{
|
450
|
-
|
451
|
-
csvDatas[k] = csvDatas[Random.Range(0, 9)];
|
452
|
-
|
453
|
-
|
454
|
-
|
455
|
-
//特定の名前のオブジェクトを検索してアクセス
|
456
|
-
|
457
|
-
Text qLabel = GameObject.Find("Quiz/Image/QLabel").GetComponentInChildren<Text>();
|
458
|
-
|
459
|
-
//データをセットすることで、既存情報を上書きできる
|
460
|
-
|
461
|
-
qLabel.text = csvDatas[k][0];
|
462
|
-
|
463
|
-
}
|
464
|
-
|
465
|
-
|
466
|
-
|
467
|
-
public void AnswerLabelSet()
|
468
|
-
|
469
|
-
{
|
470
|
-
|
471
|
-
//問題文に対応した答えをそれぞれのuGUIボタンにセット
|
472
|
-
|
473
|
-
string[] array = new string[] { csvDatas[k][1], csvDatas[k][2], csvDatas[k][3], csvDatas[k][4] };
|
474
|
-
|
475
|
-
|
476
|
-
|
477
|
-
//問題文をシャッフル
|
478
|
-
|
479
|
-
array = array.OrderBy(x => System.Guid.NewGuid()).ToArray();
|
480
|
-
|
481
|
-
|
482
|
-
|
483
|
-
|
484
|
-
|
485
|
-
//ボタンが4つあるのでそれぞれ代入
|
486
|
-
|
487
|
-
for (int i = 1; i <= 4; i++)
|
488
|
-
|
489
|
-
{
|
490
|
-
|
491
|
-
Text ansLabel = GameObject.Find("Quiz/AnsButton" + i).GetComponentInChildren<Text>();
|
492
|
-
|
493
|
-
ansLabel.text = array[i - 1];
|
494
|
-
|
495
|
-
}
|
496
|
-
|
497
|
-
}
|
498
|
-
|
499
|
-
|
500
|
-
|
501
|
-
public void AnswerSet()
|
502
|
-
|
503
|
-
{
|
504
|
-
|
505
|
-
//答えとなるcsvデータを変数として型に代入する
|
506
|
-
|
507
|
-
AnswerText = csvDatas[k][1];
|
508
|
-
|
509
|
-
Debug.Log ("アンサーセット'" + AnswerText + "'");
|
510
|
-
|
511
|
-
|
512
|
-
|
513
|
-
Kaisetsubun = csvDatas[k][5];
|
514
|
-
|
515
|
-
Debug.Log(Kaisetsubun);
|
516
|
-
|
517
|
-
}
|
518
|
-
|
519
|
-
|
520
|
-
|
521
|
-
void Update() { }
|
522
|
-
|
523
|
-
}
|
524
|
-
|
525
|
-
```
|
526
|
-
|
527
467
|
### 補足情報
|
528
468
|
|
529
469
|
|
1
該当のコードの追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -264,6 +264,266 @@
|
|
264
264
|
|
265
265
|
```
|
266
266
|
|
267
|
+
```C#
|
268
|
+
|
269
|
+
using System.Collections;
|
270
|
+
|
271
|
+
using System.Collections.Generic;
|
272
|
+
|
273
|
+
using UnityEngine;
|
274
|
+
|
275
|
+
using UnityEngine.UI;
|
276
|
+
|
277
|
+
using System.IO;
|
278
|
+
|
279
|
+
|
280
|
+
|
281
|
+
public class Judge1 : MonoBehaviour
|
282
|
+
|
283
|
+
{
|
284
|
+
|
285
|
+
|
286
|
+
|
287
|
+
QuizMgr quizMgr;
|
288
|
+
|
289
|
+
string answerText;
|
290
|
+
|
291
|
+
|
292
|
+
|
293
|
+
void Start()
|
294
|
+
|
295
|
+
{
|
296
|
+
|
297
|
+
quizMgr = GameObject.Find("Main Camera").GetComponent<QuizMgr>();
|
298
|
+
|
299
|
+
answerText = quizMgr.AnswerText;
|
300
|
+
|
301
|
+
}
|
302
|
+
|
303
|
+
|
304
|
+
|
305
|
+
//選択したボタンのテキストラベルと正解のテキストを比較して正誤を判定
|
306
|
+
|
307
|
+
public void Answer()
|
308
|
+
|
309
|
+
{
|
310
|
+
|
311
|
+
//選択したボタンのテキストを取得する
|
312
|
+
|
313
|
+
Text selectedBtn = this.GetComponentInChildren<Text>();
|
314
|
+
|
315
|
+
Debug.Log("セレクト'" + selectedBtn.text + "'");
|
316
|
+
|
317
|
+
Debug.Log("アンサー'" + answerText + "'");
|
318
|
+
|
319
|
+
|
320
|
+
|
321
|
+
if (answerText == selectedBtn.text){
|
322
|
+
|
323
|
+
ResultMgr.SetJudgeData("正解");
|
324
|
+
|
325
|
+
Debug.Log("正解");
|
326
|
+
|
327
|
+
Application.LoadLevel("Result1");
|
328
|
+
|
329
|
+
} else {
|
330
|
+
|
331
|
+
ResultMgr.SetJudgeData("不正解");
|
332
|
+
|
333
|
+
Debug.Log("不正解");
|
334
|
+
|
335
|
+
Application.LoadLevel("Result1");
|
336
|
+
|
337
|
+
}
|
338
|
+
|
339
|
+
}
|
340
|
+
|
341
|
+
}
|
342
|
+
|
343
|
+
```
|
344
|
+
|
345
|
+
```C#
|
346
|
+
|
347
|
+
using System.Collections;
|
348
|
+
|
349
|
+
using System.Collections.Generic;
|
350
|
+
|
351
|
+
using UnityEngine;
|
352
|
+
|
353
|
+
using UnityEngine.UI;
|
354
|
+
|
355
|
+
using System.IO;
|
356
|
+
|
357
|
+
using System.Linq;
|
358
|
+
|
359
|
+
|
360
|
+
|
361
|
+
public class QuizMgr : MonoBehaviour
|
362
|
+
|
363
|
+
{
|
364
|
+
|
365
|
+
public string dataName;
|
366
|
+
|
367
|
+
public string title;
|
368
|
+
|
369
|
+
public TextAsset csvFile;
|
370
|
+
|
371
|
+
public List<string[]> csvDatas = new List<string[]>();
|
372
|
+
|
373
|
+
public int height = 0;
|
374
|
+
|
375
|
+
public int i, j = 0;
|
376
|
+
|
377
|
+
public int k = 0;
|
378
|
+
|
379
|
+
internal Text ansLabel;
|
380
|
+
|
381
|
+
public string AnswerText;
|
382
|
+
|
383
|
+
public string Kaisetsubun;
|
384
|
+
|
385
|
+
const int size = 5;
|
386
|
+
|
387
|
+
|
388
|
+
|
389
|
+
|
390
|
+
|
391
|
+
void Start()
|
392
|
+
|
393
|
+
{
|
394
|
+
|
395
|
+
title = "theme_";
|
396
|
+
|
397
|
+
csvFile = Resources.Load("CSV/" + title + dataName) as TextAsset;
|
398
|
+
|
399
|
+
StringReader reader = new StringReader(csvFile.text);
|
400
|
+
|
401
|
+
|
402
|
+
|
403
|
+
while (reader.Peek() > -1)
|
404
|
+
|
405
|
+
{
|
406
|
+
|
407
|
+
string line = reader.ReadLine();
|
408
|
+
|
409
|
+
csvDatas.Add(line.Split(','));
|
410
|
+
|
411
|
+
Debug.Log("reading:" + height);
|
412
|
+
|
413
|
+
height++;
|
414
|
+
|
415
|
+
}
|
416
|
+
|
417
|
+
|
418
|
+
|
419
|
+
for (i = 0; i < height; i++)
|
420
|
+
|
421
|
+
{
|
422
|
+
|
423
|
+
for (j = 0; j < size; j++)
|
424
|
+
|
425
|
+
{
|
426
|
+
|
427
|
+
Debug.Log("csvDatas[" + i + "][" + j + "]:" + csvDatas[i][j]);
|
428
|
+
|
429
|
+
}
|
430
|
+
|
431
|
+
}
|
432
|
+
|
433
|
+
|
434
|
+
|
435
|
+
QuestionLabelSet();
|
436
|
+
|
437
|
+
AnswerLabelSet();
|
438
|
+
|
439
|
+
AnswerSet();
|
440
|
+
|
441
|
+
}
|
442
|
+
|
443
|
+
|
444
|
+
|
445
|
+
|
446
|
+
|
447
|
+
public void QuestionLabelSet()
|
448
|
+
|
449
|
+
{
|
450
|
+
|
451
|
+
csvDatas[k] = csvDatas[Random.Range(0, 9)];
|
452
|
+
|
453
|
+
|
454
|
+
|
455
|
+
//特定の名前のオブジェクトを検索してアクセス
|
456
|
+
|
457
|
+
Text qLabel = GameObject.Find("Quiz/Image/QLabel").GetComponentInChildren<Text>();
|
458
|
+
|
459
|
+
//データをセットすることで、既存情報を上書きできる
|
460
|
+
|
461
|
+
qLabel.text = csvDatas[k][0];
|
462
|
+
|
463
|
+
}
|
464
|
+
|
465
|
+
|
466
|
+
|
467
|
+
public void AnswerLabelSet()
|
468
|
+
|
469
|
+
{
|
470
|
+
|
471
|
+
//問題文に対応した答えをそれぞれのuGUIボタンにセット
|
472
|
+
|
473
|
+
string[] array = new string[] { csvDatas[k][1], csvDatas[k][2], csvDatas[k][3], csvDatas[k][4] };
|
474
|
+
|
475
|
+
|
476
|
+
|
477
|
+
//問題文をシャッフル
|
478
|
+
|
479
|
+
array = array.OrderBy(x => System.Guid.NewGuid()).ToArray();
|
480
|
+
|
481
|
+
|
482
|
+
|
483
|
+
|
484
|
+
|
485
|
+
//ボタンが4つあるのでそれぞれ代入
|
486
|
+
|
487
|
+
for (int i = 1; i <= 4; i++)
|
488
|
+
|
489
|
+
{
|
490
|
+
|
491
|
+
Text ansLabel = GameObject.Find("Quiz/AnsButton" + i).GetComponentInChildren<Text>();
|
492
|
+
|
493
|
+
ansLabel.text = array[i - 1];
|
494
|
+
|
495
|
+
}
|
496
|
+
|
497
|
+
}
|
498
|
+
|
499
|
+
|
500
|
+
|
501
|
+
public void AnswerSet()
|
502
|
+
|
503
|
+
{
|
504
|
+
|
505
|
+
//答えとなるcsvデータを変数として型に代入する
|
506
|
+
|
507
|
+
AnswerText = csvDatas[k][1];
|
508
|
+
|
509
|
+
Debug.Log ("アンサーセット'" + AnswerText + "'");
|
510
|
+
|
511
|
+
|
512
|
+
|
513
|
+
Kaisetsubun = csvDatas[k][5];
|
514
|
+
|
515
|
+
Debug.Log(Kaisetsubun);
|
516
|
+
|
517
|
+
}
|
518
|
+
|
519
|
+
|
520
|
+
|
521
|
+
void Update() { }
|
522
|
+
|
523
|
+
}
|
524
|
+
|
525
|
+
```
|
526
|
+
|
267
527
|
### 補足情報
|
268
528
|
|
269
529
|
|