質問編集履歴
1
CDNの追加・ソースコードの記載をいたしました。
test
CHANGED
File without changes
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test
CHANGED
@@ -22,17 +22,33 @@
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そして、こちらでご回答をいただき、head内に
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.8.3/underscore-min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenMax.min.js"></script>
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の3行も記載いたしました。
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しかし、画面は真っ白で何も動かないようです。
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devツールのconsoleには、
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```
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エラーメッセージ
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test.js:1
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test.js:81 Uncaught TypeError: Cannot read properties of null (reading 'innerHTML')
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-
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at App.start (test.js:81)
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at new App (test.js:
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at new App (test.js:50)
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at test.js:165
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@@ -50,9 +66,483 @@
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### 試したこと
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-
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-
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以下、ソースコードを記載します。
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HTML
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```
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document</title>
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<link rel="stylesheet" href="style.css">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.8.3/underscore-min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenMax.min.js"></script>
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<script src="test.js"></script>
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</head>
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<body>
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<script id="fragmentShader" type="x-shader/x-fragment">
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precision mediump float;
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uniform float time;
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uniform float mouseX;
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uniform float mouseY;
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uniform sampler2D texture;
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varying vec2 vUv;
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void main() {
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float d = -distance(vec2(mouseX,mouseY), gl_FragCoord.xy);
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float r = dot(gl_FragCoord.xy, vec2(0.005,0.005))/d;
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vec2 tex = vec2(vUv.x + r, vUv.y + r);
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gl_FragColor = vec4(texture2D(texture, tex).rgb, 1.0);
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}
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</script>
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<script id="vertexShader" type="x-shader/x-vertex">
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precision mediump float;
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varying vec2 vUv;
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uniform float time;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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</script>
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<div class="stage"></div>
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<canvas class="noise-canvas"></canvas>
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</body>
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</html>
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```
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css
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```
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.noise-canvas{
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position: absolute;
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top: 0;
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left: 0;
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bottom: 0;
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right: 0;
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width: 100%;
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height: 100%;
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opacity: 0.3;
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z-index: 2;
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}
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```
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js
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```
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// Copyright (c) 2021 by Corentin (https://codepen.io/corentinfardeau/pen/VmZBpv)
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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'use strict'
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console.clear();
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const APP_CONFIG = {
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debug: false,
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gridDebugSize: {
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x: 10,
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y: 10
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},
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fontSize: 600,
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axisHelperSize: 10
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}
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class App {
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constructor(){
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_.bindAll(this, 'animate', 'onResize', 'onMouseMove');
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this.time = 0;
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this.planeHeight = 50;
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this.ratio = window.innerWidth / window.innerHeight;
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this.planeWidth = this.planeHeight*this.ratio;
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//SET-UP CAMERA
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this.cameraOpts = {
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aspect: window.innerWidth / window.innerHeight,
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near: 0.1,
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far : 10000,
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z: this.planeHeight
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}
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let fov = 2 * Math.atan( this.planeHeight / ( 2 * this.cameraOpts.z ) ) * ( 180 / Math.PI );
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this.camera = new THREE.PerspectiveCamera(fov, this.cameraOpts.aspect, this.cameraOpts.near, this.cameraOpts.far);
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this.camera.position.z = this.cameraOpts.z;
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//SET-UP STAGE
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this.stage = new THREE.Scene();
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this.stage.add(this.camera);
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//SET-UP RENDERER
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this.renderer = new THREE.WebGLRenderer({ antialias: true});
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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this.start();
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}
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start(){
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if (APP_CONFIG.debug){
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this.debug();
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}
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let texture = new THREE.Texture(this.createCanvas("Interactive Art Director"));
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texture.needsUpdate = true;
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let planeGeometry = new THREE.PlaneGeometry(this.planeWidth, this.planeHeight, 0, 0);
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this.uniforms = {
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texture: {
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type: 't',
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value: texture
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},
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time: {
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type: "f",
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value: this.time
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},
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mouseX: {
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type: "f",
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value: 0
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},
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mouseY: {
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type: "f",
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value: 0
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}
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}
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var vertShader = document.getElementById('vertexShader').innerHTML;
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var fragShader = document.getElementById('fragmentShader').innerHTML;
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let planeMaterial = new THREE.ShaderMaterial({
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uniforms: this.uniforms,
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vertexShader: vertShader,
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fragmentShader: fragShader,
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wireframe : false,
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wireframeLinewidth : 2,
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transparent : true
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});
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this.plane = new THREE.Mesh(planeGeometry, planeMaterial);
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this.stage.add(this.plane);
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400
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401
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let container = document.querySelector('.stage');
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403
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container.appendChild(this.renderer.domElement);
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405
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TweenMax.ticker.addEventListener('tick', this.animate);
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407
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408
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//ADD EVENTS LISTENER
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411
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this.listen();
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412
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413
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}
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414
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415
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416
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417
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createCanvas(text){
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this.canvas = document.createElement( 'canvas' );
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this.canvas.height = 4096;
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425
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this.canvas.width = this.canvas.height*this.ratio;
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427
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let context = this.canvas.getContext( '2d' );
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context.beginPath();
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context.rect(0, 0, this.canvas.width, this.canvas.height);
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435
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context.fillStyle = '#202020';
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437
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context.fill();
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438
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|
439
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context.closePath();
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441
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|
442
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+
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443
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context.beginPath();
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444
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+
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445
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context.font = 'Bold '+ APP_CONFIG.fontSize +'px Avenir';
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446
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+
|
447
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context.fillStyle = '#262626';
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448
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+
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449
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let width = context.measureText(text).width;
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450
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+
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451
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context.fillText(text, this.canvas.width/2 - width/2, this.canvas.height/2);
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452
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453
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context.fill();
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454
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+
|
455
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+
|
456
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+
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457
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return this.canvas;
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458
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+
|
459
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+
|
460
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+
|
461
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}
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462
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+
|
463
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+
|
464
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+
|
465
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debug(){
|
466
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+
|
467
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let gridHelper = new THREE.GridHelper( APP_CONFIG.gridDebugSize.x, APP_CONFIG.gridDebugSize.y );
|
468
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+
|
469
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this.stage.add( gridHelper );
|
470
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+
|
471
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+
let axisHelper = new THREE.AxisHelper( APP_CONFIG.axisHelperSize );
|
472
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+
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473
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this.stage.add( axisHelper );
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474
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+
|
475
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+
}
|
476
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+
|
477
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+
|
478
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+
|
479
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+
listen(){
|
480
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+
|
481
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+
let lazyLayout = _.debounce(this.onResize, 300);
|
482
|
+
|
483
|
+
window.addEventListener('resize', lazyLayout);
|
484
|
+
|
485
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+
window.addEventListener('mousemove', this.onMouseMove);
|
486
|
+
|
487
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+
}
|
488
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+
|
489
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+
|
490
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+
|
491
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+
onResize(e){
|
492
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+
|
493
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+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
494
|
+
|
495
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+
this.camera.updateProjectionMatrix();
|
496
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+
|
497
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+
}
|
498
|
+
|
499
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+
|
500
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+
|
501
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+
onMouseMove(e){
|
502
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+
|
503
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+
this.mousePos = {
|
504
|
+
|
505
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+
x: e.clientX,
|
506
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+
|
507
|
+
y: e.clientY
|
508
|
+
|
509
|
+
}
|
510
|
+
|
511
|
+
}
|
512
|
+
|
513
|
+
|
514
|
+
|
515
|
+
animate(){
|
516
|
+
|
517
|
+
|
518
|
+
|
519
|
+
if(this.mousePos){
|
520
|
+
|
521
|
+
this.uniforms.mouseX.value = this.mousePos.x;
|
522
|
+
|
523
|
+
this.uniforms.mouseY.value = window.innerHeight - this.mousePos.y;
|
524
|
+
|
525
|
+
}
|
526
|
+
|
527
|
+
|
528
|
+
|
529
|
+
this.renderer.render(this.stage, this.camera);
|
530
|
+
|
531
|
+
this.uniforms.time.value += 0.1;
|
532
|
+
|
533
|
+
}
|
534
|
+
|
535
|
+
}
|
536
|
+
|
537
|
+
|
538
|
+
|
539
|
+
new App();
|
540
|
+
|
541
|
+
```
|
542
|
+
|
543
|
+
また、HTMLのエディタ画面では、コードが普段はすべてカラーのはずが一部白文字になっているため、正しく読み込まれていないのは分かりました。
|
544
|
+
|
545
|
+
![イメージ説明](5d9e6c15085204ec7b1d1dd23898e0d8.png)
|
56
546
|
|
57
547
|
|
58
548
|
|