質問編集履歴
2
文章を修正
test
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File without changes
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test
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@@ -84,7 +84,7 @@
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, eao);
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glGenTextures(1, &textureID); //テクスチャIDの生成
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glEnable(GL_TEXTURE_2D);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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//テクスチャ生成
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glGenerateMipmap(GL_TEXTURE_2D);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, eao);
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glBindTexture(GL_TEXTURE_2D, textureID); //IDバインド
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@@ -198,11 +202,11 @@
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glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * 8 * obj.vertex.size(), obj.vertex.data());
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glActiveTexture(GL_TEXTURE0); //テクスチャ有効
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//Transform
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std::vector<
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std::vector<int> vertexIndex;
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std::vector<int> uvIndex;
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std::vector<int> normalIndex;
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std::vector<glm::vec3> vertex;
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std::vector<glm::vec2> uv;
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std::vector<glm::vec3> normal;
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FILE *file = fopen(fileName, "r");
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//vertex.push_back(vert);
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vertex.push_back(vert);
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}
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fscanf(file, "%f %fn", &u.x, &u.y);
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std::vector<int> vertexIndex;
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uv.push_back(u);
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}
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fscanf(file, "%f %f %fn", &norm.x, &norm.y, &norm.z);
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normal.push_back(norm);
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}
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obj.vertexIndex.push_back(v[0]
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obj.vertexIndex.push_back(v[0]);
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obj.vertexIndex.push_back(v[1]
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obj.vertexIndex.push_back(v[1]);
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obj.vertexIndex.push_back(v[2]
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obj.vertexIndex.push_back(v[2]);
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//obj.uvIndex.push_back(u[0]);
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//obj.uvIndex.push_back(u[1]);
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//obj.uvIndex.push_back(u[2]);
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uvIndex.push_back(u[0]);
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uvIndex.push_back(u[1]);
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uvIndex.push_back(u[2]);
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normalIndex.push_back(n[0]);
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normalIndex.push_back(n[1]);
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normalIndex.push_back(n[2]);
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//obj.normalIndex.push_back(n[0]);
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//obj.normalIndex.push_back(n[1]);
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//obj.normalIndex.push_back(n[2]);
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}
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}
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for
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for( unsigned int i = 0; i < vertexIndex.size(); i++ )
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{
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// Get the indices of its attributes
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unsigned int v = vertexIndex[i];
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unsigned int u = uvIndex[i];
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unsigned int n = normalIndex[i];
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// Get the attributes thanks to the index
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glm::vec3 ve = vertex[ v - 1 ];
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glm::vec2 uu = uv[ u - 1 ];
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glm::vec3 no = normal[ n - 1 ];
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// Put the attributes in buffers
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obj.vertex.push_back(ve);
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obj.uv.push_back(uu);
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obj.normal .push_back(no);
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}
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attribute = obj;
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```
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1
文章を修正
test
CHANGED
File without changes
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test
CHANGED
@@ -14,6 +14,12 @@
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##### Gtihub
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[https://github.com/Shigurechan/GL](https://github.com/Shigurechan/GL)
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