質問編集履歴
6
コードを問題個所以外を少し修正いたしました
test
CHANGED
File without changes
|
test
CHANGED
@@ -9,6 +9,8 @@
|
|
9
9
|
該当ソースコード
|
10
10
|
|
11
11
|
```
|
12
|
+
|
13
|
+
{
|
12
14
|
|
13
15
|
using UnityEngine;
|
14
16
|
|
@@ -38,6 +40,8 @@
|
|
38
40
|
|
39
41
|
}
|
40
42
|
|
43
|
+
}
|
44
|
+
|
41
45
|
}
|
42
46
|
|
43
47
|
```
|
5
改行を入れました。もしまだ改良の余地があるならばご指摘のほうをお願いいたします。
test
CHANGED
File without changes
|
test
CHANGED
@@ -8,37 +8,39 @@
|
|
8
8
|
|
9
9
|
該当ソースコード
|
10
10
|
|
11
|
-
```
|
11
|
+
```
|
12
12
|
|
13
|
-
|
13
|
+
using UnityEngine;
|
14
14
|
|
15
|
-
|
15
|
+
using System.Collections;
|
16
16
|
|
17
|
+
using System.Collections.Generic;
|
18
|
+
|
17
|
-
|
19
|
+
using UnityEngine.UI;
|
18
20
|
|
19
21
|
|
20
22
|
|
21
|
-
|
23
|
+
public class SelectableText :
|
22
24
|
|
23
|
-
|
25
|
+
Selectable
|
24
26
|
|
25
27
|
{
|
26
28
|
|
27
|
-
|
29
|
+
public void
|
28
30
|
|
29
|
-
OnSelect(BaseEventData
|
31
|
+
OnSelect(BaseEventData eventData)
|
30
32
|
|
31
|
-
eventData)
|
32
|
-
|
33
|
-
|
33
|
+
{
|
34
34
|
|
35
35
|
Debug.Log(${gameObject.name}
|
36
36
|
|
37
37
|
が選択された");
|
38
38
|
|
39
|
-
|
39
|
+
}
|
40
40
|
|
41
|
+
}
|
42
|
+
|
41
|
-
|
43
|
+
```
|
42
44
|
|
43
45
|
|
44
46
|
|
4
test
CHANGED
File without changes
|
test
CHANGED
@@ -10,13 +10,11 @@
|
|
10
10
|
|
11
11
|
```using UnityEngine;
|
12
12
|
|
13
|
-
using System.Collections;
|
13
|
+
using System.Collections;
|
14
14
|
|
15
|
-
using
|
15
|
+
using System.Collections.Generic;
|
16
16
|
|
17
|
-
System.Collections.Generic;
|
18
|
-
|
19
|
-
using UnityEngine.UI;
|
17
|
+
using UnityEngine.UI;
|
20
18
|
|
21
19
|
|
22
20
|
|
@@ -32,11 +30,13 @@
|
|
32
30
|
|
33
31
|
eventData)
|
34
32
|
|
35
|
-
|
33
|
+
{
|
36
34
|
|
37
|
-
|
35
|
+
Debug.Log(${gameObject.name}
|
38
36
|
|
37
|
+
が選択された");
|
38
|
+
|
39
|
-
|
39
|
+
}
|
40
40
|
|
41
41
|
}```
|
42
42
|
|
3
test
CHANGED
File without changes
|
test
CHANGED
@@ -8,7 +8,7 @@
|
|
8
8
|
|
9
9
|
該当ソースコード
|
10
10
|
|
11
|
-
|
11
|
+
```using UnityEngine;
|
12
12
|
|
13
13
|
using System.Collections;
|
14
14
|
|
@@ -38,7 +38,7 @@
|
|
38
38
|
|
39
39
|
}
|
40
40
|
|
41
|
-
}
|
41
|
+
}```
|
42
42
|
|
43
43
|
|
44
44
|
|
2
test
CHANGED
File without changes
|
test
CHANGED
@@ -8,7 +8,7 @@
|
|
8
8
|
|
9
9
|
該当ソースコード
|
10
10
|
|
11
|
-
|
11
|
+
‘‘‘using UnityEngine;
|
12
12
|
|
13
13
|
using System.Collections;
|
14
14
|
|
@@ -38,7 +38,7 @@
|
|
38
38
|
|
39
39
|
}
|
40
40
|
|
41
|
-
}
|
41
|
+
}‘‘‘
|
42
42
|
|
43
43
|
|
44
44
|
|
1
test
CHANGED
File without changes
|
test
CHANGED
@@ -8,38 +8,46 @@
|
|
8
8
|
|
9
9
|
該当ソースコード
|
10
10
|
|
11
|
-
using UnityEngine;
|
11
|
+
"using UnityEngine;
|
12
12
|
|
13
|
-
using System.Collections;
|
13
|
+
using System.Collections;
|
14
14
|
|
15
|
-
using
|
15
|
+
using
|
16
16
|
|
17
|
+
System.Collections.Generic;
|
18
|
+
|
17
|
-
using UnityEngine.UI;
|
19
|
+
using UnityEngine.UI;
|
18
20
|
|
19
21
|
|
20
22
|
|
21
|
-
public class SelectableText :
|
23
|
+
public class SelectableText :
|
22
24
|
|
23
|
-
|
25
|
+
Selectable
|
24
26
|
|
27
|
+
{
|
28
|
+
|
29
|
+
public void
|
30
|
+
|
25
|
-
|
31
|
+
OnSelect(BaseEventData
|
32
|
+
|
33
|
+
eventData)
|
26
34
|
|
27
35
|
{
|
28
36
|
|
29
|
-
Debug.Log($"{gameObject.name}が選択された");
|
37
|
+
Debug.Log($" {gameObject.name}が選択された");
|
30
38
|
|
31
|
-
}
|
39
|
+
}
|
32
40
|
|
33
|
-
}
|
41
|
+
}"
|
34
42
|
|
35
43
|
|
36
44
|
|
37
45
|
エラーメッセージ
|
38
46
|
|
39
|
-
error CS0246: The type or namespace name 'BaseEventData' could not be found (are you missing a using directive or an assembly reference?)
|
47
|
+
"error CS0246: The type or namespace name 'BaseEventData' could not be found (are you missing a using directive or an assembly reference?)"
|
40
48
|
|
41
49
|
|
42
50
|
|
43
51
|
ツールのバージョン
|
44
52
|
|
45
|
-
Unity 2020.3.16f1
|
53
|
+
"Unity 2020.3.16f1"
|