質問編集履歴
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```
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@bot.event()
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async def
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async def on_add_reaction(payload):
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-
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if payload.channel_id != CHANNEL_ID4:
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return
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else:
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if payload.emoji.neme != EMOJI_1 or EMOJI_2 or EMOJI_3:
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return
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else:
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if payload.emoji.neme == EMOJI_1:
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channel = bot.get_channel(CHANNEL_ID1)
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channel = bot.get_channel(CHANNEL_ID1)
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await channel.send('xxxxx')
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else:
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if payload.emoji.neme == EMOJI_2:
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channel = bot.get_channel(CHANNEL_ID2)
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await channel.send('xxxxx')
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else:
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if payload.emoji.neme == EMOJI_3:
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channel = bot.get_channel(CHANNEL_ID3)
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await channel.send('xxxxx')
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return
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token = getenv('DISCORD_BOT_TOKEN')
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bot.run(token)
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```
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### ソースコード
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```python
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import discord
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from discord.ext import commands
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from os import getenv
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import traceback
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bot = commands.Bot(command_prefix='/')
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CHANNEL_ID1 = 0123456789
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CHANNEL_ID2 = 0123456789
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CHANNEL_ID3 = 0123456789
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CHANNEL_ID4 = 0123456789
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EMOJI_1 = "<:xxx:0123456789>"
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EMOJI_2 = "<:xxx:0123456789>"
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EMOJI_3 = "<:xxx:0123456789>"
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EMOJI_4 = "<:xxx:0123456789>"
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@bot.event
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async def on_command_error(ctx, error):
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orig_error = getattr(error, "original", error)
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error_msg = ''.join(traceback.TracebackException.from_exception(orig_error).format())
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await ctx.send(error_msg)
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@bot.command()
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async def ping(ctx):
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await ctx.send('pong')
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@bot.event #BOTが接続したら任意のメッセージを任意のチャンネルで発言する
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async def on_ready():
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await bot.change_presence(activity=discord.Game(name="ピポピポ", type=1))
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channel = bot.get_channel(CHANNEL_ID4)
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await channel.send('xxxxx')
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@bot.command()
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async def
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async def ready(ctx):
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channel = bot.get_channel(CHANNEL_ID
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channel = bot.get_channel(CHANNEL_ID4)
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await channel.send('xxxxx')
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@@ -66,16 +190,6 @@
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async def up3(ctx):
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channel = bot.get_channel(CHANNEL_ID3)
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await channel.send('xxxxx')
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@bot.event()
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async def on_add_reaction(payload):
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@@ -128,148 +242,6 @@
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### ソースコード
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```python
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import discord
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from discord.ext import commands
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from os import getenv
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import traceback
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bot = commands.Bot(command_prefix='/')
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CHANNEL_ID1 = 0123456789
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CHANNEL_ID2 = 0123456789
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CHANNEL_ID3 = 0123456789
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CHANNEL_ID4 = 0123456789
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EMOJI_1 = "<:xxx:0123456789>"
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EMOJI_2 = "<:xxx:0123456789>"
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EMOJI_3 = "<:xxx:0123456789>"
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EMOJI_4 = "<:xxx:0123456789>"
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@bot.event
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async def on_command_error(ctx, error):
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orig_error = getattr(error, "original", error)
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error_msg = ''.join(traceback.TracebackException.from_exception(orig_error).format())
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await ctx.send(error_msg)
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@bot.command()
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async def ping(ctx):
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await ctx.send('pong')
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@bot.event #BOTが接続したら任意のメッセージを任意のチャンネルで発言する
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async def on_ready():
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await bot.change_presence(activity=discord.Game(name="ピポピポ", type=1))
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channel = bot.get_channel(CHANNEL_ID4)
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await channel.send('xxxxx')
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@bot.command()
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async def ready(ctx):
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channel = bot.get_channel(CHANNEL_ID4)
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await channel.send('xxxxx')
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@bot.event()
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async def on_add_reaction(payload):
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if payload.channel_id != CHANNEL_ID4:
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return
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else:
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if payload.emoji.neme != EMOJI_1 or EMOJI_2 or EMOJI_3:
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return
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else:
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if payload.emoji.neme == EMOJI_1:
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channel = bot.get_channel(CHANNEL_ID1)
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await channel.send('xxxxx')
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else:
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if payload.emoji.neme == EMOJI_2:
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channel = bot.get_channel(CHANNEL_ID2)
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await channel.send('xxxxx')
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else:
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if payload.emoji.neme == EMOJI_3:
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255
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channel = bot.get_channel(CHANNEL_ID3)
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await channel.send('xxxxx')
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return
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262
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263
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265
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token = getenv('DISCORD_BOT_TOKEN')
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266
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267
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bot.run(token)
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268
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269
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```
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### 試したこと
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247
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