質問編集履歴
2
コードを開示した方が良いという指摘から
test
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## 当該のソースコード
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```C#
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using UnityEngine;
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public class CubeRotate : MonoBehaviour
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{
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public GameObject obj; //回転させるもの
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private Vector2 sPos;
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private Quaternion sRot;
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private float wid, hei;
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private float tx, ty;
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void Start()
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{
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wid = Screen.width;
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hei = Screen.height;
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}
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void Update()
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{
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if (Input.touchCount == 1)
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{
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Touch touch = Input.GetTouch(0);
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if (touch.phase == TouchPhase.Began)
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{
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sPos = touch.position;
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sRot = obj.transform.rotation;
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}
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else if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary)
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{
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tx = (touch.position.x - sPos.x) / wid;
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ty = (touch.position.y - sPos.y) / hei;
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obj.transform.rotation = sRot;
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Vector3 vec = new Vector3(90 * ty, -90 * tx, 0);
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obj.transform.Rotate(vec, Space.World);
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}
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}
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}
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}
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```
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## 環境
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unity 2020.3.15f2
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1
誤字の修正
test
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@@ -1 +1 @@
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Unity[3D] 立方体の
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Unity[3D] 立方体のクリックした場所を掴んで回すような操作を実現したい
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test
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File without changes
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