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1

errorの訂正

2021/08/18 07:23

投稿

shirou0410
shirou0410

スコア3

title CHANGED
File without changes
body CHANGED
@@ -7,4 +7,25 @@
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  UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
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  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <d6a6a4b561b9431dbfe2c61f7bf0d405>:0
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  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <d6a6a4b561b9431dbfe2c61f7bf0d405>:0
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- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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+ UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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+
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+ Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.2f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors
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+
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+ stdout:
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+ [ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
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+ [ 0s] Executed build program. Created build graph with 3 nodes.
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+ [ 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)
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+ *** Bee build failed (0.04 seconds), 0 items updated, 3 evaluated
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+ stderr:
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+
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+ UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
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+ UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
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+ UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
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+ UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
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+ UnityEditorInternal.IL2CPPBuilder.Run () (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
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+ UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
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+ UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365)
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+ UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:910)
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+ UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
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+ UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
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+ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)