質問編集履歴
1
errorの訂正
test
CHANGED
File without changes
|
test
CHANGED
@@ -17,3 +17,45 @@
|
|
17
17
|
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <d6a6a4b561b9431dbfe2c61f7bf0d405>:0
|
18
18
|
|
19
19
|
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
|
20
|
+
|
21
|
+
|
22
|
+
|
23
|
+
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.2f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors
|
24
|
+
|
25
|
+
|
26
|
+
|
27
|
+
stdout:
|
28
|
+
|
29
|
+
[ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
|
30
|
+
|
31
|
+
[ 0s] Executed build program. Created build graph with 3 nodes.
|
32
|
+
|
33
|
+
[ 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)
|
34
|
+
|
35
|
+
*** Bee build failed (0.04 seconds), 0 items updated, 3 evaluated
|
36
|
+
|
37
|
+
stderr:
|
38
|
+
|
39
|
+
|
40
|
+
|
41
|
+
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
|
42
|
+
|
43
|
+
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
|
44
|
+
|
45
|
+
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
|
46
|
+
|
47
|
+
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
|
48
|
+
|
49
|
+
UnityEditorInternal.IL2CPPBuilder.Run () (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
|
50
|
+
|
51
|
+
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
|
52
|
+
|
53
|
+
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365)
|
54
|
+
|
55
|
+
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:910)
|
56
|
+
|
57
|
+
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
|
58
|
+
|
59
|
+
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <d6a6a4b561b9431dbfe2c61f7bf0d405>:0)
|
60
|
+
|
61
|
+
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
|