質問編集履歴
3
文法の改善
title
CHANGED
File without changes
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body
CHANGED
@@ -11,10 +11,10 @@
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11
11
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else
|
12
12
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{
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13
13
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GetComponent<Renderer>().material.color -= new Color(0,0,0,0.01f);
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14
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-
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14
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+
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15
15
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16
16
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}
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17
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-
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17
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+
yield return new WaitForSeconds(0.05f);
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18
18
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}
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19
19
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|
20
20
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Destroy(gameObject);
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2
情報の付け足し
title
CHANGED
File without changes
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body
CHANGED
@@ -1,16 +1,22 @@
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1
1
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Unityで敵がfadeoutして消える仕組みを作るために最初にShaderのpropertyにcolorと言う名前があるかどうかをC#スクリプトのif文を使ってやりたいのですが下記のように試しにやってみたのですがダメでした何かやり方があった場合教えていただけるとありがたいです。
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2
2
|
```C#
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3
|
-
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3
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+
private IEnumerator teki_fadeout()
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4
4
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{
|
5
|
+
for (float a = 1; a == 0; a-=0.01f)
|
6
|
+
{
|
7
|
+
if( gameObject.GetComponent<Renderer>().material.color == null)
|
8
|
+
{
|
5
|
-
|
9
|
+
//colorがなかった場合の処理
|
10
|
+
}
|
11
|
+
else
|
12
|
+
{
|
13
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+
GetComponent<Renderer>().material.color -= new Color(0,0,0,0.01f);
|
14
|
+
yield return new WaitForSeconds(0.05f);
|
15
|
+
|
16
|
+
}
|
17
|
+
|
18
|
+
}
|
19
|
+
|
20
|
+
Destroy(gameObject);
|
6
21
|
}
|
7
|
-
else
|
8
|
-
{
|
9
|
-
for (float a = 1; a == 0; a-=0.01f)
|
10
|
-
{
|
11
|
-
|
12
|
-
GetComponent<Renderer>().material.color -= new Color(0,0,0,0.01f);
|
13
|
-
yield return new WaitForSeconds(0.05f);
|
14
|
-
}
|
15
|
-
}
|
16
22
|
```
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1
fadeoutする部分追加
title
CHANGED
File without changes
|
body
CHANGED
@@ -6,6 +6,11 @@
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|
6
6
|
}
|
7
7
|
else
|
8
8
|
{
|
9
|
-
|
9
|
+
for (float a = 1; a == 0; a-=0.01f)
|
10
|
+
{
|
11
|
+
|
12
|
+
GetComponent<Renderer>().material.color -= new Color(0,0,0,0.01f);
|
13
|
+
yield return new WaitForSeconds(0.05f);
|
14
|
+
}
|
10
15
|
}
|
11
16
|
```
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