質問編集履歴
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誤字
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File without changes
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@@ -11,10 +11,107 @@
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```なし
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### 該当のソースコード
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void setup() {
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size(400, 300);// enlarge window
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}
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float x = 70; //declare variable
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float y = 70; //declare variable
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float dx = 1; //declare variable
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float dy = 2; //declare variable
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int count = 0; // declare variable for counting hits
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int misscount = 0;
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void draw() {
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if (x+6 > width) { // at the right end change direction ボールが左右の壁に当たった時の判定
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dx = -1;
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} else if (x-3 <= 0) { // at the right end change direction ボールが左右の壁に当たった時の判定
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dx = 1;
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}
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if (y > height) { // at the floor change direction ボールが上下に当たった時の判定
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dy = -2;
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} else if ( y-3 <= 0) { // at the bottom change direction ボールが上下に当たった時の判定
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dy = 2;//
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}
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x = x + dx; // move x coordinate and add dx to x at each step
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y = y + dy; // move y coordinate and add dy to y at each step
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background(0, 0, 106);// draw the background
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for (int j = 0; j < 4; j++) {
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for (int i = 0; i<11; i++) {
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if (y > height) { // at the floor change direction ボールが上下に当たった時の判定
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dy = -2;
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fill(255);
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}
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rect(40*i, 15*j, 39, 14);
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if (y == 60 && 400 <= x ) {
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dy = 2;
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}
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}
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rect(x, y, 3, 3); // draw a boll
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fill(153, 255, 255);
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rect(mouseX, 250, 50, 3);
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fill(255, 255, 255);
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if (mouseX >= 350) {
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mouseX = 349; //show a Pad
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}
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if (misscount == 0) {
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rect(350, 280, 5, 5);
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rect(360, 280, 5, 5);
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text(count, 10, 280); // show count
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}
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if (misscount == 1) {
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rect(350, 280, 5, 5);
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text(count, 10, 280); // show count
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}
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if (misscount == 2) {
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text(count, 10, 280); // show count
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}
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if ( y >= 250) {
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if (x >= mouseX && x <= mouseX + 50) {
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dy = -2;
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count = count + 1; // increment count
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} else {
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count = 0; //reset counter
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x = 0; //move to initial position
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y = 0; //move to initial position
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dx = 1; //change to be initial velocity
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dy = 2; //change to be initial velocity
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misscount = misscount+1;
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}
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}
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if ( misscount >=3) {
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textSize(60);
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text("GAMEOVER", 30, 150);
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x = 450;
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y = 450;
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}
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}
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}
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```ここに言語名を入力
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-
processing
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```processing
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-
```
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### 試したこと
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ゴリ押しでなんとかなると思い、長方形を上書きしてやろうと思ったんですけど、
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