質問編集履歴
2
呼び出し側コード追加
test
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File without changes
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test
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@@ -73,3 +73,379 @@
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```
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![![イメージ説明](8a86bc35d194cf64101c6db77bf52cce.png)](ded07b86ac1a3057b505735dc1444356.png)
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```
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using UnityEngine;
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public class PlayerManager : MonoBehaviour
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{
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//public
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public float xspeed;
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public float jumpPower;
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public GroundCheck ground;
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public GameManager gameManager;
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//SE
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[SerializeField] AudioClip jumpSE;
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public Traps trap1;
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public Trap2 trap2;
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//private
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private bool isGround = false;
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float speed;
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bool isDead = false;
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AudioSource audioSource;
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public enum DIRECTION_TYPE
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{
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STOP,
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RIGHT,
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LEFT
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}
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DIRECTION_TYPE direction = DIRECTION_TYPE.STOP;
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Rigidbody2D rigidbody2D;
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Rigidbody2D trapSpike1;
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Animator animator;
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private void Start()
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{
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rigidbody2D = GetComponent<Rigidbody2D>();
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trapSpike1 = GetComponent<Rigidbody2D>();
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animator = GetComponent<Animator>();
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audioSource = GetComponent<AudioSource>();
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}
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void Update()
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{
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if (isDead)
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{
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return;
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}
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//接地判定を得る
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isGround = ground.IsGround();
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float x = Input.GetAxis("Horizontal");
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//speedというパラメータにxを代入
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animator.SetFloat("speed", Mathf.Abs(x));
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if (x == 0)
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{
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//止まっている
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direction = DIRECTION_TYPE.STOP;
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}
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else if (x > 0)
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{
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//右に動く
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direction = DIRECTION_TYPE.RIGHT;
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}
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else if (x < 0)
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{
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//左に動く
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direction = DIRECTION_TYPE.LEFT;
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}
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//スペース押したらジャンプ
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if (isGround)
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{
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if (Input.GetKeyDown("space"))
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{
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Jump();
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}
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else
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{
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animator.SetBool("isJumping", false);
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}
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}
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switch (direction)
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{
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case DIRECTION_TYPE.STOP:
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speed = 0;
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break;
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case DIRECTION_TYPE.RIGHT:
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speed = xspeed;
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transform.localScale = new Vector3(1, 1, 1);
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break;
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case DIRECTION_TYPE.LEFT:
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speed = -xspeed;
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transform.localScale = new Vector3(-1, 1, 1);
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break;
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}
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rigidbody2D.velocity = new Vector2(speed, rigidbody2D.velocity.y);
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}
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void Jump()
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{
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//上に力を加える
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rigidbody2D.AddForce(Vector2.up * jumpPower);
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animator.SetBool("isJumping", true);
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audioSource.PlayOneShot(jumpSE);
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (isDead)
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{
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return;
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}
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if (collision.gameObject.tag == "Trap")
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{
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Debug.Log("GameOver");
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gameManager.GameOver();
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PlayerDeath();
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}
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if (collision.gameObject.tag == "Finish")
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{
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Debug.Log("GameClear");
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gameManager.GameClear();
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}
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//トラップSwitchのタグ
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if (collision.gameObject.tag == "Switch1")
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{
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Debug.Log("罠1起動");
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trap1.Trap1Activate();
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}
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if (collision.gameObject.tag == "Switch2")
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{
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Debug.Log("罠2起動");
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trap2.Trap2Activate();
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}
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if (collision.gameObject.tag == "Switch3")
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{
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Debug.Log("ブロック出現");
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//trap2.Trap2Activate();
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}
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}
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void PlayerDeath()
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{
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BoxCollider2D boxCollider2D = GetComponent<BoxCollider2D>();
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Destroy (boxCollider2D);
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rigidbody2D.velocity = new Vector2(0,0);
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rigidbody2D.AddForce(Vector2.up * 400);
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animator.Play("PlayerDeathAnimation");
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gameManager.GameOver();
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isDead = true;
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}
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}
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コード
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```
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1
図追加
test
CHANGED
File without changes
|
test
CHANGED
@@ -71,3 +71,5 @@
|
|
71
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コード
|
72
72
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|
73
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```
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+
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+
![![イメージ説明](8a86bc35d194cf64101c6db77bf52cce.png)](ded07b86ac1a3057b505735dc1444356.png)
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